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divstator

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Everything posted by divstator

  1. Hi. I'm going through guide and got hung up on [Lexys LOTD Static Hybrid Models and Billboards] I assume that Naviagte to Enhanced Landscapes Oaks Standalone\textures\terrain\lodgen is really supposed to be ELOS Oaks autumnal SSE\textures\terrain\lodgen?
  2. This is somewhat off topic, but I thought it might be useful further down the line. I have an apprentice level of understanding the whole replacer/texture/armor mesh thing. At this point it seems y'all have the "core" answer that y'all were seeking. So for the extended "pack" replacer I would highly recomend looking at the bodyslide2/outfit studio program/mod. STEP Guides for these tools along the DDSOpt, LOOT etc. kind of thing. This tool allows you to adapt ANY armor for ANY body mesh. Mesh being the keyword here. Textures are a whole different category. After this it kinda gets into tl;dr territory, you've been warned. From reading this thread, I've been unable to tell if y'all have an in depth understanding of how the whole texture/mesh/armor system works. I'll try to be brief, not making any promises though. The game meshes are literally tied to their textures. You can see this in Nifskope. And while to a certain degree the body mesh isn't part of the armor mesh, it really is. The armor mesh and the body mesh are tied together in the nif file. But outside the nif file, while still in 3d model land, they are seperate. The seams in the body meshes are the neck hands and feet. The seams in the textures for those same meshes are in what are called the UV maps. The reason I state this is because it seems, that the seams are getting confused. While seams are noticeable in meshes, it's because the parts don't line up perfectly and seams in textures are because the wallpaper patterns are misaligned. That's why it's best to stick with textures made for a particular mesh, if you start messing with the textures without knowing where the UV seams are you wind up with noticeable seams. That's why the skin textures are for UNP, CBBE etc. because each mesh has a different UV map. What makes the Bodyslide2 tool really cool is, it modifies the armor/clothing meshes before it turns them into nif files. That way you can use whichever body you want with whichever armor you want. A fair amount of it is automated for the more popular body types, CBBE, ADEC, UNP, Vanilla etc. If you're missing an armor, you import it, pull out the original body, put in whichever body you want, modifiy the armor to match the body with the paintbrush. There is more to it than that, but not much. Anyways, as far as clipping is concerned, on NON-transparent armors, the clipping occurs because the parts of the body mesh that are under the clothes/armor is not supposed to be there. What ever parts of the body are covered by the armor, the body mesh underneath is supposed to be zapped. As far as the TBBP or BBP is concerned, those are animations. HDT is not. HDT is a post processing thing kinda like ENB, but for physics instead of graphics. It's why you will see some people recommending using both. It's also why HDT isn't limited to boobies. It's not perfect, but IMHO it is better than static animations. As far as STEP trying to deal with the female replacer debate...good luck. Best thing I think would be to go with a "patch" that either does one of two things. Make a patch that covers all body types or make a guide on how to use Bodyslide2 and HDT. Both are hosted on Nexus now I think. I hope have helped and not "muddied" the waters over much. Bodyslide Tutorials: (NSFW) https://forums.nexusmods.com/index.php?/topic/1324094-unofficial-bodyslide-2outfit-studio-tutorials/ https://forums.nexusmods.com/index.php?/topic/1281867-os-tutorial-anything-to-anything-conversion/ https://forums.nexusmods.com/index.php?/topic/1286275-os-tutorial-anything-to-cbbe-or-cbbe-to-anything/ HDT on Nexus. https://www.nexusmods.com/skyrim/mods/57408/? Bodyslide2 on Nexus. https://www.nexusmods.com/skyrim/mods/49015/? I'll try to respond if there are any questions, but I really wanna play now.
  3. While Wrye Bash can have a bit of a learning curve, it can give you a lot of insight into what and how your mods are interacting with one another. Another aspect of it also keeps track of what mods were active during your save games. The German translation is a bit old. But it may give you a basic understanding. I'm not German, so I don't know how good it is. I wouldn't worry about the bashed patch stuff, most of it doesn't apply to Skyrim yet.
  4. I haven't tried a bash patch with Skyrim, I don't have that many mods to worry about it yet and they still don't have bash tags done (they just decoded the records about a month ago). I heard there was some issue with BOSS, might want to make sure you have the latest version, seems like I recall some issue about running it from WB. Sorry I couldn't be more helpful, but like I said, never used MO. Good luck. :)
  5. I have installed steam and Skyrim into d:\games. I installed Wrye Bash into d:\games as well. I can't remember if bash made the mod directory or if I did, but it's d:\ games\skyrim mods\bash installers\bash d:\ games\skyrim mods\bash installers\bain converters d:\ games\skyrim mods\bash mod data You want to set your ini file to reflect the changes, especially in the "general" settings. You'll need to rename bash_default.ini to bash.ini in the d:\games\Wrye Bash\Mopy folder or whatever is appropiate for your installation. This is my ini file. It's been a while since I've done it, so I may have missed something. I think there is a topic in the help file for it also. Anyways, hope it helps.
  6. I have done this. I have installed steam and Skyrim into d:\games. I installed Wrye Bash into d:\games as well. I can't remember if bash made the mod directory or if I did, but it's d:\ games\skyrim mods\bash installers\bash d:\ games\skyrim mods\bash installers\bain converters d:\ games\skyrim mods\bash mod data You want to set your ini file to reflect the changes. Especially in the "general" settings It's been a while since I've done it, so I may have missed something. I think there is a topic in the help file for it also.
  7. A couple of things I noticed reading over your threads. You typed bashi.ini, probably just a typo though. Also your pictures of MO are showing empty "Start in" fields. Never used MO so I have no idea if it's important or not. Do BOSS and WB run alright when executed individually without going through MO?
  8. @rpsgc UDR=UnDeleteRecords (Skyrim likes it's stuff to be there) and ITM=Identical To Masters (which basically means "copies") @frihyland I played with TES5DUMP a little bit, I understand what it spits out, but after that it might as well be a foreign language. I don't know how all the 4 letter words ;) relate to the records. I mean I understand the data structure, but I don't know what the records do to the game. Not without TES5EDIT anyways. Maybe I just need to work with it more.
  9. @Arny I was experiencing that as well. Mine was failure to RTFM and I checked the Deadly Spell Impacts - Two Fire esp without copying over the texture files. I assume those errors are UDRs and ITMs? Where did you get TES5EDIT?
  10. @Neovalen: Thanks so much for the quick response :) You're right, I did confuse the AF with AA in the ini file :(. After looking at the post I wrote, it's a wonder anybody could make any sense of it. Sleep does AMAZING things ;). What I failed to communicate properly was, The S.T.E.P. documentation seems geared towards people in a broad range of experience with mod installation. And for those with less experience, there are 3 ways to set the AA settings: driver, launcher and enb. I was having some difficulty figuring out which one was recommended. I just wanted to convey that because I believed it to be helpful information. @frihyland: Psychic and insightful...impressive. Again thanks for the quick response. You understood what I was trying to say even though I said it poorly. And yeah, I forgot the golden rule of the internet, "Once it's on the net, it's there forever". @thalastwon: Thanks, I hadn't seen that before, I will try that out. I've been having issues with shadows. @Besidilo: Thanks for the quick response. :) Thanks so much for your work and dedication. I previously had over 400 mods on Oblivion including a FCOM install, so I understand the monumental amount of effort that has gone into this endeavor. Thanks again. :)
  11. Howdy, I'm obviously new to the STEP community. Anyways I just thought it might be beneficial to point out a few things. You recommend ENB, but on the https://enbdev.com/doc_skyrim_en.htm web site, he recommends to not force AA from the driver. This is confusing for me because I don't know whether AA is taken care of with ENB(through SMAA?) or through the launcher video settings. For instance Project ENB and Ehanced Vanilla ENB don't have smaa.dll but Countervibe does. And also TweakGuide is recommending AAx4 or 8. On a different matter you talk about: On my machine, if I set shadows to Ultra(4096), my FPS plummet on zoning out of an interior cell randomly. I can correct it by alt-tabbing out and back in or avoid it altogether by setting shadows to "High". At first I thought I had tried to pushed my system too far, until I sharted using fraps and discovered the pattern. I may be missing some fix I haven't been able to find and if I am please let me know what it is. I just thought it might be worth mentioning(it's a known issue btw). I have a couple of suggestions as well and they are worth what you paid for them ;) You might consider having a logo for a good housekeeping seal of approval that modders might add, it would benefit both parties I believe. And since Wrye Bash seems likely to become more of requirement in the not so distant future, having a bcf repository might be a good idea. I'm really tired and hope I haven't come off too dry or critical. I appreciate all the effort you have gone to and look forward to installing the recommended mods. If I find anything else I'll try to report it along with a possible solution.
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