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What are the bits of ground that lay around rocks?
Brambleshire replied to Brambleshire's question in General Skyrim SE Support
I found it! It's mountaintrim01 and its governed by mountains/mountains mods, but uses textures from landscape texture mods. So I guess a weird hybrid. I'm guessing the texture is missing because the texture in the landscape mod is not matching the path for the texture in the mountain mod. I figured this out through the console. I thought you couldn't select the ground in the console, but in this cause you cand because its not "the ground" per se, its an object. I'm still trying to figure out the issue with the straight seams tho. -
What are the bits of ground that lay around rocks?
Brambleshire posted a question in General Skyrim SE Support
So as far as I understand there are 3 types of "earth" in skyrim. There are the actual mountain pieces, there is landscape (pineforestgrass01 etc), then there are these space filler textures that are in between the areas when the mountain pieces have gaps and on the edges. Like so. As you can see I am missing the texture for this type of ground. Can someone please give me some more information on what these bits of ground are called, where to find them in /Data, and what category/type of mods cover them? Is it even a landscape texture or is it an object? Should I be investigating my mountain mods, my terrain mods, or something else? Additional Screenshot 1 Additional Screenshot 2 Secondarily, does anyone know how to get parallax landscape textures to blend with said ^^^^ terrain? My textures blend nicely with other landscape textures, but against this hitherto unnamed mountain space-filler texture there's no blending at all and I have straight seams. I am using a custom landscape pack I put together myself by cherrypicking myfavorite textures from all the parallax landscape texture mods. Thanks for your help!! Also, as you can see, in "Additional screenshot 2" in my comment above I am using Landscape Identification Terrain Texture to try and identify this area. I THINK it says "Snowrocks01" but I cant be certain if snowrocks01 is the actual area in question, or if its just beside it or underneath. When I check for snowrocks01 in my data and landscape mod, everything looks to be in order. Its not getting overwritten by something, I have all the files I need, etc. I don't see anything wrong with snowrocks01. -
Dyndolod_SSE_log.txt Dyndolod_SSE_debug_log.txt I'm very sorry. I missed where it said to post those logs as well. I also edited my first post to include the logs there. Yes. Sorry I didn't know the 0 is relevant Ok, So it sounds like my Dyndolod is setup correctly and its a grass error. So what this means is that in Dyndolod_SSE.ini, I need to change "GrassGID=gid" to "GrassGID=cgid", is that correct?
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Affirmative. In each case, turning the ENB off made almost no difference. The ENB just made things brighter and the problems easier to see. But each problem still persists. The vibrating shadows, the fog tiling, and the shadow color clumping. I'm using Bjorn ENB (the cathedral weather version, which only exists on Bjorns discord) with Cathedral Weathers. This particular ENB was made specifically for Cathedral Weathers. Just to be extra sure, you do mean turning these off WITHIN the ENB, right? In the ENB in-game menu? Do you know where this is located in BethINI? I can't find it. I checked all the tabs and the "display" section of the custom tab.
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Hello good evening! So I'm getting Range Check Errors when I attempt to run Dyndolod. Specifically: "Error: Error reading grass Tamriel [-1,-10] Range check Error" I am not sure if its a grass problem or versioning problem. The dyndolod exceptions page lists "error reading grass" and "range check error" as separate errors, but here they are both combined in the same error. I am also not 100% if the versions of all my dyndolod components match up correctly, since I am on Skyrim 1.6.64. The first time I had an error that said "Error reading grass Tamriel [-1,-8] Range check Error". I followed the instructions on the Dyndolod exceptions page for error reading grass, which is to delete the .CGID grass cache for that cell. I did that, and then I got the same error for [-1,-9], then again for [-1,-10]. This makes me think the problem is not isolated to just one bit of grass (both of these cells are in the mountains directly between Secundas Kiss and Bleak Falls Barrow). I have successfully generated a grass precache with No Grass in Objects. I have also successfully ran xLodGen64, TexGen64, and ACMOS road generator. For grass, I am using QW's Grass Patch 2 which is a combination of Cathedral 3D Pine Grass, Origins of the Forest, and Folkvangr. Bugreport.txt Dyndolod_SSE_log.txt Dyndolod_SSE_debug_log.txt Dyndolod_SSE.ini GrassControl.ini My current Dyndolod set up is as follows: Skyrim Version: 1.6.64 Dyndolod 3 Alpha: 3.0.0.169 (Dyndolodx64.exe) Dyndolod Resources SE- 3.00 DynDOLOD DLL NG and Scripts 3.00- 1.6.x version, Alpha 27.1 Aspens Ablaze Add-On DynDOLOD 3- 2.36.3 Majestic Mountains DynDoLod V 3.0 Lod pack- 4.01 Is my DynDolod setup correctly, or do I have some kind of grass problem? Thank you for your help <3
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You mean to just click the ultra button in Bethini and nothing else? I did that and it did help, but not completely. It's more varied now. Sometimes the shadows look perfect, other times its still there but less strong; but overall better than before. As long as I understood your suggestion correctly, I'll probably just leave it at that. Also I was actually already using Soft Shadows because it's on the STEP list. Most of those settings on my graphics software were off. HDR was already off as well. I dont see any changes. It's either an ENB issue, ENB settings, or something interfering with ENB. Sadly the ENB author will not reply on nexus or his discord and its been weeks. However, I can definitely say it has something to do with fog. The light rays look very nice, but its the fog that frankly looks very bad. Light rays screenshot Fog screenshot 1 Fog screenshot 2 In that screenshot its actually not the black thats the problem, its the grey mist/smoke that usually floats around the main menu screen and loading screens. Instead of looking like mist, it looks like monochrome grey blobs. Let me know if you can see that. If not I'll get more screenshots. Basically any time the screen is dark, or in a dark area of the screen the colors band together instead of being a smooth gradient. Not necessarily only black.
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Temporary "retirement"
Brambleshire replied to ButchDiavolo's topic in General Skyrim SE Discussion & Support
Yo! Diavolo! Your the best! Good luck and all the best to your worlds, real and virtual! Thank you again for all the times you've helped me! -
Hey guys, may I please ask this fairly general question? So I got these visual problems going on, but I don't know what some of them are called, or even the neighborhood of what could be causing them. I'm hoping that some folks in here have more advanced knowledge of displays and graphics that may be able to point me in the right direction of solving them. There's some very knowledgeable folks around these parts. So maybe someone happens to know something! 1. Vibrating Shadows screen record example (oops. skip ahead to 0:05 in the video to actually see the recording) There's a lot of talk online about funky shadow behavior but I don't know which one applies to this situation. People are talking about shadow flicker, shadows shaking, shadows moving, etc. In my case I would say its more of a vibration. 1. What is this phenomenon called? Do you happen to know where to start to fix it? Is this an ENB issue? Lighting mods? Weather? .ini settings? I'm not sure where to start. 2. Pixelated Volumetric lighting / God rays Screenshot 1 Screenshot 2 I very much enjoy thick volumetric lighting, but when its extra thick like on a real foggy day, it looks tiled and pixelated. What is this phenomenon called? Is this an ENB issue, a weather mod issue, lighting mod issue, settings, or some combination of all of the above? I am using Bjorn ENB for cathedral weathers, with Cathedral Weathers MCM, Cathedral Weathers and Seasons, Enhanced Volumetric Lighting and Shadows EVLaS, Reshade, and Volumetric Mists. The version of Bjorn ENB I have is for sure supposed to be used with Cathedral, EVLaS, and Reshade. I want to test by turning the ENB on and off, but for some reason the usual F12 or SHift F12 doesnt work. 3. On dark areas of my screen colors bunch together and the shadowy areas look extremely pixelated. Screenshot 3 (in this screenshot you might not see it, unless you go fullscreen and turn off the lights in your room) This ones a stretch because I'm pretty sure it actually has nothing to do with Skyrim. But if anyone knows about this any tips would be appreciated. A great example is the mist on the Skyrim main menu. Instead of looking like mist, its just a grey blob made up of about 3 different shades of grey. The same thing happens in very dark areas, where instead of solid or graded black, the blacks blob together in maybe 3 different shades. What is this phenomenon called Does my monitor just suck? Is this a display settings issue? Does this have anything to do with Skyrim at all? My build is basically finished, I'm just cleaning up the rough edges, and this is one of them. I followed the STEP guide about 95%, except where I opted for different lighting mods, omitted a couple mods, and so I didn't use the STEP compatibility patches. The rest of it is a lot of mods that I added on top of a 90% STEP foundation. I haven't yet run Dyndolod either. It's one of the last things I'm doing. Mod info: https://modwat.ch/u/Brambleshire/plugins https://modwat.ch/u/Brambleshire/modlist https://modwat.ch/u/Brambleshire/ini https://modwat.ch/u/Brambleshire/prefsini Specs: https://pcpartpicker.com/list/VzsWRK Thank you in advance for assistance!
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How do you add tool plugins to MO2? (the puzzle piece button)
Brambleshire replied to Brambleshire's question in Mod Organizer Support
Well I've fixed it. I removed grassprecacher.py from /Mod Organizer B/plugins , and put it in /Mod Organizer/plugins which is the original instance and the one that contains the MO2.exe. Voila, suddenly it works! I SWEAR that both plugins folders had grassprecacher.py, I SWEAR. But I guess I may have cut instead of copied at some point or something. Anyhow, thank you Z for giving me the hint that lead me to the solution. Don't ask why it took me 3 days to figure this out lmao. Nothing is obvious when you know so little! -
How do you add tool plugins to MO2? (the puzzle piece button)
Brambleshire replied to Brambleshire's question in Mod Organizer Support
Affirmative. I just see BSA packer, FNIS, and INI Editor Wellll..... Just to make sure we're clear. I have one installation of MO2 with one modorganizer2.exe. This is located at C:/Modding/ModdingTools/Mod Organizer. I have another instance of MO2 at C:/Modding/ModdingTools/Mod Organizer B. /Mod Organizer B is the main instance now for my current build. (The first instance was my first attempt at a STEP+ build that I gave up on. I started over with a new instance, "Mod Organizer B".) When I went to install the grass precache, the instructions on the NGIO page says to put it in your plugins folder. I saw that my /Mod Organizer B didn't even have a plugins folder. I assumed that I accidentally deleted it or something, so I copy and pasted the plugin folder from /Mod Organizer to /Mod Organizer B and put the GrassPrecacher.py in there. I also noticed that GrassPrecacher.py was already in my original instance /Mod Organizer. However, the grassprecacher doesn't show up in that instance either. Let me know if that makes sense. Would this mean I need to start my build from all over? -
How do you add tool plugins to MO2? (the puzzle piece button)
Brambleshire replied to Brambleshire's question in Mod Organizer Support
Yes. I have one Modorganizer.exe. And I have two Instances, each with their own /plugins folders, (+ downloads, mods, profiles, etc). However I still cant get grassprecacher to show up as a tool. I would want to try the manual way, but the instructions given on the NGIO page is extremely vague and indecipherable. I'll see if they will reply to a comment. -
How do you add tool plugins to MO2? (the puzzle piece button)
Brambleshire replied to Brambleshire's question in Mod Organizer Support
Thank you! Well at least I know I got that part down. But I have to ask, What do you mean "wrong portable installation?" Do you mean I must have used portable instead of global? I'm definitely using instances. I have two. I believe they are both global, but is there a way to check?

