Jump to content

leostevano

Citizen
  • Posts

    53
  • Joined

  • Last visited

Contact Methods

  • Discord
    leostevano
  • Nexus Mods
    leostevano

Profile Information

  • Preferred Pronoun
    He/Him/His/Himself
  • Location
    Indonesia
  • Favorite Mod(s)
    Dyndolod
  • Diamond in the Rough
    Tempered skin

Recent Profile Visitors

266 profile views

leostevano's Achievements

Knight

Knight (6/12)

2

Reputation

  1. Was there any change to gamma value for sRGB to linear conversion? i've just finished running it with the latest update with pbr lods, but they are way darker now.
  2. I have this red lods with the latest dyndolod. I cant click on them with more informative consoles, but I can do it with the full model Lod : https://postimg.cc/G4QfyX95 Full model : https://postimg.cc/94gNxzdP Logs : https://fastupload.io/0cd3fec4e245a6ba I know that vanilla is using "icewall01_p" for the diffuse, but we use them as parallax and compress them with BC4. That might explains why its red.
  3. Here's the logs and screenshots of some purple lods issue. Logs : https://fastupload.io/8385ab0190fd9a10 Screenshots : https://postimg.cc/VJhTbGL4 https://postimg.cc/njbP3XmD https://postimg.cc/CBG6XwC6 https://postimg.cc/f30P7cVs
  4. Yes that fixed it, thanks sheson.
  5. The comparison picture I've provided is with the said glow map hidden with MO2, yes. Mods in my LO that have the texture is Skyland overwritten by Rustic Windows overwritten by texgen output. Besides them only vanilla has it inside a BSA.
  6. So far I've only noticed it on this glow map. Also when previewed on MO2, strangely the texgen output is brighter on the dark part compared to the original (Rustic Windows).
  7. Unfortunately i don't know why but my windows snippet doesn't work for me to take a screen shot with more informative console, and I still cant figure out how to fix this. With texgen output : https://postimg.cc/xq7wb3XR Without texgen output : https://postimg.cc/qz39c6nd
  8. Sheson, i have an issue with texgen output causing buggy glow. full logs : https://ufile.io/uthes8n3 the texture : wrwindows01_g.rar
  9. Hi sheson, I have an issue with bruma. I've generated lods for it but it seems the lods are stuck with the full models. Logs : https://ufile.io/7nev8wey Edit : Okay I should've done more research. I didn't remove bruma from dyndolod's ignore list, my mistake.
  10. Yes it seems this particular window will be tricky, so I've removed it instead. Thank you for the help
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.