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sheson

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Everything posted by sheson

  1. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to also make useful screenshots of a full model with more informative console. One of the trees for example. This can be a sign of low VRAM. This could be because the object LOD atlas ..\Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds does not belong to the object LOD ..\Meshes\Terrain\Tamriel\Objects\*.BTO Make sure the installed output is complete (contains both) and not being overwritten. Use the DynDOLOD SkyUI MCM You Are Here to find out which BTO is used to find out which textures the black parts are using. It might not necessarily be the object LOD texture atlas. Verify the used textures are not black. Verify the shapes do not set black vertex colors. If more specific instructions are needed, let me know and upload the BTO file.
  2. As explained Stretched Snow Begone has nothing to do with this and the culprit is the mod that contains the mentioned NIFs, which you can easily find out with MO2 right window data tab. A NIF defining a texture means that the NIF needs the texture. https://dyndolod.info/Messages/File-Not-Found-Textures.
  3. Great! Thanks for letting us know.
  4. Based on the the current information something probably happened to the SKSE co-save. If things looks correct without DynDOLOD output enabled, a clean save should reset things in the normal and the SKSE co-save.
  5. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to zip and upload large log files to a file service. There is no deactivation/activation notification anymore with the large references workarounds.
  6. Check if DynDOLOD 3 Alpha-155 fixes that.
  7. Moved to the DynDOLOD 3 Alpha thread. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots with more informative console (in this case also without the DynDOLOD output being enabled). The last two screenshots are not labeled so it is unclear what is different in the load order. Test with a new game. If that works, redo the clean save. https://dyndolod.info/Help/Clean-Save
  8. https://dyndolod.info/Messages/File-Not-Found-Textures The texture can not be found. The message states a fact. The mentioned texture can not be found in the load order. There is no problem with DynDOLOD, it is working as designed and reports a problem in the load order. The message tells you which NIF and base record requires the texture. Unless the base record defines alternate textures (which Stretched Snow Begone.esp does not do after doing a quick check with xEdit, some base records are still vanilla also), the culprit is the mod that contains the mentioned NIFs, which you can easily find out with MO2 right window data tab. BTW it is easier to use xEdit Asset Browser (CTRL+F3) and/or enable MO2 archives parsing to check contents of BSA files.
  9. No, it does not mean that. The order in which assets are processed is not always the same. Use a dedicated unique texture filename for one of the LOD models and let me know if this unique texture has mipmaps created or not.
  10. Combining worldspaces does not really change anything about object LOD atlas generation. The source texture filename was not provided. Make sure all LOD models/shapes using that texture set "UseMipMaps" and have the same AlphaThreshold.
  11. https://dyndolod.info/Help/Glow-LOD#Fake-Lights Check Fake lights child worlds to add FXGlow LOD in place of lights in the child worlds of the selected world that LOD is generated for. This adds the FXGlow LOD to the major cities when looking in from the outside. Do not check the option if you do not want fake lights in child worlds.
  12. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-the-Latest-Versions
  13. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which LODGen log and DynDOLOD log and debug log to upload when making posts. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-the-Latest-Versions https://dyndolod.info/FAQ#Long-running-time-or-output-several-GB-in-file-size https://dyndolod.info/Help/Grass-LOD#Settings
  14. Ah bingo. I should have noticed that option being checked as well. Seems like making them large references makes BOS not swap them anymore. Curious. I suppose I will have to add a check to not make trees large references if the base record is swapped with Cells/Locations/Region condition.
  15. With the vanilla swap file the two provided trees should be swapped as the containing cells belong to the 000C5855 WeatherTundraMarsh region. DynDOLOD sets the Has Distant LOD flag in the screenshot of xEdit you provided, but typically this should not happen. It is unclear at the moment if that is related.
  16. Looks like the mod is not working and the full models are not being swapped. 000A9E65 and 0002D49F should be using the model Moist_RreachTree01.nif What are the changes made to the base record by DynDOLOD.esp?
  17. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to provide useful screenshots with more informative console or provide a reference form id in text. Also upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Tree_Report.txt
  18. Support for spaces was added with DynDOLOD 2.74 in October 2019 already. Those changes can be removed from the diff. When using TexGen/DynDOLOD, TexConv should not be running for more than seconds, maybe a minute at most to complete converting a batch of textures. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Check-the-FAQ, https://dyndolod.info/FAQ#TexGen-DynDOLOD-stuck-while-creating-textures Test if adding LockTexconv=1 under [TexGen|DynDOLOD] in ..\DynDOLOD\Edit Scripts\DynDOLOD\[TexGen|DynDOLOD]_[GAME MODE].INI changes anything.
  19. This should be hopefully fixed in DynDOLOD 3 Alpha-154
  20. Thanks for letting us know.
  21. Try this link https://mega.nz/file/EZ5i2bJC#WD6o7DMH30TdS6ulDEr3_a_Ufs_87XDxU8gDKnCUgdk
  22. Test what happens with this version https://mega.nz/file/EJg00YZR#WD6o7DMH30TdS6ulDEr3_a_Ufs_87XDxU8gDKnCUgdk
  23. Do not post screens of messages. https://dyndolod.info/Help/Texconv Install, update or repair Microsoft Visual C++ Redistributable packages for Visual Studio 2015, 2017, 2019 and 2022. Make sure the OS, UAC, anti-vir or some other 3rd party crapware is not interfering. Install the latest graphics driver only without any of the crapware. https://learn.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist To test what happens running Texconvx64.exe on a command prompt, you should open the command prompt first. If you believe there is an issue with MO2, then check its log(s) for clues.
  24. What happens if you run TexConvx64.exe from a command prompt? https://dyndolod.info/Help/Texconv Install, update or repair Microsoft Visual C++ Redistributable packages for Visual Studio 2015, 2017, 2019 and 2022. Make sure the OS, UAC, anti-vir or some other 3rd party crapware is not interfering. Install the latest graphics driver only without any of the crapware. https://learn.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist
  25. What happens if you run TexConvx64.exe from a command prompt? https://dyndolod.info/Help/Texconv Install, update or repair Microsoft Visual C++ Redistributable packages for Visual Studio 2015, 2017, 2019 and 2022. https://learn.microsoft.com/en-US/cpp/windows/latest-supported-vc-redist
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