
gpthree
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Everything posted by gpthree
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default ugrids in custom ini even when changed in bethini
gpthree replied to gpthree's question in BethINI Support
ah, i thought custom always wins. Thanks a lot for the answer and Bethini. -
default ugrids in custom ini even when changed in bethini
gpthree posted a question in BethINI Support
Hello, When changing ugrids in Bethini for F4, the ugrids is updated in the Prefs ini but the Custom ini still shows 5. Should that be there? Is that overwriting what its been changed to? -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
gpthree replied to Neovalen's topic in Unsupported Game Guides
Should we stick with Ghost Mode 2.7.1 or can we use the 3.0 version? -
I seem to have fixed my Riverwood crash but I have a question about the Trees and Flora merge. The instructions say to move the esps to a new folder before merging. Since a couple of those mods still have meshes and textures left behind during the original mod installation, should those mods still remain checked so the merged plugin can read those assets? I'm curious why that merge says to move the esps to a new folder.
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Yes, thats why it didnt give me too much trouble because I initially installed it as a seperate mod. I'm just saying sometimes the guide reads like we should be installing all the downloads from a particular page as a single mod. In this case, SkyTEST Integration mod. Just saying why it could cause some folks confusion. I like to install patches seperately for this reason but its not always necessary like you said, just move the ones you dont need to optionals.
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This merge kind of confused me also initially. The esp is found in the No Extra Spawns download if I remember correctly, so that needs to be active. I think that merge plus one or two more might benefit from having the extra instructions of moving the ESPs to a new patch folder since you cant deactivate SkyTEST Integration as a whole after the merge without deactivating the main SkyTEST esp thats there also.
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I dont use the nude bodies, enhanced blood textures or Improved Closedfaced Helmets. Other than that I'm using the full guide. I started removing sections of mods starting from the bottom to see if Riverwood loads for me. So far I have no go. For some reason I also had an issue with the Closedfaced Helmets mod. My game would not load with that mod active. I'm very familiar with load orders and missing masters so that wasnt the issue. Not really sure why that mod was messed up for me.