
KaktuZHD
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KaktuZHD last won the day on September 18 2022
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Hey guys, I'm translating LOtD mod now. I started to make translated taxtures for books and normal maps. The problem I found when I'm making normal map textures it looks worse than original normal map textures. First normal map is mine, the second one is original As u can see, the original normal map looks more clear In photoshop my normal map looks like this And original normal map looks much better In prewiev my normal map looks worse than original: And this is previev of original normal map: https://imgur.com/IPkPsu2 I tried a few programs to make normal maps, starting from GIMP to Photoshop. Have also tried Nvidia DDS tool in photoshop and result the same. Maybe you know how can I make normal map much better ? This is the book I want to make normal map for: https://imgur.com/j1Tjbhq
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Hello all! Today I found a parallax conflict with Northern Roads. As you can see on this pic, there is a parallax mesh problem. I spent about 2 hours to find the problem and finally found it. If put EnableComplexTerrainParallax=false in enbseries.ini it will fix it. But if dissable ComplexTerrainParallax - it will affect on other parallax mods. Maybe you have any issues about this problem ?
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Patch making question
KaktuZHD replied to KaktuZHD's topic in General Skyrim SE Discussion & Support
Thank's. So it's the same procedure with another mods ? I mean not only sound mods -
Greetings to all, the other day I ran into a problem with patches, 2 mods Chapter II and Still. So, Chapter II has been updated and in fact the old modded patchmap is still not fully functional. I decided to make a new patch, because there is no fresh patch. Now the question is, I created a overwrite with the name "Test" on the basis of the Still mod, now, as I understand it, you need to drag each red cell from the Chapter II mod into this "Test" to overwrite the patch?
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One more question. How much should a tree have tris? 10-15k will be ok or it's too much?
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I've trying to make trees, so I used speedtrees to create first tree. I've exported tree model to .obj format and textures in png. After it i converted png to dds. In blender I checked tree, connected alfa channel and it looks like good. Then I've exported from blender .obj and opened in NifScope, so all was ok, but then I started to put textures I fond problem Here you can see black color around leafs, so how can I fix it and remove this black color? Maybe something wrong with textures ?
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What is the best program for tree modeling for skyrim?
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What about this place ? Can it be because of stairs ?
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But I fond a new problem, npcs stopped to walking in vanilla places, I didnt touch navmeshes in that area. How to fix it?
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The problem was - crossing cells. I've already fix it
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Hello! When I am trying to create navmesh in a certain place - it's move to the side On 0:12 you can see how I am trying to make navmesh but it's flies, what is the problem ? How to fix it?
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Hello! When I selected plugins and started to modify it all ok, but when i trying to add more plugins to existing plugins I got crash with this error
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The big problem is too much grass in objects which I modified. That's why I wanted to remove grass only in that places
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I want to remove grass in a certain place, not all grass