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PogIsDog

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Everything posted by PogIsDog

  1. Sorry for the late reply! I'm back now and followed your advice! It worked. With how messy they both were I got rid of the Ninirim and Paraglider mods entirely. I was able to completely clean Jk's Riverfall Cottage Tweaks.esp completely and got through generated object LOD no problem! Thank you so much for your help.
  2. Don't worry, I never disable temporarily to bypass. I actually meant usually if a plugin throws this error up I remove the mod entirely. Mostly doing this to confirm there's nothing wrong with my plugin, which there actually seems to be. https://limewire.com/d/KNMb8#oe3KnHgujO Unfortunately cleaning and correcting the references did nothing to prevent the error code. I've changed a lot about my modlist, and I am not running Dyndolod on the same drive as my Skyrim like I usually do... Maybe that is throwing something off? Sorry, just trying to think of anything.
  3. Usually I'd just remove a plugin and move on with an error like this, but this one is actually *my* patch throwing this error and I'd like to update it if it needs fixing. AFAIK, this only happens with the latest version of DynDOLOD. Error: Can not resolve cell for Jk's Riverfall Cottage Tweaks.esp [REFR:FE245800] (in [CELL:000096B3] (in Tamriel "Skyrim" [WRLD:0000003C] at 7,-8) https://limewire.com/d/Pe35L#Mx2vr6jcB2 Here is my log and debug log. I wanted to use pastebin but the debug log is huge and kept freezing the site. https://www.nexusmods.com/skyrimspecialedition/mods/140632 Link to my patch for the original mod if it helps to have it.
  4. There is nothing you can do but restart PC and try again if this happens guys fyi
  5. Title. It's attempting to generate for Dark Moss Cave's Terrain Underside but seems to be struggling. It's opened 6 consoles as I said yet is not writing to any console. https://imgur.com/a/37wah5g LOD level 4 total triangles 168406 reduced to 141928 LOD level 8 total triangles 75798 reduced to 64781 LOD level 16 total triangles 31896 reduced to 28758 Log ended at 7:56:14 PM (00:00:02) Code: 0 This is the last few lines printed to the log. I don't know what Code 0 is and could not find any information on it on the dyndolod website, but I assume this means some sort of failure.
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