LordKain73
Citizen-
Posts
16 -
Joined
-
Last visited
LordKain73's Achievements
-
GUIDE Fear and Loathing in New Vegas - Feedback
LordKain73 replied to EssArrBee's topic in Fear & Loathing in New Vegas
I don't clean any plugins unless specifically instructed to. I haven't had any issues so far....but that doesn't mean I won't have any issues later on. :confused: -
GUIDE Fear and Loathing in New Vegas - Feedback
LordKain73 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Got it from here. While running the generate bash tags script I noticed that some of the text was in russian...but you can easily switch it back to english with fnvedit. Took me couple of minutes. -
GUIDE Fear and Loathing in New Vegas - Feedback
LordKain73 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Didn't even know that Simple Street Lights even existed....thanks! Is 1.3 the latest version? -
GUIDE Fear and Loathing in New Vegas - Feedback
LordKain73 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Just got done testing...look like these two files are ok to be merged. I can now see the new icons and also spawned in the gun Lucky and it looks great. Also, when the generate bash tag script is used on these two files, the only thing it adds is {Graphics}, so I'm not sure why the nomerge tag is needed. Can anyone more knowledgeable than I am explain why? -
The twisted Brahmins..etc is caused by Ragdolls. Quote by the author KiCHo666: EVERYONE! If you still see twisted or messed up brahmins, Super Mutants, etc... it's because you haven't enabled the HAVOK BOUNCE option in the MCM menu. What it does is, it scans nearby areas for corpses and "pokes" them, so they return to their normal ragdoll state. You may see them jump a bit, but that's expected. It's not made by me, it's made by Fallout2AM, for The Skeleton mod. You could also use that mod if you need bouncing lady parts and ding dongs. I tried it out the Havok Bounce and it works flawlessly!
-
GUIDE Fear and Loathing in New Vegas - Feedback
LordKain73 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Will there be a problem if WMX-Arenovalis.esp and MiscItemIconsNV.esp are merged into the bashed patch? I'm at 134 plugins atm (with the inclusion of AWOP) and I think that's already too much. :confused: -
I installed IMPACT + patches IMPACT- ALLDLC.esp IMPACT-Weapons.of.the.New.Millenia.esp IMPACT-WMX.esp IMPACT-WMX-DLCMerged.esp IMPACT-WMX-ModernWeapons.esp Project Nevada - IMPACT.esp I didn't include any of the POPmerged patches cause we don't use POPmerged. Ran the bash tag script, created the bash patch. No need to run the merge script cause all patches get merged into that bash patch. So far looks like everything is working fine...and it only uses one plugin slot.
-
Thanks for the info Mono! I'll play around with it see if I figure it out.
-
Does anyone know if IMPACT plus patches are fully compatible with F & L? If so, what patches would I need? I tried searching if the question has been asked before with no luck....and I'm a little embarrassed to be asking in the first place.
-
GUIDE Fear and Loathing in New Vegas - Feedback
LordKain73 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Has anyone tried Tumbleweed Fix ? Sounds like it might be the fix for all those darn stuck tumbleweeds. -
GUIDE Fear and Loathing in New Vegas - Feedback
LordKain73 replied to EssArrBee's topic in Fear & Loathing in New Vegas
Ran the script this morning. Took about 2 hours. No issues except for this: It detected bad tags "Deflist", "Delev" on 1nivVSLArmors.esp and removed them. I still have the tags checked in Wyre Flash but I wondering if I should remove them manually? BTW: Thanks for the awesome guide EssArrBee! -
Issue with invisible bears (SkyTEST)
LordKain73 replied to LordKain73's question in Guide Support & Bug Reports (retired)
Tried to click on the bear but couldn't. No matter how many times I clicked I could not get the id. It was there....I could not run through it...could attack it....it was attacking me....can loot when dead....but could never click on the corpse to get the id. Kept getting the id for the road, mountain, etc. It's like the damn bear doesn't exist. BTW my test is starting a new game in the orc stronghold via alternate start. There's a spot along the road where that invisible bear is...every time. Bears I spawned manually were visible. I also entered the skytest folder where the meshes are and was able to preview them via mod organiser. I'm totally stumped. Dunno, I'm about to just give up. Not worth the trouble. Let's those damn animals stay dumb! :P Thanks for the assistance Neovalen & Aiyen. -
Issue with invisible bears (SkyTEST)
LordKain73 replied to LordKain73's question in Guide Support & Bug Reports (retired)
Hello Neovalen! I downloaded & reinstalled multiple times, even manually installed SkyTEST by creating a folder and extracting the archive to the created folder. Every single time the exact same bear plus cub would be invisible. I opened the mesh folder and it looks like everything was installed properly. Hmm, you think Mod Organizer might be the issue? -
Issue with invisible bears (SkyTEST)
LordKain73 posted a question in Guide Support & Bug Reports (retired)
While everything was running great with SR: LE, I was missing the AI and spawns from SkyTEST - Realistic Animals and Predators.  So, decided to test it out by installing SKytest + SkyTEST integration project. Everything seem to be running ok..until I ran into an invisible bear.  Been trying to figure this out on my own all weekend and failed miserably.  The only conflict that Mod Organizer shows in with Convenient Horses horse meshes.  Anyone have any idea why this might be happening or has had this problem and fixed it? Thanks! -
General Support Thread
LordKain73 replied to Solist's question in Guide Support & Bug Reports (retired)
Yea, that's what I figured. Just wanted to make sure. ;) Thanks SSL & Neovalen!

