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mostwanted11

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Everything posted by mostwanted11

  1. Updating dyndolod did not work, I used xLodgen to generate occlusion(with my Dyndolod output active) and picked "All" instead of -flat +border and picked only tamriel. It updated my occlusion.esp and the problem was fixed. I also tried using "Culling data glitch fix" on the nexus which fixed the issue but I heard you do not recommend using it so I resorted to xLodgen instead. Was I supposed to do that in the first place or something? My DynDOLOD_SSE.ini Occlusion settings are as follows OcclusionMode=-TVDT -Flat +Border ;Occlusion_ExampleWorld=1 Occlusion_ArnimaDagonRealm=0 OcclusionMode_Tamriel=-Flat +Border OcclusionMode_Sovngarde=-TVDT -Flat OcclusionMode_DLC01SoulCairn=-TVDT -Flat And here are my updated Dyndolod logs: bugreport: https://paste.ee/p/kYlDq DynDOLOD_SSE_log: https://paste.ee/p/A76MW My Debug log is 200mb for some reason so I can't upload that
  2. Okay sorry. https://paste.ee/p/7P7Y6 https://paste.ee/p/dKmiF
  3. But I already have occlusion generated. That's the problem.
  4. The sea of ghosts area is filled with stuff like this around Dawnstar and Winterhold, I'm not sure which settings am I supposed to use in Dyndolod.
  5. Hello, I'm having an issue with the grass on the latest dyndolod release, the grass lod does not match the grass plugin I have. I'm using Folkvangr mod. I created a texgen, chcked grass, created the grass cache then finally used dyndolod. https://ibb.co/8m6DGjR Here's a demonstration of the issue. Also, I'm using jedi trees but the lods don't look good imo. Is there something I can tweak to improve how it looks? thanks.
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