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Valamyr

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Everything posted by Valamyr

  1. After applying STEP, the Skyrim map object that appears in loadings looks like this: Looks pretty bad in game too... Can anyone either point at the culprit mod and/or simply tell me the exact name of that file? If I know the file's name I can FusRoDah it out of my install np. Thanks!
  2. Well here we go. There's no flattering way to put this so: failing to move a slider properly just cost me three hours of my time :p I poured through every part of my preferences file, first boiling this down to a setting under DISPLAY... and then to my surprise, after lots of trial and error, to... iMultiSample, the antialiasing line. Disabling only that fixed the issue. Somehow my AA was off on my old install which explains why the issue didnt show there in my prior test. (separate INIs, mod organizer) This brought me back to the ATI CCC guide linked by Step and its recommendation to set AA mode to multisampling. I typically used supersampling before but I tried to do as I was bidden, but was apparently unsuccessful :p . Somehow my slider was stuck in the middle on Adaptative multisampling... which is the cause of this glitch. Under either Multisampling or Supersampling, all is well. This is all the more surprising because my AA is set to "Use application settings" in the CCC, which means that as usual, ATI software and drivers never miss a chance to fail to impress me. But hey, consider this ticket closed. My Moss is back to normal, and STEP was not to blame :) I have to say, props to whatever STEP mod enhances the moss texture. Now that I can actually see it, its really nice.
  3. Holy hell, it's a fookin' ini tweak. I replaced skyrimprefs.ini for a clean one and the issue is gone despite all mods still being there. Thanks a ton Besidilo :) Your advice seems more than sound. I followed the tweakguide provided pretty religiously tho. Lemme narrow this down... not like I'm going to play with a clean file anyway...
  4. Hello folks, I'm almost done installing STEP, actually I still need to do the "gameplay" section of tweaks but Im finishing installing textures, interface, sounds, ENB (Skyrealism). I've been careful to read the instructions in 2.2.0a's pdf and wikis, and the comments on the mods I'm downloading. Ive installed things using Mod Organizer and sorted mods with BOSS. I ran tests at multiple steps of the way to look for issues. I've just ran into one I cant seem to pinpoint.; there's this green effect on some walls in Helgen that pop up and go away if you get closer that is hard to describe. Disabling the texture overrides one by one or the ENB doesnt fix it. Its a bit hard to explain, and I'm not even sure if what I'm looking at should be shadows or moss, but in a specific portion of the Helgen dungeon, even using a clean save, I... will upload a video to explain what I see. I've disabled Skyrealism for this because it was crashing MSI Afterburner which I am shooting this with; https://dl.dropbox.com/u/5859263/Misc/Green%20wall%20issue.mp4 (1 min video, about 50 megs. Should be easy to see the issue with the green on walls that pop in and out as I move around) Sorry for the crappy res, I shot it in 1080 but youtube downscaled So, pretty odd huh? I'm a relative noob so I cant seem to guess whats causing this. Ive only seen this in this part of Helgen too. The character in this video is from an old save but I have exactly the same effect with a brand new level 1 file. Now, this isnt a real gamebreaker but I'm guessing if I played long enough Id find other areas where this occured and its definitely odd looking. I just tried my old install and it doesnt do this, so I'm guessing its a combination of mods Ive installed for STEP and Id like help to pinpoint the cause if anyone feels up to it. Thanks a ton in advance, Val.
  5. Solsthiem, dragon mounts, casting magic and shouting while dragon-mounted, new gear, wow. Seems like a real expansion. Its apparently getting named Dragonborn. I like that its an actual landmass expansion, and it makes sense, Solsthiem is quite close to Skyrim. It could be added to the map outright, although I assume theyll make it an island you 'travel to' and back like Point Lookout.
  6. Despite reading the last page, I'm unclear as to whether or not I can add in the 1.4a Lush Trees meshes on top of / instead of the recommanded 1.3 version? I have resolved to stick to instructions religiously when in doubt but I figured Id ask on this one :) I'm new to such heavy modding. The Texture Pack Combiner alone includes more downloads (going for all the optionals) than my whole last install did.
  7. I use this mod myself, like it very much. And yes, gotta pick 'less' otherwise the thieves guild merchants get too rich and it breaks. This was an early mod so Im guessing maybe it was removed because it needed to be brought up to post-toolset standards? Just a wild guess tho. Maybe it was also removed because it falls outside the narrow scope of STEP?
  8. Oh, I thought body mods would be part of the baseline improvements considering how much better they make the vanilla visuals. This being said, I agree its immensely difficult to decide whats better. UNP vs CBBE vs WhoKnowsWhat will surely be a battle for the ages, even before we factor in the variances allowed by each.
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