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Malouz

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Everything posted by Malouz

  1. @MadWizard : Ok thanks Mad for the correct link. I'll try to switch back to the 1.61c to make things work properly. Oh I wish I had the "Patching on your own" perk in my skills, but sadly I don't have enough time to learn it for now. But as stated by the philosopher : "It will be mine. Oh yes. It will be mine." © Wayne Campbell.
  2. @Neovalen : Awesome, thanks!! Well after updating both REGS and SRLE, (on a stable version) I'm experiencing CTD near Bloodlet Throne (when walking along the road to the thalmor outpost). Pics : https://k1w3kywtuy.1fichier.com/ https://r4v9uj21oq.1fichier.com/ I've searched for a while, what can cause this but I'm not good enough reading Papyrus logs. I've tried to deactivate REGS mods in this area but without any effect on the CTD. So if any of you have an idea, I'm impatient to hear it. ;D Papyrus.0.log.txt
  3. Hi guys. I'm trying tio install REQUIEM on top of SRLE+REGS, and after reading this topic, I'm a bit confused about OBIS. 1) I saw this in Smile loadorder : OBIS.espOBISDB.espOBIS - Requiem Patch - Named.espOBISDB - Requiem Patch.esp But I can't find these two last esp this on the guide. Are they renamed version from OBIS - Organized Bandits in Skyrim - Requiem Patch BETA? 2) On the OBIS patch for Requiem the OBIS recommended version is 1.503A, but SRLE guide was updated to 1.61G recently. Will I encounter conflicts with the "uptodate" version of OBIS or can I play without troubles? Thanks for any answers.
  4. @Maledark : Ok thanks. Just to be sure, does the SR Conflict Resolution.esp is updated each time you add/remove thing in the subguide?
  5. Hi guys. Sorry for this "repost" of a former question but I extended it. The new AOS version came with many (updated) patchs : - COT3.1 and DLC are needed as told. - For the others (EBT - GDO - RW2 - USKP - WAF Compatibility Patch - Wet & Cold) I assume not as they are not mentioned in the guide?
  6. You mean ... in this TOPIC ... errrr, won't find anything searching for MoonPatt. Sorry, but thanks! ;)
  7. Unrelated Bonus Question : Why not Moonpath in REGS?
  8. Ok so I tested both versions. Same ingame position for character, ugrid = 7 1) No MO modlist modifcation but SDO without Tamriel.Objects_n.dds & Tamriel.Objects.dds files No more blue LOD but no details neither, so, many pop-in and micro-stutter for me. https://b1mwti0gma.1fichier.com/ Edit : No idea either for other impacts. 2) MO modlist modification, Moon before SDO No more blue LOD ... as you can see. ;D Massive pop-in and a half second stutter. https://j1j81g7gbn.1fichier.com/ Once closer, no more issue, as expected. https://c2evcoi20t.1fichier.com/
  9. @CJ : For the Litlle Vivec, same problem with SDO before/after it. So I'm gonna try it with a pure REGS profile.
  10. Same here for Little Vivec. Pics for closer look (using tfc).
  11. So a little backup for helping. Notice that "This Guide is currently being reworked. Please come back later." Beware that I have double checked everything not to mention any "noobery" but ... well ... ^^
  12. For now there's no other missing BUM or else. Just some edits in the SRLE-REGS conflict guide I'm on. I'll post here when done for Nearox but as he wrote : "Notice : This Guide is currently being reworked. Please come back later." ;D
  13. @CJ : I'm soo glad about it. @Gandaganza : :D ... ok thanks for the advise.
  14. Erk ... do I have to check all SRLE mods to see if there's a patch for 3DNPC or it will be stable even without?
  15. Yes sorry not mentionning it but both have been made. Waiting for any knowledge unlightement ^^, I have rebuild the CR Patch from scratch without TC edits and start playing with it without issue. (Even started a new save with a uGrid at 11 so I guess it's pretty stable now. ^^) I'm gonna compare both versions to understand what I miss. Thanks.
  16. Guys, I'd like to know what I'm doing wrong and why it isn't efficient. I have updated my previous (stable and running well) SR:LE profile except for TC I do not play with because of too many Khajit caravans crushed on the road. As I was a bit lazy, I took the SR Conflict Resolution.esp Neo gave us earlier in this thread, install the proper TC version, run boss, and then TES5 to edit it. I removed any edits using TC, sort masters and quit. (In fact all the 0000003C list and the 00016BB4 edits.) I removed TC, open TES again and add any missing edits not related to TC , and edits with TC in "the conflicting module" section but NOT as the override base. Sort masters again and quit. After alternative start MCM configuration properly done, I choose the camping in the wood start. Then I get unproper woodcutting animation, naked bandits, Infinite Loading when going outdoor. Do I miss a step in the process with the SR conflict? Or is it just not possible to proceed that way?
  17. Thanks Astakos. The upgrade was installed but I've done a stupid "space mistake" renaming it so it was not activated.
  18. I had to rebuild the SR conflict resolution.esp from scratch after removing TC (to many Khajit merchants squashed to death ^^) and I fell on this edit : 030030D8 DLC1Durnehviir Conflicting Module(s): Unofficial Dawnguard Patch.esp (Mod)DeadlyDragons.esp (Mod)Conflict Resolution: Use record from DeadlyDragons.esp then move the "UDGPDurnehviirDragonScript" and ANAM - Far Away Model from Unofficial Dawnguard Patch.esp. Problem Resolved: Fixes from unofficial patches were not properly forwarded. Problem, there's no UDP.esp in TES5 for this entry. Is this a mistake for my part or what?
  19. Ok so ... - The hair fix have not work for me. I have made a mod in MO, activated it but nothing happened in game. Do I just have to put it that way (late in the loadorder) so the game usually overwrite files? I tried to put it directly on the proper data/meshes/etc.. gamedir without any effect. - Naked Sam Guevenne ... the console fix has worked indeed but I haven't met others of his "kind" so for now ... waiting for the "odd" encounter. ;)
  20. Defaulted : Lol!! Keep your girlfriend. I'll try the fix tonight, cause now I have a quest to finish. ;DDDDD Somatic : The console fix doesn't fell the good to me because as Defaulteduser mention, Sam is just one of "dozen naked mages". :D So I'm going to dive in the Bashed patch. I will backup the result. My thanks for both of you.
  21. My thanks for both of you. Things getting way better : - No more problem with the map. Apparently one of the archive file was copied on a corrupt hdd sector. Resolve it with a simple defragmentation. (MO virtual folder on SSD / MO Download folder on HDD) - No more CTD/Freeze with the "-forcesteamloader" arguments. Question, why did (a proper) it does not load properly? Two lite issues remain : - The clipping for helmets, in my case with HairMaleNord4 vanilla style hair. - And MISTER Sam Guevene almost naked as you can see in the picture attached. Searching a bit with TES5edit lead me to the "WarlockOufitLeveled" in the SR_Conflict_Resolution.esp but I don't see what's wrong? Have I done any mistake? BIG thanks for all of you helping me and "every day playing" gratitude Neo for your awesome pack.
  22. Thanks Neo. Well it was my first try and that's where it is strange because even with map mods deactivated, it's still not working. (High Quality 3D Map / A Quality World Map - With Roads /Dynamic Snow For Map) So I thought may have failed (or misunderstanding) something cleaning the vanilla esm or optimizing textures because it's like the map doesn't exist. The camera goes up (as for skills) but it ends here. Not even looking at the sky under the stars after a good hunt with Aela ... I mean what is the point!!! ;))) And for the Freezing part, I added the "MemoryBlocksLog.log" (added the .txt for posting no hide extension) and it's strange because it look like the same problem than FamousDeadGuy but with another source. So as said, I will listen my own advise ... and go to sleep. Tomorrow (I mean ... later) will be the "Solving Issue Day"! ;) MemoryBlocksLog.log.txt
  23. No one could at least guide me through the MAP issue?
  24. Hey Cov. - Had the same clipping with some others helmets and a "Fur Mantle" after an few hours of playing. I'm using the HairMaleNord4 hairstyle. - Got some CTD on loading and a Freeze issue fighting Mirmulnir. - And the Map does not seem to work. just the localmap. FPS Drops (from 45 to 7-9) on exterior. I'm desperated. This pack is so great. I've followed the guide to the letter it seems and I still don't have a stable version. I really don't know what do to next. :confused: Any help would be greeeeeeeeeeatly appreciated. loadorder.txt skyrim.ini skyrimprefs.ini enblocal.ini SKSE.ini modlist.txt
  25. 1) Do I miss something in the Guide. Cause I followed veeeery carefully? 2) Do you knwo where I can start for solving this issue? Inis? Edits? Cleaning? Mods related? 3) Backpack : Yeah it was kinda obvious but I'm still not "fluent" in modding so an expert opinion for confirm is not too much. ^^ 3') Hair : No add-on it's an hairstyle from SRLE cause started from a clean full install (Skyrim / MO / all of it). I have the Chargen .dds and .nif files available in necessary. Edit : 1) No more problem with the 332.21 nvidia drivers. (and 30-50 FPS) 2) Not working even with the new drivers. No FOS drops on interiors but after that shadows/lights do not work properly and CTD after few minutes (in or out). 3') The hair issue seem to be a problem only with this helmet, tested a few.
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