Jump to content

Ogham

Citizen
  • Posts

    221
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Ogham

  1. Yes M.O. creates the meta.ini. But this is in the file package of SCRR. Downloaded it 5 mins ago from Nexus and doublechecked again just now via the installer it is there :)
  2. Ullo Neo, Skyrim Coin Replacer Redux ( There is a meta.ini file in the package. ) Special Installation: Do not install the following file(s) and/or folder(s): meta.ini And maybe just for consistency with the rest of the guide. Winter is Coming Cloaks remove or set to optional via M.O. 1nivWICCloaksCRAFT.esp as it is provided by Winter is Coming - CCO Compatible Version
  3. Hello again Neo, please don't shoot me :) but it seems Arthmoor has updated the Bashtags for CuttingRoom Floor so the DELEV entry in the guide could be removed. Arthmoor's Edit: {{BASH:Delev,Names}}
  4. Hello Neo, If I'm not mistaken. aMidianborn Solsteim Landscape Author: CaBaL120 Version: 1.0 Special Installation: Do not install the following file(s) and/or folder(s): textures/dlc02/landscape/dlc2basaltcolumnsingle*.dds (High Resolution DLC is superior.)textures/dlc02/landscape/dlc2basaltside*.dds (High Resolution DLC is superior.)textures/dlc02/landscape/dlc2road01ash01*.dds (High Resolution DLC is superior.)textures/dlc02/landscape/volcanic_ash_darkcliff_01*.dds (High Resolution DLC is superior.) >>> added via Serious HD, should be (Serious HD is superior.)textures/dlc02/landscape/volcanic_ash_rocks_01*.dds (Serious HD is superior.)textures/dlc02/landscape/volcanic_ash_tundra_01*.dds (High Resolution DLC is superior.)textures/dlc02/landscape/volcanic_ash_tundra_03*.dds (High Resolution DLC is superior.) >>> added via Serious HD, should be (Serious HD is superior.)
  5. Hello Neo, Saw an old file updated today. Thought I'd post it here to see if it is of interrest for SR-LE now that it is updated :) Signs of Skyrim
  6. Thx Nearox, funny thing you answering, since I just discovered the REGS Pack yesterday evening and going over every bit of it.
  7. Hello Neo, Winter is Coming Cloaks. Can we remove the 1nivWICCloaksCRAFT.esp ? since it is provided with "Winter is Coming - CCO Compatible Version"
  8. Yes, because you should be using that as a base for your edits per the guide. "Conflict Resolution: Use record from Brevi_MoonlightTales.esp then move the KWDA - Keywords from Unofficial Skyrim Patch.esp. Problem Resolved: Keyword fix from unofficial patches were not properly forwarded.)" Indeed, knew I shouldn't be going through the CR when almost falling asleep after the midnight hours :) sorry about that. ! Happy Days ! - Frostfall 2.6 has been released -> Changelog
  9. Hello Neo, was wondering concerning the Conflict Resolution - Ring of Hircine edit (0002AC60 DA05HircinesRing) Shouldn't the DESC - Description cell from Brevi_MoonlightTales.esp be forwarded ? As explained by the mod author's "As far as the ring itself is concerned, its purpose and power have also been modified" This is reflected in the altered description.
  10. Finally back on track after my system decided my SSD C: drive was no longer the OS. Few silly details noticed along the way. Sulfur Rocks Special Installation: Do not install the following file(s) and/or folder(s): Screenshots SulfurRocks v0.3 readme.txt --- HD Stone Quarry and Clay Deposit for Hearthfire Special Installation: Do not install the following file(s) and/or folder(s): Readme HD StoneQuarry&ClayDep.txt --- Frostfall - Hypothermia Camping Survival Special Installation: Do not install the following file(s) and/or folder(s): readmes folder --- Frostfall - HD Travel Cloak Fur Texture Special Installation: Do not install the following file(s) and/or folder(s): readmes folder Thank you for all I'm learning along the way via your guide Neo.
  11. Hello, hope someone can clarify something for me please. Part from the guide; Subliminal Traps 2 Version: 2.1 + Sovngarde Edition Optionals(Via Installer): Main File RLO Version (Tripwire)Both files have "trap RLO" and "tripwire RLO" options. I think I misjudge the (Tripwire) bit, Because If I install only the tripwire RLO options from both the files the Sovngarde version makes the main obsolete. ##### @ Neo, just for completions sake, (because it should be obvious if we follow the guide that we should skip readme files etc) No NPC Greetings Special Installation: Do not install the following file(s) and/or folder(s): Cipscis - No NPC Greetings Readme.txt --- Smart Souls Special Installation: Do not install the following file(s) and/or folder(s): Smart Souls_readme.rtf --- Roadsigns Redone Special Installation: Do not install the following file(s) and/or folder(s): Roadigns Redone - ReadMe.txt --- Note for Skyrim Realistic Overhaul Alternate D/L > nr 1 hasn't worked since beginning 3rd quarter 2013 nr 2 stopped working two days ago (or at least the page won't load anymore) if a user downloaded the uTorrent file earlier and it is still in their uTorrent list it will buffer and restart the download if you select "Force Restart" in uTorrent.
  12. hello Neo, this question was posted sometime earlier in the thread but was overlooked perhaps. Section: UNP Blessed Body Vanilla Armor ConversionsUNP Female Armors - Hide Armor Fix it is marked as redundant in MO. Files are overwritten by Lore friendly and SemiSkimpy Armor, we can remove the Hide Armor fix folder ? I often merge these smaller patches/folders into the main folder manually and it is not as noticable afterwards anymore. (seeing a folder marked as redundant because of the few files it has.) But I did a fresh start on Thursday and noticed it and thought to verify due to it being asked by someone else as well, maybe needs a little adjustment in the guide.
  13. All too true - been a while since I went through all the steps, should have noticed the modules ELFX has and which are put to use. Thanks for the clarrification Astakos.
  14. Hello Neo, quick question since I do not see it as part of the optionals of the Webs Extended in the guide. But there is file WEBFX Enhancer v3 final on the mod author's page. This is a replacer for ELFXEnhancer, use this instead of it. Place below EnhancedLightsandFX.esp. This is the final version (unless bugs are found that are not in the original esp). Webs are now visible and not black. Is this an issue you have not encountered due to other additions in the SR-LE setup?
  15. Wow, that was quick, omg, thanx for taking the time (when you seem short on it) to respond
  16. Hello Neo, I was wondering, ENB got updated to 251 several days ago and received an update after that without a version change ( not excactly sure since when because when I checked today the changelog after the 18th of Januari is missing ), but you have not updated the guide and I could not find anything in the previous posts in this thread concerning it. Is this due to your post: ENB for SR:LE going forward or ? :) - correction, changelog is complete again - initial release of 251 the 15th - updated without version change the 17th.
  17. etac = Expanded Towns and Cities
  18. Hope you'll start feeling better soon Neo, thank you for the quick post. PS Cabal did another armor retex. Imperial
  19. Hello Neo, I don't like to use this sentence since it is a recurring topic "have you considered" or "will you add" etc. :) but gonna do so anyway. With OBIS and Immersive Creatures it seems there are quite a lot of foes added. Just for the sake of immersion have you considered the scriptless version of Populated Lands,Roads,Paths. I mean, it seems the Dragonborn is as good as the only one out there on the road these days, I'm starting to feel like the Dragonborn is a vigilante instead of an adventurer lol.
  20. He didn't, as was confirmed by NEO himself, the Birthsigns was included in the 1.7 version release of the Vivid Landscapes All in one :)
  21. Dear William Imm, is this mod by you still on your radar ? from the previous posts it seems there were several thoughts by you and others concerning its direction.
  22. Hello all, I was hoping someone could share their knowledge. I am still in the learning curve of building a mod list and have tried and followed both STEP and SR-LE. Since SPERG is pretty modular I would like to add that to the current SR-LE setup I have installed. I would like to use the Enchanting Awakened mod and I also want to use Stealth Skill Rebalanced and Smithing Perk's from Kryptopyr. So what follows are my thoughts and questions :) There is a patch for SPERG + Enchanting Awakened. I do not fully understand the need for a patch, because I think it should suffice if I remove the Override Enchanting.esp from SPERG's Overide folder and in the Community Uncapper file provided with SPERG adjust the setting fEnchanting=1.1 value to 1 The same goes for Stealth Skills Rebalanced which affect's Sneak (so I remove the Override Sneak.esp from SPERG's Overide folder) And don't need to adjust the settings in the Uncapper .ini because it is already at the standard 1.0Pickpocket (so I remove the Override Pickpocket.esp from SPERG's Overide folder) And adjust in the Uncapper .ini fPickpocket=0.7 value to 1Lockpicking (so I remove the Override Lockpicking.esp from SPERG's Overide folder) And adjust in the Uncapper .ini fLockpicking=1.1 value to 1For Smithing Perks Remove the Override Smithing.esp and in the Uncapper .ini adjust fSmithing=1.5 value to 1. This should leave me all the other adjustments from SPERG but give the correct setting for Enchanting Awakened and the balance and gameplay for Stealth as well as the correct setting for Smithing Perks from Kryptopyr's mods. But... if there is a but please allow me to learn from your input :)
  23. I kinda doubt this will have a chance vs Lore-Based Loading Screens since Lore-Based already packs 160 lore friendly loading screens :) But who knows, might be a lot of people feel the same like you and want something more colorfull.
  24. Hello everyone. I was wondering if anyone could share some light on the Stable uGridsToLoad mod that is used in SR-LE. I read a lot about issues if you use too many mods with scripts and so I'm not really sure what the added value of yet another mod with script is (other than that you can access it via the console and change the settings ingame) since Mod Organizer also seems to have an option to set the Ugrids.
  25. Happy to hear that, you never know how it comes across even with a bunch of smilies lol. But I understand it is somehwat different with Wrye Bash, you are ahead of me there, so when I get to that stage and I start asking what sounds like obvious questions concerning Wrye Bash, just throw the ball back at me
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.