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DiscipleDarkfriend

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Everything posted by DiscipleDarkfriend

  1. The patch is merged into Bash however it is messing with the BODT/DNAM. I am using 307Beta standalone. Perhaps it is something on my end but I can't figure out what might cause Bash to mess with the records only on Masks. It is bizarre. No conflicts in xEdit or in MO that shouldn't be.
  2. Hooray for insomnia, Anyway I tested the patch, the helms are still borked. I am tweaking various things to see if I can't get it to work. So far as I can tell the issue is not with the Undeath patch but with Wrye Bash, Bash is changing the BODT and DNAM for Dragon priest masks only which is causing baldness/invisible masks/heads. I am not sure but perhaps tagging the patch with a bash tag will remedy the issue? It is odd, I don't get why Bash it touching these particular records in this instance. It is the first time I have seen Bash mess with a mod like this. Bash does not touch the BODT/DNAM for any of the other Imp helms, only dragon priest masks. I don't get it. o.O For those interested, to fix the Dragon priest masks for yourself. Open up you load order in xEdit and drag the BODT and DNAM data over from the Undeath_Imp_Helm_Legend patch into your Bashed Patch and all will work as intended.You could add it into another patch if you want but me thinks bash will bork it again when you rebuild.
  3. Okay, I figured out the issue. Wrye Bash is merging IMP Legend changes with other mods which in turn causing mayhem with the Imp helms and dragon priest masks. The solution for me was to move the imp_helm_legend changes back into the Bashed patch but for future reference if someone encounters this issue it is pinned down. Forgive me if I missed some info on this but I looked and found nothing missed. Hopefully this will help another, if it has already been covered my apologies and feel free to delete these posts. <3
  4. Turns out that DragonPriest masks are glitched in general, my head becomes invisible when wearing any of the others and no I am not wearing the archmage robes.
  5. Hey guys, hope the day finds you well. :) I just ran into an issue in my current playthrough. Morokei's Mask just makes me bald and the texture is invisible. I looked at it in xEdit and it has hair, hair flags. I went so far as to reinstall all mods related to Dragonpriest masks and Improved closed faced helmets. There are zero conflicts in xEdit and this occurs even when nakey. I have gone over all the instructions in the guide in relation to Dragonpriest masks and Imp Closed helmets, load order it correct and so on. I am stumped.
  6. Quick couple of questions guys, Is it safe to Merge the ASIS.esp into the Bashed Patch? Is there any reason not to do this?
  7. I went ahead and used Sacrosanct from the get go along with Dark Maneuvers and the respective patch, Better vampires is too grindy for me. I used DM with SS because that way you can make followers into Vampires. I also went with Better Vampire NPCs which overwrites AAE changes to Vamps. So far no problems. I had to do some patching between Your Own Thoughts and SS though. To those using both SS and BV, BVs patch basically cuts out all of SSs gameplay. So you will get SSs spells with the grindy experience of BV. Not to knock it, it just is not my bag.
  8. Awesome ty for the help :D I presumed as much but wanted to be sure.
  9. I just installed the Unofficial Patch from the main mods page. I am not sure where it goes in the MO left pane though and I can't access the guide to find out. >.<
  10. I am attempting to go to the guide but getting bad gateways >.< I think I will wait until I can access it again before I proceed.
  11. Thank you will do :) My guess is that some files were lost in the D/L from Nexus. I have had it happen before on large files. Thank you again :)
  12. Hey guys, I am getting a load screen about a ghost treasure that periodically shows up somewhere in Skyrim, I have been scouring through the mods to try and figure out which one it is because the load screen art is missing its textures. Any Clues?
  13. I have had this happen, in the end I had to manually go through the esp. You can fully expand the esp by Alt Clicking the +. After that use your arrow keys to scroll through, you can go quite fast. Keep an eye out for colored records. Hope this helps :)
  14. For the time being I have removed the global rule from Trees and Flora Merged.esp in loot and added rules to have all Arthmoor's villages load beneath it. I will let you guys know if I find any more issues :)
  15. So maybe I am the only one with this issue but I am fairly certain I followed the guide to the letter on the Flora Merge, If you load Trees and Flora Merged.esp below Darkwater Crossing you are going to get some serious land disconnects. Can anyone else confirm?
  16. I found out by digging :p I like to be surprised by mod content so I try my best to avoid spoilers while reading the install info. Most times it works well but sometimes on rare occasions it causes problems. In any case should someone else get the error you now know what it is caused by :)
  17. For those who may be curious after hours of activating one mod at a time and rebuilding my bashed patch >.< I discovered the cause of my Bash error. I did not realize that Book Covers and Lost Library were included in LOTD :/ turns out if you have all three mods Bash goes insane. So perhaps adding a note may be helpful to some like me who added LOTD on top of the original SRLE. :p Removed the two redundant mods and problem gone. :)
  18. Hey all, I was wondering if anyone knows of a downside to updating Interesting NPCs to 3.31? Also about my previous Wrye bash error just for info it does not seem to be having any impact on anything. I looked through my lvl lists in Xedit and no issues I can see. Hey all, I was wondering if anyone knows of a downside to updated Interesting NPCs to 3.31? Also about my previous Wrye bash error just for info it does not seem to be having any impact on anything. I looked through my lvl lists in Xedit and no issues I can see.
  19. Hello people :) I just followed the guide and when I got to the Wrye Bash portion it throws this error ubyte format requires 0 <= number <= 255 <bash.brec.ModWriter instance at 0x2849C738> LLCT B (280,) ubyte format requires 0 <= number <= 255 <bash.brec.ModWriter instance at 0x2849C738> LLCT B (266,) It would seem I have a mod that wants to add more than 255 entries to the lvl list. I am confused as to which mod this could be. Any solutions? Perhaps I missed something but I do not believe that I have. :/
  20. I have tried both settings to no avail, going to keep at it and see what I can do, perhaps admin rights are not correct somewhere >.<
  21. Hello all you wonderful people :) I am hoping that someone may know what is causing the issue I am having. When I launch Oblivion steam goty edition OBSE does not load and my mods just spam me with you need OBSE, If I launch the game standard through steam OBSE works fine. In game community is on in steam but does not show in game, I have tried changing load mechanisms as well still no help >.< I can't run Oblivion though MO atm and would really like to get to the bottom of this. Please and Thank you in advance
  22. I have a similar issue, I am hoping that someone may know what is causing it. When I launch Oblivion goty edition though MO OBSE does not load and my mods just spam me with you need OBSE, If I launch the game standard through steam OBSE works fine mods and all, I have tested this both ways with fresh installs and saves, perhaps I am doing something wrong or missed something. All mods and game up to date. In game community is on of course and anyway as it stands I can't run Oblivion though MO and would really like to get to the bottom of this. Anyone know of a workaround or fix ?? Thank you in advance :) P.s have already tried a new prof with vanilla game and only OBSE results are the same btw it is not just OBSE not working the in game steam community is not working either.
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