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sheson

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Everything posted by sheson

  1. 1. This will be fixed properly in the next version. Until then you could add a mesh mask rule for whmarket01lod02.nif and set it to use the full model for the object LOD levels 4, 8, 16. 2. windhelmbridge_lod_2.nif is the vanilla LOD model using the vanilla rendered object LOD texture. Add a mesh mask rule for windhelmbridge.nif and set LOD Level 16 to use the LOD model for Level1 in order to use the better LOD model I created so it is used for the map as well. 3. The LOD models define textures\landscape\snow01.dds, which means it should be using textures\lod\snow01lod.dds generated by TexGen, which should be on the object LOD texture atlas created by DynDOLOD. Basically just all the other object LOD models using that snow texture. If this is the only object using that snow texture looking like that, check the BTO and compare it to the other objects using the same snow texture.
  2. That would be a question for the EVLaS author - maybe they have an idea. If it is shader related/fixable then it might be something that can be addressed by ENB. You might want to test what happens adding "fixednormals" or "spherenormals" to the shapenames (e.g. change it "PassThru SphereNormals" - case does not matter) of the NIF you are using to see if that has an effect. If it does, you might also manually fine tune the normal vectors in the NIF.
  3. Moved to the DynDOLOD 3 Alpha thread. See https://stepmodifications.org/forum/topic/20141-dyndolod-300-alpha-182/page/676/#findComment-283035 about the mineorescript.pex being overwritten.
  4. Because you probably set command line arguments for the INI or the INI folder - which are not needed for the standard INI paths - or did not set them correctly as explained in the manual. https://dyndolod.info/Help/Command-Line-Argument
  5. Probably within 0 to 4 weeks.
  6. Read the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. See https://dyndolod.info/Help/Child-Parent-Worldspace-Copies You probably want to check Parent > child copies.
  7. Read the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. DynDOLOD does not show in any of the stacks in the provided crash log from Crashlogger. It is only listed in the list of plugins and modules together with all the other plugins and modules. The crash might be related to the mentioned water shader, but that is hard to tell with the call stack being empty. No other crash logs were provided. https://dyndolod.info/FAQ#ILS-or-CTD Ignore nonsensical suggestions that autosaves need to be disabled because of papyrus scripts not completing or similar made up stories about plugins being "known to cause CTD" when fast traveling or changing locations because of scripting etc. This is not how anything works. If disabling autosaves would be required to prevent CTD, manual saves would have the same issue and it would actually be widely known, would have been reported, troubleshooted, analyzed, fixed, had known workarounds and/or be part of every modding guide since over a decade. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting, report back in case crashes stop without DynDOLOD active.
  8. The requirements to participate the DynDOLOD 3 Alpha test are not met. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log, debug log and bugreport.txt (if it exists) to upload when making posts. Use search as explained in the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search See https://dyndolod.info/Messages/Exceptions#Assertion-failure
  9. Looks like a known issue with the light version of the mod Vantage - Immersive Exploration (Surveying). You may want to use the ESP version.
  10. Run this test version https://mega.nz/file/xNIQXTCT#cMRzV4EeofiD0Rk4k_yajJsu0Tw4e6b1Pq0EWAhXInc It will probably report another cell, check that one in xEdit and report which plugin overwrites it etc.
  11. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD and TexGen log and debug log to upload. Also upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Tree_Report.txt Provide a useful screenshot of a full model with more informative console and a close up of its LOD model using tlc as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots Make sure the 3rd party 3D tree LOD assets are the correct ones for the version of the mod.
  12. Provide a link to the grass mod and whatever mod is the last to overwrite 0000709B from the last log. If you run more than once with the same load order, is it always the same cell record?
  13. Th uploaded realtime log still ends with <Debug: Gathering cells Tamriel Skyrim.esm Tamriel "Skyrim" [WRLD:0000003C]> just as the first one, so I am not sure what cell record you are referring to? If in a 3rd run the last line starts with [ApplyReferenceRules], it is not the same as before. That realtime log was not updated. The C0000005 exception hints at a hardware, BIOS setting, OS, driver etc. problem. Make sure the OS settings for virtual memory, page file are all default, e.g. let the OS handle it. Make sure UAC, antivir etc. are no interfering. Test with primt95, OCCT that the system is stable.
  14. Moved to the appropriate thread for the message. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD debug log to also upload when making posts. Read the logs message as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages: Error: LOD billboard(s) not found. Check the log for the individual warning messages. Generate LOD billboards with TexGen first. Error: No TexGen output detected. Consider generating updated object LOD textures with TexGen first. Click the link "Click on this link for additional explanations and help for this message" as explained to open further help pages, for example: https://dyndolod.info/Messages/LOD-Billboard-Not-Found -> https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#LOD-Billboard-s-Not-Found https://dyndolod.info/Messages/TexGen-Output The log message report billboards for trees not being found. The log reports that TexGen output is not installed. Grass LOD billboards are optional and were not the reason for the message. You most likely installed the TexGen output properly the second time around.
  15. The Event log should have an entry for the tool being terminated or crashing. Run this test version https://mega.nz/file/VRxGQKyD#YbGqyCIal5-1Vf9Le2XcFg4eXQryuVxKiFVhVKn0uSA It will print a line for each cell is it is processing while it gathers cell records. Upload new realtime log. Use xEdit to check whatever cell record is mentioned last to what plugin overwrites it last and if there are any obvious issues.
  16. The log you uploaded did not contain any billboard not fond messages? See https://dyndolod.info/Messages/LOD-Billboard-Not-Found
  17. The debug log was not provided. See https://dyndolod.info/Messages/Property-Not-Found-In-Scripts "My question is what is causing these warnings" A property (variable) is defined for a papyrus script, but its definition does not exist in the script. "how to detect them" Read the log messages and check the summary, also: Missing properties are also reported in the papyrus logs as "X does not have a property named Y, property skipped." "how to solve them" In case the script property does not exist in the script anymore intentionally, remove the no longer needed entry from the script properties on the mentioned record with xEdit. In case the error occurs with paid mods from CreationClub, consider using the Unofficial Skyrim Creation Club Content Patches. Cleaning does not affect missing script properties. The USCCCP will address at least one of the reported scripts. If you have the latest version of the paid mods they might work as intended despite having outdated records for updated scripts. I suggest to check the comments and bug section of Unofficial Skyrim Creation Club Content Patches if they are reported already. The preferred method would be that whoever earns money with paid mods should QA and fix them. Removing the properly with xEdit will not affect "functionality". It is suggested to not install Steam/Games into special Windows folders like c:\users\... to avoid problems with UAC, AntiVir, permission etc.
  18. Make sure to use latest Proton and install graphics card and Vulkan drivers to see if the VR messages goes away. If not test what happens if you set A8R8G8B8 for Diffuse alpha, Normal specular and R8G8B8 for Diffuse, Normal in the drop downs of TexGen. Then get the new test version uploaded to this post https://stepmodifications.org/forum/topic/20153-error-opengl-framebuffer-objects-unsupported/page/2/#findComment-282545 and test/upload new logs. Check if something happened to Z:\media\zach\External-Storage\Modding\Skyrim SE\tools\DynDOLOD\Edit Scripts\dyndolod\render\skyrim\billboards\dyndolod\lod\trees\reachclifftree01_trunk.nif in NifSkope and/or unpack it again from the download archive or remove it to see if it runs through or just fails on another NIF.
  19. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to enable realtime log and to check the Windows Event log in case the tool is being terminated prematurely.
  20. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. See https://dyndolod.info/Messages, https://dyndolod.info/Help/Summary-Of-Messages and in particular https://dyndolod.info/Messages/Property-Not-Found-In-Scripts: In case the error occurs with the vanilla and DLC game files, consider using the Unofficial Skyrim Legendary Edition Patch or Unofficial Skyrim Special Edition Patch. In case the error occurs with paid mods from CreationClub, consider using the Unofficial Skyrim Creation Club Content Patches. If help with a specific message is required, provide the logs as explained and ask a specific question.
  21. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD log to upload when making posts. https://dyndolod.info/Help/Grass-LOD#Settings In case the grass LOD brightness or color seems off (it might depend on weathers or ENB settings), ... Especially the image based lighting effect from ENB has a big impact on the brightness and color tone of the grass LOD. Additional complex grass lighting and time of day settings will obviously not apply to object LOD, as they are separate meshes and shaders. Do not use them so full grass and grass LOD match better for all weathers/times. You might want to try different billboards for the LOD grass, see https://dyndolod.info/Help/Grass-LOD#Internal-Billboards-and-External-Billboards
  22. The second link links to this forum instead of filebin.
  23. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs Do not use CLA or posts logs from it. https://dyndolod.info/FAQ#ILS-or-CTD The DynDOLOD and Occlusion plugins might show up in crash logs a lot, since they are typically the plugins last to overwrite worldspace and cell records, so careful reading and interpretation of the stacks and registers etc. might be required to identify the actual cause of the problem. It is very unlikely for Occlusion.esp to cause crashes by itself. It is created by copying worldspace and cell records from the winning plugins before it, then update the TVDT Occlusion data which itself can not really cause crashes. Ignore nonsensical suggestions that autosaves need to be disabled because of papyrus scripts not completing or similar made up stories about plugins being "known to cause CTD" when fast traveling or changing locations because of scripting etc. This is not how anything works. If disabling autosaves would be required to prevent CTD, manual saves would have the same issue and it would actually be widely known, would have been reported, troubleshooted, analyzed, fixed, had known workarounds and/or be part of every modding guide since over a decade. The MCM already explains what to do before updating. Also https://dyndolod.info/Updating explains: 1. Before Updating Make a clean save. There is no ambiguity. A clean save is always required when generating a new LOD patch from scratch.
  24. https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots "This" is not a problem description. See https://dyndolod.info/Help/TexGen-Configuration. If further help is needed ask specific question and provide the actual LOD resources, config files, logs, generated files etc. if needed.
  25. Test if it is more consistent with this version https://mega.nz/file/xZAmQC5B#SHTVR46pUtfI1MW5S7NaLLKk5hJ2DLmgMjuCvHpKVpE
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