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swiftfoxmark2

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Everything posted by swiftfoxmark2

  1. I've listed the change log entry in my above post. But I personally didn't see the chests animate while using USKP. So I'm not sure if it was "fixed" or if that was even a bug.
  2. How do they conflict? What changes did USKP bring to the falmer chests? It didn't animate them, as far as I can tell. EDIT: Never-mind, I just checked the change log for version 1.2.7 Of course, I haven't seen the animated fix myself in game, but I assume that something else overwrote those files. Anything in STEP that comes to mind?
  3. I've been using it for a while now and it's pretty good. It is incompatible with Moonlight Tales as Werebears inexplicably turn into Werewolves when you go to loot them. But on the Monster Hunter section, Werewolves are a category you can turn off. It also has its own version of Werewolf Blood that is separate from Moonlight Tales. I also turned off the Monster Hunter part for Dragons, since all that does is enable you to forage more bones and scales. I may turn it back on though as it does allow you to dispose of all dead animals and monsters and Dragon Combat Overhaul causes dead dragons to drop on top of you.
  4. Very useful if you're using a Realistic Needs mod, Frostfall, or Moonlight Tales as the current time of day is a huge factor in how you play. Or playing as a Vampire.
  5. I've been using this with SkyRe and it's been interesting. Nothing like getting with Marked For Death from a low-level Draugr. And ever since Erkeil got his stupid butt banned from the Nexus, I've been looking for a replacement AI overhaul. So far, this has been a good one, although I have a ways to go with my new character (had to restart due to CWO update). Slight tangent with regards to the Dawnguard DLC, I actually liked it, although I would say it wasn't worth 20 dollars. It added some nice features that improved the Vampire and Werewolf experiences, so that was a plus. I would say it is worth getting, if you can buy for around 10 dollars. Also, Serena is voiced by the actress who did Shin in Funimation's Shin Chan dub, which I find amusing.
  6. Hearthfire multiple adoptions - Now with custom home support for kids and spouse by TMPheonix https://skyrim.nexusmods.com/mods/29249//? You can adopt up to six kids, if you want. On top of that, if you have a custom home (or just a location you wish to live at), this one adds a spell that marks a home as a place for your family to live. The latter part was implemented with Spouses Can Live Anywhere, but that mod had a huge bug with Hearthfire where you would be missing the dialog option to have your spouse live at a Hearthfire home. Kind of a fun mod if you have a home with enough space and you want to help out the poor orphans of Skyrim.
  7. I'm really glad to see this mod being updated. Of all the follower overhaul mods, this one was the one I found most useful. Changing a follower's configuration via the dialog was always a pain and this one gave a proper menu. Anyway, the updates made to this mod are great. We can see our follower's health, stamina, and magicka in combat, which is the most useful addition in my opinion. I tend to have no more than one follower because more than one and it just gets too easy. The great thing about this mod is that it is fairly easy to alter a follower's AI. This means, if you want Lydia to hang back and use her bow, you can actually tell her to do that while you engage bandits head on. I've heard expired is trying to get followers to actually heal you. That would also be a nice change, given that the Vanilla follower system seems to be aimed at making them cannon fodder.
  8. I just checked their changelog and it looks to be fixed as of 1.3.1.
  9. From watching Gopher's Let's Play, I'd say it definitely has a DLC feel to it, however, the storyline doesn't appear to be as epic as the official DLC expansions. So far, you being Dragonborn hasn't come into play as part of the plot, but we'll see. One thing to note, which Gopher found out, is that using the Assault option on Deadly Dragons is incompatible. Dragons in Falskaar tend to ignore the laws of nature and fly through the ground like it was air. This is similar to other areas like Blackreach. So if you use Deadly Dragons, turn Assault off before venturing to Falskaar. Gopher completely removed it, which was unnecessary in my opinion.
  10. I wouldn't know personally as I am currently unable to play Skyrim (need to save and get a PC that isn't dying a slow death). I would say that it may be incompatible with anything that modifies the college test. The Choice is Yours comes to mind. But the mod is so simple that I doubt it has too many incompatibilities.
  11. This is a nice mod. It's been updated recently and the mod author has promised compatibility with Moonlight Tales and Werewolf Mastery (right now somewhat compatible with Moonlight Tales), both mods are a must for Werewolf players in my opinion. There is also a Requirements-Only version which I think is a better option for STEP. It basically doesn't expand anything in the Companions, but has requirements for advancing in the main questline.
  12. https://skyrim.nexusmods.com/mods/38448/ This mod basically sets up entry requirements for getting into the College of Winterhold:
  13. Yeah, basically the Vanilla effect for the Invisibility spell has no flash to it like other spells. You just see a ball of purple energy move from your hand to the center and disappear. This mod fixes that so that there is a full magical effect that flashes when cast. Try casting an invisibility spell from first person view in the game and you'll see the bug.
  14. I guess it's a matter of taste. New armor was added for vampires in Dawnguard, yet vampires don't seem to wear most of it.
  15. Simple mod that makes sure vampires wear vampire boots and gauntlets, if they wear vampire armor of some kind. Made no sense when vampires would attack a town wearing armor and necromancer boots. https://www.skyrim.nexusmods.com/mods/38400/
  16. Simple mod that fixes the invisibility animation effect. https://skyrim.nexusmods.com/mods/14747/
  17. I'm actually surprised this one hasn't been suggested: https://www.darkcreations.org/forums/files/file/402-freedom-of-speech/ Basically, this mod moves the word walls located in dungeons that are only accessible when you join a Civil War faction, the Companions, the Thieves Guild, the College of Winterhold, or the Dark Brotherhood to a new location. You can now get all of the default dragon shouts without having to join any faction. It also moves two Stones of Barenziah to more accessible locations. Finally, if you have Dawnguard, it moves the Drain Vitality word at Arcwind point to Soul Carin, effectively locking all Dawnguard shouts into the Dawnguard questline. Highly recommended if you want to reduce your game time by not bothering to join certain factions while still trying to get all the shouts. The author no longer supports this mod and he has pulled it from the Nexus, but it appears to be still hosted on Dark Creations. It may have a few bugs, but I've played through with it and gotten most of the shouts without any problems. I even got a miscellaneous task to go find one of the moved shouts from a courier.
  18. Simple mod that adds "Prowlers Profit" to the list of active effects, once you've finished the annoyingly long quest "No Stone Unturned". https://skyrim.nexusmods.com/mods/22211 I've used it and it works great.
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