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gpthree

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Everything posted by gpthree

  1. ah, i thought custom always wins. Thanks a lot for the answer and Bethini.
  2. Hello, When changing ugrids in Bethini for F4, the ugrids is updated in the Prefs ini but the Custom ini still shows 5. Should that be there? Is that overwriting what its been changed to?
  3. Should we stick with Ghost Mode 2.7.1 or can we use the 3.0 version?
  4. Use the Report Masters script as described in the Troubleshooting section at the bottom of the main guide page. It makes it really simple to remove masters.
  5. He updated Dawnguard Landscape Overhaul because he accidentally included a ground texture from Skyrim HD I think it was. The couple of posts about it have been removed since he got right on it.
  6. In the Guide for Whiterun Forest Borealis - Skyrim Reborn Whiterun Hold Patch you have the file to download listed as MISCELLANEOUS FILES - Whiterun Forest Borealis - The Brotherhood of Old Patch
  7. The link for No BS Projectile mod is pointing to Immersive Sounds patch mod.
  8. Simply Knock was updated the other day. Will it be put back into the guide?
  9. Thanks a lot for posting this. I really miss having night eye with ENBs. I'll give this a try.
  10. The changelog on the Relic Hunter start says do not update unless you're using LotD 4.0.
  11. This file is just a patch that contains the perk fix. You still need the main Conflict Resolution esp.
  12. Darn, I forgot about the uncapper. Racemenu has been updated on github I do believe now.
  13. luxor's Solitude HD has been released. https://www.nexusmods.com/skyrimspecialedition/mods/16295
  14. I skipped the Sort Masters step because of this. I just didnt really feel like moving all those back into their folders.
  15. According to his twitter it looks like Chesko is gearing up to release the updates for his mods for Skyrim, Skyrim SE and Skyrim VR. Will they be added to the guide at some point?
  16. Most of the plugins that need to be extracted, have to be, in order for the merged plugin to read the assests.
  17. I seem to have fixed my Riverwood crash but I have a question about the Trees and Flora merge. The instructions say to move the esps to a new folder before merging. Since a couple of those mods still have meshes and textures left behind during the original mod installation, should those mods still remain checked so the merged plugin can read those assets? I'm curious why that merge says to move the esps to a new folder.
  18. Yes, thats why it didnt give me too much trouble because I initially installed it as a seperate mod. I'm just saying sometimes the guide reads like we should be installing all the downloads from a particular page as a single mod. In this case, SkyTEST Integration mod. Just saying why it could cause some folks confusion. I like to install patches seperately for this reason but its not always necessary like you said, just move the ones you dont need to optionals.
  19. This merge kind of confused me also initially. The esp is found in the No Extra Spawns download if I remember correctly, so that needs to be active. I think that merge plus one or two more might benefit from having the extra instructions of moving the ESPs to a new patch folder since you cant deactivate SkyTEST Integration as a whole after the merge without deactivating the main SkyTEST esp thats there also.
  20. I dont use the nude bodies, enhanced blood textures or Improved Closedfaced Helmets. Other than that I'm using the full guide. I started removing sections of mods starting from the bottom to see if Riverwood loads for me. So far I have no go. For some reason I also had an issue with the Closedfaced Helmets mod. My game would not load with that mod active. I'm very familiar with load orders and missing masters so that wasnt the issue. Not really sure why that mod was messed up for me.
  21. Anyone happen to get a crash approaching Riverwood? Whenever I get close to Riverwood I crash to desktop. I can alternate start inside Sleeping Giant Inn but when I leave the inn, crash. Maybe I missed a small step or something?
  22. Anyone ever have any issues with Improved Closedfaced Helmets? For some reason I get a crash after selecting new game. I've been testing and loading all sections up to that point and everything works fine. Soon as I activate that mod, crash when trying to load in game.
  23. Just to make sure Audio Overhaul Skyrim - Unique Uniques Patch.esp is the only Audio Overhaul patch thats not merged? Am I missing something?
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