
Omniguous
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hi! good news this time! i had been messing around with the lodgen.. trying all sorts of combinations. i was recommended to lower fblocklevel0 lod distance to below 50,000 units. suddenly: everything worked. even with the tree plugin. just happily reporting ^^ - omniguous
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hi again.. just wanted to tie loose ends. i ran the lodgen "as normal" except i didnt use the 'high trees' plugin at all (removed from load order). it had ~9,000 files. so, i checked the log. did a search for ERROR. found 1 result. it had to do with "optimize unseen on LOD32" it recommended running with that OFF or on x64 binary. i tried the x64 binary. no ERROR in log AND it had ~12,000 files. going to presume that that error caused the aforementioned 3,000-file discrepancy that i erroneously attributed to the ITM. thank you for your patience. PS: i just launched with this fresh LOD and the graphical glitch with the trees isnt happening anymore. dang intermittent glitches.
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i thank you for your responses. i will apply recommended actions before reporting anything else.
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sorry for yet another post... though this one might have some potential.. ive been noticing a LOT of tree LOD issues. the LOD doesnt seem to be unloading. 3 images are attached. lod-1.jpg was when i first saw the issue today and was showing others since i thought it was odd. then i re-installed the resources but did NOT run QAC on them. i was running around randomly and it seemed fine. but then i fast travelled to sunshine trading co-op and saw lod-2.jpg. this made me quite curious. so then i made a second copy of the resources (in a separate MO2 mod folder on the left pane) an re-ran lodgen but cleaned the hightrees plugin. it came up with the same result. note: im exiting the game using qqq so it doesnt make an exit save. when i load, im where i was before i fast travelled. i then immediately fast travel to sunshine trading co-op and look to these trees. i then disabled the generated LOD files and the resource files. that resulted in lod-3.jpg. one other thing: the 'dirty' version of high trees (with the ITM) produces ~3,000 more files (total) than without the ITM. i (personally, in my inexperience) find that odd considering it is an ITM, but for all i know, it's done a different way than id expect. additional info: i have another mod : `LOD Textures for FO4LODGen'. i have this enabled ONLY when generating and disable before playing. it is from Fallout 4 HD Overhaul at Fallout 4 Nexus - Mods and community (nexusmods.com) . it's one of the optional files. if anything else may be required or helpful, then i'll try my best to provide it. again: im sorry if im being a pest. and i really appreciate any assistance and your patience.
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didnt realise i wouldnt be able to re-edit it later... but it didnt change the results, much. [07:20] g:\fo4lodgen-output\textures\terrain\commonwealth\commonwealth.4.84.84_msn.dds [07:20] g:\fo4lodgen-output\textures\terrain\commonwealth\commonwealth.16.80.80_msn.dds [07:20] g:\fo4lodgen-output\textures\terrain\commonwealth\commonwealth.32.64.64_msn.dds [10:03] Building terrain LOD textures elapsed time: 09:19 [10:06] [Commonwealth] Generating Object LOD [12:57] [Commonwealth] No options file found: G:\TOOLS_\xLODGen\Edit Scripts\FO4LODGen_Fallout4_Commonwealth_Options.txt [12:57] [Commonwealth] Saving LODGen data: G:\TOOLS_\xLODGen\Edit Scripts\LODGen.txt [13:16] [Commonwealth] Building LOD textures atlas: G:\FO4LODGen-Output\textures\terrain\Commonwealth\Objects\Commonwealth.Objects.dds [14:38] ============================================================ [14:38] Skyrim Object LOD Generator 3.0.0.0
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EDIT1: pause!! i forgot a folder with a bunch of lod-related files. re-running and will update as needed. sorry. hello, again. im hoping this is a really simple answer to a stupid novice-tier question: [07:11] g:\fo4lodgen-output\textures\terrain\commonwealth\commonwealth.16.80.64.dds [07:11] g:\fo4lodgen-output\textures\terrain\commonwealth\commonwealth.32.64.64.dds [07:11] g:\fo4lodgen-output\textures\terrain\commonwealth\commonwealth.4.92.76_msn.dds [07:11] g:\fo4lodgen-output\textures\terrain\commonwealth\commonwealth.4.92.72_msn.dds [07:11] g:\fo4lodgen-output\textures\terrain\commonwealth\commonwealth.4.88.76_msn.dds [07:11] g:\fo4lodgen-output\textures\terrain\commonwealth\commonwealth.4.88.72_msn.dds [07:11] g:\fo4lodgen-output\textures\terrain\commonwealth\commonwealth.8.88.72_msn.dds [07:11] g:\fo4lodgen-output\textures\terrain\commonwealth\commonwealth.32.64.64_msn.dds [07:11] g:\fo4lodgen-output\textures\terrain\commonwealth\commonwealth.16.80.64_msn.dds [09:49] Building terrain LOD textures elapsed time: 09:06 [09:52] [Commonwealth] Generating Object LOD [12:42] [Commonwealth] No options file found: G:\TOOLS_\xLODGen\Edit Scripts\FO4LODGen_Fallout4_Commonwealth_Options.txt [12:42] [Commonwealth] Saving LODGen data: G:\TOOLS_\xLODGen\Edit Scripts\LODGen.txt [13:00] [Commonwealth] Building LOD textures atlas: G:\FO4LODGen-Output\textures\terrain\Commonwealth\Objects\Commonwealth.Objects.dds are the large gaps (timestamp-wise) expected behaviour? thanks again, and i appreciate your patience.
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hello. i hope this is the correct place to put this and i searched the other comments for the term `itm` and it came up with no results: i ran FO4EditQAC on `FO4LODGen-HighTrees.esp` and it resulted in one (1) ITM. `Removing: TreeMapleForest1 "Maple Tree" [STAT:0004A073]` was the log entry for that ITM. "dirty" CRC: 0xDC282BF2 "clean" CRC: 0x7203CE8C FO4Edit version: FO4Edit v4.0.4b i am wondering if this was intentional, an oversight, etc. (bringing it to your attention, in other words). thank you. -omni.
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well, this was posted as 'feedback' so really its just that.
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straight from the xEdit discord. and again: the allowmastersedit has absolutely no reason. if you want to skip the 4second wait, cool beans. but nothing in the entire STEP guide, either LE or SSE even REQUIRES that argument to be enabled. that argument doesnt prevent/allow 'Quick Auto Clean' from cleaning masters. it is for much more in-depth edits.
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the arguments '-iknowwhatimdoing' and '-allowmasterfilesedit' should NOT be entrenched into the STEP guide. for starters: nothing you do with xEdit actually requires the latter one. and the first is NOT meant 'simply for disabling a single pop-up': it does much more and the user is /meant/ to -ahem- KNOW WHAT IT IS and WHAT THEY DO. hence, the name. This applies to SSE, as well. thanks.