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16MnCr5

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Everything posted by 16MnCr5

  1. Paul, I am not sure what you mean by "try a different start with a heavily modded game". Also I would like your opinion on how I merge. After I finished merging I leave: - in the left pane the folder containing the merged esps activated. - in the right pane the merged esps consequently appear but i leave them deactivated. So my right pane looks like this https://pastebin.com/yt9xTbPL. But the activated esps are only the ones between skyrin.esm and dyndolod.esp. Do you think this could be why my plugins are not loading? It would be strange because I have also completed SRLE Ext LOTD using the same "merge method" and it works simply great.
  2. To Paul: Yes I launch skse through MO. I just started a new game and guess what: It started with the vanilla start, the cart in the forest etc. ect. and in the end no plugins were loaded.... To TheChemist: yes all unmerged esps are deactivated in my right pane BTW how do i reply directly to a post without opening a new one? Thanks
  3. Hi Paul, Something really weird is happening. I have completed all the guide. The only part I have not done is the one concerning SMC. I think I did everything correctly. I launched the game from a vanilla save that begins just outside helgen's cave and guess what: none of the plugins were loaded. My MCM menu was completely empty!!! Another weird thing was that there was a lot of lagging before entering the inventory menu of my character. I do not have a clue. What do you think? Here is my load order: https://pastebin.com/AMT8PGKr Thanks for the help.
  4. Hi Paul, I was wondering about these esps that are inside your load order: FluffyKhajiitTails.esp Skysan_Icicle.esp Skysan_AMB_CAPatch.esp EnhancedWetnessandPuddles.esp ewp__usleep.esp SkyrimImprovedPuddles-DG-HF-DB.esp requiem__book-of-uunp.esp requiem__book-of-uunp__ambca.esp requiem__book-of-uunp__rma.esp Purity Falls.esp ECTV Extra Merged.esp SLO - Stonewalls Merged.esp claralux__ectv-extra-merged.esp ECTV Extra Patches Merged.esp Settlements Expanded - Complete Fast Travel Overhaul Patch.esp Settlements Expanded - Inns and Taverns Patch.esp Settlements Expanded - No Snow Under the Roof Patch.esp Blowing in the Wind - Inns and Taverns Patch.esp Blowing in the Wind - Settlements Expanded Patch.esp settlements-and-inns-merged__ewp.esp settlements-and-inns-merged__usleep.esp Why are they not inside your guide or inside CORE/OPTIONAL PACK? There is another thing I do not understand: why MO does not place "WM Flora Fixes.esp" in the same position of your load order? In your file it comes after "Alternate Start - Live Another Life.esp", in my load order it comes after "ETaC - RESOURCES.esm" Thank you for the help
  5. I used the whole guide. Skyrim world is running perfectly with dyndolod
  6. Hello, My character just arrived in solstheim and this is what she found. Any clues? Thank you very much https://imgur.com/a/MLp8b
  7. Hi everyone, I have finished installing SRLE ETX LOTD and launched it. Nothing happened, I mean I could not get the main menu to show up and had on the screen only skyrim's emblem. I waited some minutes but nothing changed. Out of curiosity I tried with papyrus' logging and here below is the result. I do not have enough skill to understand the problem if there is one from this log. Can anyone help? [08/24/2016 - 05:47:18PM] Papyrus log opened (PC)[08/24/2016 - 05:47:18PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.[08/24/2016 - 05:47:18PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 2000.000000ms)[08/24/2016 - 05:47:18PM] Memory page: 128 (min) 512 (max) 76800 (max total)[08/24/2016 - 05:48:01PM] Cannot open store for class "ddunequiphandlerscript", missing file?[08/24/2016 - 05:48:01PM] Cannot open store for class "ddunequipmcmscript", missing file?[08/24/2016 - 05:48:01PM] Cannot open store for class "BloodsbaneEffect", missing file?[08/24/2016 - 05:48:02PM] Cannot open store for class "xs2__prkf_xmapassivefingersmi_05112b24", missing file?[08/24/2016 - 05:48:02PM] Cannot open store for class "xxx_prkf_xxxpassivefingersmit_020a3756", missing file?[08/24/2016 - 05:48:06PM] Cannot open store for class "Mycastanotherspellscript", missing file?[08/24/2016 - 05:48:06PM] Cannot open store for class "NecroApocryphaBookScript", missing file?[08/24/2016 - 05:48:07PM] Cannot open store for class "sfl_rng_script", missing file?[08/24/2016 - 05:48:07PM] Error: Unable to link type of variable "::SFL_RNG_var" on object "SFL_Cloak_Script"[08/24/2016 - 05:48:07PM] Error: Unable to link type of property "SFL_RNG" on object "SFL_Cloak_Script"[08/24/2016 - 05:48:07PM] Cannot open store for class "KA_AdditemOnActivate", missing file?[08/24/2016 - 05:48:07PM] Cannot open store for class "KA_RevFogSCRIPT", missing file?[08/24/2016 - 05:48:07PM] Cannot open store for class "_ds_hb_globals", missing file?[08/24/2016 - 05:48:07PM] Cannot open store for class "DsR__TIF__020253E5", missing file?[08/24/2016 - 05:48:07PM] Error: Unable to bind script DsR__TIF__020253E5 to topic info 820253E5 on <NULL quest> because their base types do not match[08/24/2016 - 05:48:07PM] Cannot open store for class "DsR__TIF__02025960", missing file?[08/24/2016 - 05:48:07PM] Error: Unable to bind script DsR__TIF__02025960 to topic info 82025960 on <NULL quest> because their base types do not match[08/24/2016 - 05:48:08PM] Cannot open store for class "jjnudebombtimer", missing file?[08/24/2016 - 05:48:08PM] Cannot open store for class "QF_aaML_Quest_Vendor_TEST_04186009", missing file?[08/24/2016 - 05:48:08PM] Error: Unable to bind script QF_aaML_Quest_Vendor_TEST_04186009 to aaML_Quest_VendorONOFF_TEST (9C186009) because their base types do not match
  8. Hello Lexy, Thanks for yesterday's suggestion. I have tried the mod Mfg Console and found out that the purple trees are from skyrim.esm. What do you think about this? Maybe my file is corrupted? Thanks
  9. Hello everyone! I have this weird problem with my skyrim. I get small purple trees around whiterun and certainly at least until rorikstead. Only one type of tree is affected, all the other trees seem ok to me. I have installed srle and srle ext no sfo dyndolod is not running Anyone has any idea about what is happening and which one is the mod causing this? Thanks for the help TESV 2016-06-19 20-43-36-54.bmp
  10. Odd indeed. I will go through the procedures again. Thanks
  11. paul666rootPosted Yesterday, 09:37 PM when you load Wrye Bash does Wyrmstooth.esp appear in the load order ? Yes it appears in my load order. Take a look at this snapshot taken from my WYRE BASH: on the right there is no sign of WYRMSTOOTH.ESP (all esps are sorted) but on the right you see it in my bashed patch's load order....
  12. Yes you are right, my load order looks like a mess but that is because I keep all the .esp visible although not all of them are of course active.... I am going to attach my active mod list from MO. It should be more useful I think. As you will see there is nothing about wyrmstooth... except "Better Falskaar and Wyrmstooth Map With Roads" but I do not think it is the reason Wyrmstooth.esp appears inside my bashed patch Thank you for the help New Text Document.txt
  13. Hello everyone, I need help. I have installed SRLE+SRLE Ext almost completely and I have added very few mods on my own. I have removed Wyrmstooth recently as shown in the guide, I have fixed all the merged files and removed any other .esp related to Wyrmstooth. I have dumped my old bashed patch and created a new one from scrtach. I built the patch as per SRLE and guess what... wyrmstooth.esp is still there.... and I am 99% sure I have removed every mod related to wyrm. How can that be? Of course MO warns me there is a mistake inside my bashed patch: wyrm.esp is missing! I have created from scratch my bashed patch at least 5 times and I always had the same result: Wyrmstooth.esp missing. I have no clue Can anybody help? Attached you will find my loadorder from MO Thank you in advance loadorder.txt
  14. Sorry if I do not reply directly to your posts, I cannot see how to do it! Anyway.... the new .esp from TCIY has the word legendary in it. I believe the one inside cr is the lld .esp
  15. About 10 days ago. The .esp included in cr was still the old version.
  16. Hi Darth, Can you please include inside SRLE Ext the new version of "the choice is yours"? The newest version involves only one plugin (legendary) instead of the 3 of the older version. The SRLE's installation instructions tell to use the legendary version of the mod but the CR is not updated and recognizes only the older version. I asked Neo about it but received no reply. I was thinking that maybe you could instruct us on how to remove the old mod from CR and include the new version inside CR Ext. and inside SRLE Ext Thanks
  17. Hello Darth, I have this problem with SRLE Ext: when I play it with dyndolod active I always get CTD when entering the whiterun area. I have strictly and I hope correctly followed your instructions and Neo's. The only mods I have added are; - Populated Skyrim 2016 - More hotkeys please - ztfollowers - rkfollowers - addmenuitem... I do not recall exactly the name of this one. Do you have any ideas and/or suggestions? Thank you and keep up the great job
  18. Hello Neovalen, I wanted to ask if you could modify your conflict resolution patch (the one you share) by updating the .esp from the mod "the choice is yours". The last one I downloaded contained the old .esp from that mod. Many thanks
  19. Hello, I am having a problem with dreadflopp's "step extended dovakiin reborn patch.esp" because it is related to a master esp called "step extended patch.esp" wich is missing from my installation. I have no idea on where this "step extended patch.esp" can be found. Can anybody help? Thank you very much
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