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cybexgames

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  1. Just completing the latest updates from the guide, but the Thane Weapons Reborn - Consistency Patch, is not on the nexus page that is linked. Is anyone else having the same issue? EDIT: Found it, looking in the wrong section, please dis-regard this post.
  2. Thanks for pointing me in the right direction, turned out I had a plugin with errors, that I thought I had cleaned. Knew it has to do with my setup, as the forum was not full of people complaining. Once again thanks.
  3. Got an error when running version 2.47 of DynDOLOD, I am also using the latest Resourses version, 2.45. Attached is the log of the error, hoping for help resolving it. Thanks in advance. DynDOLOD_SSE_log.txt
  4. Can someone tell me why the Keep It Clean merge was removed? EDIT: never mind, just found the answer on discord.
  5. The SKSE team have released 2.0.9, for the latest version for Skyim SE, just need to wait for Race Menu and FISSES to be ported. EDIT: And all other SKSE dll's as well.
  6. Not sure if it is my setup, but it seems that the latest LOOT masterlist has made a change to the group order of Immersive Citizens, which is now after the default group, where as on the Prerequisites page the image shows a different order. I was getting cycle error on mods added to the Arthmoor's Villages group, but resolved it by linking Alternate Start to Arthmoor's Villages. Has anyone else had this issue, hope the above is solution is correct, as I really do not understand the group concept at all.
  7. I was going thru the guide, and was wondering why Timing is Everything, be it a converted esp file, was not included?
  8. I am up to the point in the guide where Immersive Armors is installed, the special instruction say to delete Hothtrooper44_Armor_Ecksstra.esp, but the note about extracting with Mod Organiser are missing. So, I know before the guide was updated, the note for extracting the BSA's was there. There was also a note about using SSE Nif Optimizer.
  9. Thanks, will continue with the rest and maybe start installing mods while waiting for the update.
  10. Just working my way thru the Prerequisites page, and I am at the LOOT section, and am a little stumped by Step 5, I do not have an Alternative Start group, will it be added at some later point when LOOT is run, guessing when the Alternative Start mod is added. Do I just create it and when I add the Alternative Start mod, add it to the Alternative Start group.
  11. Hi, Just noticed that the Legacy of the Dragonborn High Resolution Textures, override aMidianBorn Stormcloak Officer Armor, should the files be removed from Legacy of the Dragonborn High Resolution Textures?
  12. Just working thru the pre Smash Patch section, I have moved the mods that Wrye Bash deactivated, have setup the Pre Smash Patch in Merge Plugins, so do I then select all the deactivated mods that were moved down to the bottom and then create the merge.
  13. This might be a dumb question, by with the Audio Patches Merged, is there a reason why the Audio Overhaul Skyrim - Unique Uniques Patch.esp was left out?
  14. Since Legacy is now an ESM, I think that the LOOT Rule for EnhancedLightsandFX.esp to be load after LegacyoftheDragonborn.esp can be removed. Is that correct?
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