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Property not found scrips warning with Magnus Pilgrim mod.


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I receive these warnings when using this the pilgrim.esp mod from the Magnus collection. Is this benign or can I fix it?

dyndolod log https://ufile.io/6d4myra5

debug https://ufile.io/zna870he

txtgen log https://ufile.io/i1tp5u6r

 

 

Warning: Property not found altarremovemsg in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneBeastACT "Beast Stone" [ACTI:0401EDA5]
Warning: Property not found altarremovemsg in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneEarthACT "Earth Stone" [ACTI:0401EDB1]
Warning: Property not found altarremovemsg in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneSunACT "Sun Stone" [ACTI:0401EDAD]
Warning: Property not found altarremovemsg in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneTreeACT "Tree Stone" [ACTI:0401EDAB]
Warning: Property not found altarremovemsg in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneWaterACT "Water Stone" [ACTI:0401EDA9]
Warning: Property not found altarremovemsg in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneWindACT "Wind Stone" [ACTI:0401EDA7]
Warning: Property not found blessingmessage in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneBeastACT "Beast Stone" [ACTI:0401EDA5]
Warning: Property not found blessingmessage in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneEarthACT "Earth Stone" [ACTI:0401EDB1]
Warning: Property not found blessingmessage in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneSunACT "Sun Stone" [ACTI:0401EDAD]
Warning: Property not found blessingmessage in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneTreeACT "Tree Stone" [ACTI:0401EDAB]
Warning: Property not found blessingmessage in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneWaterACT "Water Stone" [ACTI:0401EDA9]
Warning: Property not found blessingmessage in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneWindACT "Wind Stone" [ACTI:0401EDA7]
Warning: Property not found templeblessing in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneBeastACT "Beast Stone" [ACTI:0401EDA5]
Warning: Property not found templeblessing in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneEarthACT "Earth Stone" [ACTI:0401EDB1]
Warning: Property not found templeblessing in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneSunACT "Sun Stone" [ACTI:0401EDAD]
Warning: Property not found templeblessing in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneTreeACT "Tree Stone" [ACTI:0401EDAB]
Warning: Property not found templeblessing in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneWaterACT "Water Stone" [ACTI:0401EDA9]
Warning: Property not found templeblessing in scripts\dlc2standingstonescript.pex Pilgrim.esp dlc2StandingStoneWindACT "Wind Stone" [ACTI:0401EDA7]

 

5 answers to this question

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Posted

https://dyndolod.info/Messages/Property-Not-Found-In-Scripts
This can happen in case scripts are updated or being overwritten.
It can be a sign of load order conflicts of two mods requiring different versions of a script or of a mod author not properly error checking and cleaning up after making changes.

Assuming the mod in question is Pilgrim - A Religion Overhaul, it contains a version of ..\scripts\dlc2standingstonescript.pex which contains the script properties, so it is probably being overwritten by another mod and most likely means whatever Pilgrim.esp wants or expects the script to do won't work properly.

Double check which mod the script actually comes from in MO2 right window data tab.

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Posted
12 hours ago, sheson said:

https://dyndolod.info/Messages/Property-Not-Found-In-Scripts
This can happen in case scripts are updated or being overwritten.
It can be a sign of load order conflicts of two mods requiring different versions of a script or of a mod author not properly error checking and cleaning up after making changes.

Assuming the mod in question is Pilgrim - A Religion Overhaul, it contains a version of ..\scripts\dlc2standingstonescript.pex which contains the script properties, so it is probably being overwritten by another mod and most likely means whatever Pilgrim.esp wants or expects the script to do won't work properly.

Double check which mod the script actually comes from in MO2 right window data tab.

I am new to .pex conflicts so please let me know if I am understanding this. When I click data in MO2 right tab and search for dlc2standingstonescript.pex I found that it is in this mod: \ModOrganizer\mods\At Your Own Pace - Dragonborn

I also found it in pilgrim: \ModOrganizer\mods\Pilgrim - A Religion Overhaul\Source\Scripts

This one is highlighted in red as a conflict. When I hover over it says also in data. The virtual path is \Skyrim Special Edition\data\Source\Scripts

So does this mean that At Your Own Pace is overwriting the script? If so, I am guessing I can resolve this issue by removing this particular mod? I am planning to use this mod if it's not too much trouble, so would it make sense to remove the script from data since it is a duplicate, or how would it be possible to fix this?

Thanks, let me know

  • 0
Posted
1 hour ago, DUGDUG said:

I am new to .pex conflicts so please let me know if I am understanding this. When I click data in MO2 right tab and search for dlc2standingstonescript.pex I found that it is in this mod: \ModOrganizer\mods\At Your Own Pace - Dragonborn

I also found it in pilgrim: \ModOrganizer\mods\Pilgrim - A Religion Overhaul\Source\Scripts

This one is highlighted in red as a conflict. When I hover over it says also in data. The virtual path is \Skyrim Special Edition\data\Source\Scripts

So does this mean that At Your Own Pace is overwriting the script? If so, I am guessing I can resolve this issue by removing this particular mod? I am planning to use this mod if it's not too much trouble, so would it make sense to remove the script from data since it is a duplicate, or how would it be possible to fix this?

Thanks, let me know

The Data tab shows the files and the mod providing each file. If the mod name is red, it means it is overriding the same script from some other mod:

image.png

If you hover over the file, MO confirms which mod provides it (winner) and which other mods provide it (losers).

image.png

Simply right click the script, and select 'Hide' from the context menu to allow the other mod with highest priority to provide it instead.

You can do similar things by double clicking the mod of interest and selecting the Conflicts tab.

  • 0
Posted
6 hours ago, DUGDUG said:

I am new to .pex conflicts so please let me know if I am understanding this. When I click data in MO2 right tab and search for dlc2standingstonescript.pex I found that it is in this mod: \ModOrganizer\mods\At Your Own Pace - Dragonborn

I also found it in pilgrim: \ModOrganizer\mods\Pilgrim - A Religion Overhaul\Source\Scripts

This one is highlighted in red as a conflict. When I hover over it says also in data. The virtual path is \Skyrim Special Edition\data\Source\Scripts

So does this mean that At Your Own Pace is overwriting the script? If so, I am guessing I can resolve this issue by removing this particular mod? I am planning to use this mod if it's not too much trouble, so would it make sense to remove the script from data since it is a duplicate, or how would it be possible to fix this?

Thanks, let me know

Scripts files ending in *.psc in Source sub-folders do not matter. Only scripts ending in *.pex in the ..\Data\Scripts\ folder matter.

MO2 right window data tab shows you the winning mod from which the script is being used.

Best option would be to check if there is patch for the involved mods, check the comments of both mods and/or ask the mod authors etc.
Or just decide which mod/plugin/script should take priority and which should not work as expected when it comes to the standing stones on Solstheim.

  • 0
Posted (edited)
On 1/17/2025 at 9:49 PM, z929669 said:

The Data tab shows the files and the mod providing each file. If the mod name is red, it means it is overriding the same script from some other mod:

image.png

If you hover over the file, MO confirms which mod provides it (winner) and which other mods provide it (losers).

image.png

Simply right click the script, and select 'Hide' from the context menu to allow the other mod with highest priority to provide it instead.

You can do similar things by double clicking the mod of interest and selecting the Conflicts tab.

Cool that makes it easier to visualize. I didn't know you could actually hide it in the menu to make the other mod take priority. I am going to try this and re-run Dyndolod and see if this changes the outcome.

Also, I am keeping an eye out for a patch or if anyone else has reported a conflict between these mods.

Edited by DUGDUG

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