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DUGDUG

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  1. After disabling Occlusion esp like suggested, I noticed the issue went away. I tried regenerating occlusion in xLodgen with quality 1, and Occlusion height 2000 and it seems to have fixed the invisible gap. I am assuming it's occlusion height that fixes this. I am wondering if I should update the occlusion again with Dyndolod to update? Also is it possible and/or better to achieve the same result in Dyndolod without rerunning xLodgen?
  2. Sadly I am still experiencing this. I installed xLODGen Resource - SSE Terrain Tamriel and then generated it to the LODGEN mod output. Then reran Textgen and Dyndolod. I spawn into the game and the issue is still present. With Dyndolod output disabled in MO2 the issue isn't present. When I disable Dyndolod in the SKYUI Mod menu, the issue is still there. And when I use the tll console command, the entire mountain range is gone as shown in this screenshot. https://www.mediafire.com/view/emlwdsfi0aaq9ln/ScreenShot13.png/file# This whole process takes quite a while, so it's hard for me to grasp what is going wrong. I understand Dyndolod is not accepting the terrain lod even with the resource pack. What should I try next?
  3. When I run Dyndolod in Skyrim there is missing chunks of terrain such as the mountain east of Winterhold. I don't have any mods enabled, except essential foundations needed to run game such as SKSE and USSEP, and alternate start for testing. I have also tried with and without Anniversary patches and every variation of patches I could think of. I have also tried reinstalling the whole game and the anniversary dlc, and then cleaning the plugins as instructed in STEP. I have also tried with/without generating terrain from SSEelodgen. Screenshot: https://www.mediafire.com/view/lsbw0x2cknbdsyw/ScreenShot11.png/file This screenshot is from the perspective of the Winterhold mage courtyard, looking outside of the window to the east. As seen above the cursor it looks like a mountain sized hole showing behind the border of the map. I also think this is outside the bound of the game. It looks similar to occlusion bugs I have seen, but regenerating occlusion also doesn't seem to do anything. Let me know what I should try, thanks. Txtgen log: https://www.mediafire.com/file/am19uhdm6m937tr/TexGen_SSE_log.txt/file Dyndolold log: https://www.mediafire.com/file/kaynzs3bl8qa7xv/DynDOLOD_SSE_log.txt/file Dyndolod debug: https://www.mediafire.com/file/hyuy705kh6u6hmw/DynDOLOD_SSE_Debug_log.txt/file
  4. Cool that makes it easier to visualize. I didn't know you could actually hide it in the menu to make the other mod take priority. I am going to try this and re-run Dyndolod and see if this changes the outcome. Also, I am keeping an eye out for a patch or if anyone else has reported a conflict between these mods.
  5. I am new to .pex conflicts so please let me know if I am understanding this. When I click data in MO2 right tab and search for dlc2standingstonescript.pex I found that it is in this mod: \ModOrganizer\mods\At Your Own Pace - Dragonborn I also found it in pilgrim: \ModOrganizer\mods\Pilgrim - A Religion Overhaul\Source\Scripts This one is highlighted in red as a conflict. When I hover over it says also in data. The virtual path is \Skyrim Special Edition\data\Source\Scripts So does this mean that At Your Own Pace is overwriting the script? If so, I am guessing I can resolve this issue by removing this particular mod? I am planning to use this mod if it's not too much trouble, so would it make sense to remove the script from data since it is a duplicate, or how would it be possible to fix this? Thanks, let me know
  6. I receive these warnings when using this the pilgrim.esp mod from the Magnus collection. Is this benign or can I fix it? dyndolod log https://ufile.io/6d4myra5 debug https://ufile.io/zna870he txtgen log https://ufile.io/i1tp5u6r Warning: Property not found altarremovemsg in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneBeastACT "Beast Stone" [ACTI:0401EDA5] Warning: Property not found altarremovemsg in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneEarthACT "Earth Stone" [ACTI:0401EDB1] Warning: Property not found altarremovemsg in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneSunACT "Sun Stone" [ACTI:0401EDAD] Warning: Property not found altarremovemsg in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneTreeACT "Tree Stone" [ACTI:0401EDAB] Warning: Property not found altarremovemsg in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneWaterACT "Water Stone" [ACTI:0401EDA9] Warning: Property not found altarremovemsg in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneWindACT "Wind Stone" [ACTI:0401EDA7] Warning: Property not found blessingmessage in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneBeastACT "Beast Stone" [ACTI:0401EDA5] Warning: Property not found blessingmessage in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneEarthACT "Earth Stone" [ACTI:0401EDB1] Warning: Property not found blessingmessage in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneSunACT "Sun Stone" [ACTI:0401EDAD] Warning: Property not found blessingmessage in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneTreeACT "Tree Stone" [ACTI:0401EDAB] Warning: Property not found blessingmessage in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneWaterACT "Water Stone" [ACTI:0401EDA9] Warning: Property not found blessingmessage in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneWindACT "Wind Stone" [ACTI:0401EDA7] Warning: Property not found templeblessing in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneBeastACT "Beast Stone" [ACTI:0401EDA5] Warning: Property not found templeblessing in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneEarthACT "Earth Stone" [ACTI:0401EDB1] Warning: Property not found templeblessing in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneSunACT "Sun Stone" [ACTI:0401EDAD] Warning: Property not found templeblessing in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneTreeACT "Tree Stone" [ACTI:0401EDAB] Warning: Property not found templeblessing in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneWaterACT "Water Stone" [ACTI:0401EDA9] Warning: Property not found templeblessing in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneWindACT "Wind Stone" [ACTI:0401EDA7]
  7. Update: I reinstalled the Unofficial Skyrim Creation Club Patches, but chose individual patches instead of the all in one and it solved most of the warnings. Still getting some missing lod billboards and such warnings, that I am still looking into.
  8. Okay here is the dyndolod log that was generated https://ufile.io/h9akldbx I have tried with and without all the patches and the creation club patches. I am pretty sure this is related to the anniversary mods some of which were autocleaned, but I am reluctant to reinstall the game and dlc content without actually understanding what I am trying to fix. My question is what is causing these warnings, and how to detect and solve them.
  9. Hello, I am making this post with more detail under the Dyndolod forum tag. I am currently building a new mod playthrough, using the method guide but I have run into an issue with dyndolod warning even though I only have a small chunk of mods enabled. Here: Warning: Property not found ccmtysse001_crusaderglobalshrines in scripts\ccmtysse001_shrinecounter.pex ccmtysse001-knightsofthenine.esl ccMTYSSE001_ShrineActivator "Shrine of Akatosh" [ACTI:FE00A854] Warning: Property not found crystalenableref in scripts\ccbgssse008_vaultopenscript.pex ccbgssse008-wraithguard.esl ccBGSSSE008_WraithguardCrystal "Dwarven Pedestal" [ACTI:FE016814] Warning: Property not found dlcdwarvenpuzzledungeonhorsecompletemessage in scripts\dlcdwarvenpuzzle_rebuildhorsescript.pex cctwbsse001-puzzledungeon.esm ccTWBSSE001_DwarvenHorseTorsoActivator "Broken Dwarven Horse" [ACTI:0700087F] Warning: Property not found dlcdwarvenpuzzledungeonhorsemessage in scripts\dlcdwarvenpuzzle_rebuildhorsescript.pex cctwbsse001-puzzledungeon.esm ccTWBSSE001_DwarvenHorseTorsoActivator "Broken Dwarven Horse" [ACTI:0700087F] Warning: Property not found mycell in scripts\ccasvsse001_doorunlockscript.pex ccasvsse001-almsivi.esm [REFR:05000F2B] (places ccASVSSE001_DoorUnlockTrig [ACTI:05000F26] in GRUP Cell Persistent Children of [CELL:040142EC] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800]) at 8,5) Warning: Property not found mylocationdiscovered in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel02 "Windhelm" [ACTI:0A0341CB] Warning: Property not found mylocationdiscovered in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel03 "Dawnstar" [ACTI:0A0341D4] Warning: Property not found mylocationdiscovered in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel04 "Castle Volkihar" [ACTI:0A0392E0] Warning: Property not found mylocationdiscovered in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel05 "Raven Rock" [ACTI:0A0392E1] Warning: Property not found myquest in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel02 "Windhelm" [ACTI:0A0341CB] Warning: Property not found myquest in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel03 "Dawnstar" [ACTI:0A0341D4] Warning: Property not found myquest in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel04 "Castle Volkihar" [ACTI:0A0392E0] Warning: Property not found myquest in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel05 "Raven Rock" [ACTI:0A0392E1] Warning: Property not found nocheckneeded in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel02 "Windhelm" [ACTI:0A0341CB] Warning: Property not found nocheckneeded in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel03 "Dawnstar" [ACTI:0A0341D4] Warning: Property not found nocheckneeded in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel04 "Castle Volkihar" [ACTI:0A0392E0] Warning: Property not found nocheckneeded in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel05 "Raven Rock" [ACTI:0A0392E1] Warning: Property not found targetvalue in scripts\ccmtysse001_shrinecounter.pex ccmtysse001-knightsofthenine.esl ccMTYSSE001_ShrineActivator "Shrine of Akatosh" [ACTI:FE00A854] What I have noticed is that most of this stuff seems to be with anniversary DLC and scripts. With Skyrim 1.6.1170.0 I have cleaned the dozen or so anniversary mods that loot told me to. I also have enabled only the very foundational mods such as SKSE, ROOT BUILDER, ADDRESS LIBRARIES, PAPYRUS. These are the only significant mods enabled. Xedit and loot are currently detecting no conflicts. The Mo2 data tab shows that some pex scripts are overwriting eachother in Dyndolod Resources SE, and Dyndolod DLL NG. I am assuming this is intentional? Do you believe these warnings benign? I understand it's best to solve all warnings if possible. Since I cannot find or patch this in xedit, I am not sure what to do. Any advice is appreciated.
  10. Whoops, I thought I posted this as a dyndolod topic. One thing I noticed by checking data is that Dyndolod Resources and Dyndolod DLL scripts appear to be overwriting eachothers scrips. Since they are both up to date and both are needed, I am guessing this is intentional though. I am hoping these are benign but I want to be sure. I will post with a Dyndolod topic tag and continue to investigate further.
  11. How exactly should I do this? Currently I only have skse, ussep, dyndolod, and the anniversary content installed. I sort with loot and Xedit detects no conflicts, so I don't know what could be effecting script asset conflicts. What else should I do?
  12. I am following the method and cleaned the creation club mods that loot said to clean. I have only enabled USSEP and a couple foundational mods. I have mods up to date and patch installed. When I run Dyndolod I get these errors: Warning: Property not found ccmtysse001_crusaderglobalshrines in scripts\ccmtysse001_shrinecounter.pex ccmtysse001-knightsofthenine.esl ccMTYSSE001_ShrineActivator "Shrine of Akatosh" [ACTI:FE00A854] Warning: Property not found crystalenableref in scripts\ccbgssse008_vaultopenscript.pex ccbgssse008-wraithguard.esl ccBGSSSE008_WraithguardCrystal "Dwarven Pedestal" [ACTI:FE016814] Warning: Property not found dlcdwarvenpuzzledungeonhorsecompletemessage in scripts\dlcdwarvenpuzzle_rebuildhorsescript.pex cctwbsse001-puzzledungeon.esm ccTWBSSE001_DwarvenHorseTorsoActivator "Broken Dwarven Horse" [ACTI:0700087F] Warning: Property not found dlcdwarvenpuzzledungeonhorsemessage in scripts\dlcdwarvenpuzzle_rebuildhorsescript.pex cctwbsse001-puzzledungeon.esm ccTWBSSE001_DwarvenHorseTorsoActivator "Broken Dwarven Horse" [ACTI:0700087F] Warning: Property not found mycell in scripts\ccasvsse001_doorunlockscript.pex ccasvsse001-almsivi.esm [REFR:05000F2B] (places ccASVSSE001_DoorUnlockTrig [ACTI:05000F26] in GRUP Cell Persistent Children of [CELL:040142EC] (in DLC2SolstheimWorld "Solstheim" [WRLD:04000800]) at 8,5) Warning: Property not found mylocationdiscovered in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel02 "Windhelm" [ACTI:0A0341CB] Warning: Property not found mylocationdiscovered in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel03 "Dawnstar" [ACTI:0A0341D4] Warning: Property not found mylocationdiscovered in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel04 "Castle Volkihar" [ACTI:0A0392E0] Warning: Property not found mylocationdiscovered in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel05 "Raven Rock" [ACTI:0A0392E1] Warning: Property not found myquest in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel02 "Windhelm" [ACTI:0A0341CB] Warning: Property not found myquest in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel03 "Dawnstar" [ACTI:0A0341D4] Warning: Property not found myquest in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel04 "Castle Volkihar" [ACTI:0A0392E0] Warning: Property not found myquest in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel05 "Raven Rock" [ACTI:0A0392E1] Warning: Property not found nocheckneeded in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel02 "Windhelm" [ACTI:0A0341CB] Warning: Property not found nocheckneeded in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel03 "Dawnstar" [ACTI:0A0341D4] Warning: Property not found nocheckneeded in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel04 "Castle Volkihar" [ACTI:0A0392E0] Warning: Property not found nocheckneeded in scripts\ccbgssse031_fasttravelflagscript.pex ccbgssse031-advcyrus.esm ccBGSSSE031_FastTravel05 "Raven Rock" [ACTI:0A0392E1] Warning: Property not found targetvalue in scripts\ccmtysse001_shrinecounter.pex ccmtysse001-knightsofthenine.esl ccMTYSSE001_ShrineActivator "Shrine of Akatosh" [ACTI:FE00A854] I am using xedit to patch as I go, but no conflicts yet. So I don't know what is causing these property errors.
  13. Okay I believed I solved all 3 issues with your advice. Save path and plugins.txt have been found, due to improper formatting (Improper use of slashes and quotes). Thanks for the advice.
  14. I am on GOG 1.6.659 and I have two warnings when launching TexGen or DynDOLOD warning 1: Using save path: C:\Users\GM\Documents\My\ Warning: Could not find save path I can see it's not searching the complete path as it cuts off at \My\ for some reason warning 2:Using plugins list: C:\Users\GM\AppData\Local\ModOrganizer\Skyrim Warning: Could not find plugin list I know that this file path is wrong, It should be \Skyrim Special Edition\ but it wont change despite command lines. I am choosing SSE and program startup and have tried using -sse aswell I am using the command lines: -m:"C:\Users\GM\AppData\Local\ModOrganizer\Skyrim Special Edition\profiles\VISION 3\" -d:"C:\GOG\Skyrim Anniversary Edition\Data" -G:C:\Users\GM\Documents\My Games\Skyrim Special Edition GOG\Saves -P:C:\Users\GM\AppData\Local\ModOrganizer\Skyrim Special Edition\profiles\VISION 3 (also tried with\VISION 3\plugins.txt\ I have tried many variations of these commands and different ones with different settings and I can't solve it. I am more concerned about the plugin path since I plan on using a fresh save anyway, still I would like to solve both issues if I can. Here is the texgen log: https://ufile.io/payvy1ga Edit: also I can tell the ini path is wrong but when I try to fix it with the command line, I can't open texgen I get a red error and it just says ini cannot be found. I am using bethini so it should path to the profile folder -I:C:\Users\GM\AppData\Local\ModOrganizer\Skyrim Special Edition\profiles\VISION 3 I know this is a lot, but I am out of ideas
  15. Yes that was the issue. I copy pasted my arguments from SSEEDIT for pathing, forgetting that I had included those commands. I appreciate your patience, and efforts greatly.
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