Marina
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I got it working, and I even had beautiful EVT 3d trees. So, yes, I know how to generate 3d trees with DynDOLOD 3. However, I wanted to test Nature of the Wilds instead, which has an option for 3d trees in the FOMOD. Obviously, I checked that option, but I'm still getting 2d trees only. The author says it should work, so I'm not sure what I'm doing wrong. logs
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Access violation at address ... in module DynDOLOD.exe
Marina replied to moose's question in DynDOLOD & xLODGen Support
As I said, I'm already using the x64 versions of the tools. I closed all unnecessary programs (my internal memory runs with 30 % - less is not possible) and got a new bugreport. Logs 2 -
Access violation at address ... in module DynDOLOD.exe
Marina replied to moose's question in DynDOLOD & xLODGen Support
I'm sorry, looks like I was the one overlooking something (though I didn't have the exact same error). Thank you for your patience! Well, I uninstalled the 86x versions, as you suggested, which might have helped?! Now I'm getting a new error message to which I couldn't find a thread: "OpenGL: 674C7174 framebuffer incomplete attachment". Edit: Oh, sorry - the bugreport is the wrong one. I'll try to make a new one. Edit 2: Geez, I'm so stupid! I need to install the newest grahics drivers... I'll give it a shot and come back later. *sighs* Edit 3: I'm getting the feeling I will never be able to generate the new LODs. Now it's "access violation at address 0040A9B4 (...)". I've added the new text documents just in case you can help me one more time. I can (almost) rule out the points mentioned under the error, the only thing I don't know is if my CPU is unstable, but I doubt it. The bugreport said I was running out of memory. I just googled thrat phrase and I'm a little bit confused. Does it mean the hard disc containing my OS has too less capacity? Sorry, as you probably noticed, English is not my native language. Logs.rar -
Access violation at address ... in module DynDOLOD.exe
Marina replied to moose's question in DynDOLOD & xLODGen Support
Sheson, I think you overlooked my comment. -
Access violation at address ... in module DynDOLOD.exe
Marina replied to moose's question in DynDOLOD & xLODGen Support
I'm getting a similar error message, unfortunately. Hopefully this is the right bugreport. -
That's what the error message says, but no, there is no such file existing in the game folder. Or it's so extremely well hidden that I just can't find it.
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May I humbly suggest following the exact recommendation and see what happens? Edit: Or was that related to the spoiler tab? In that case it‘s my mistake. Please believe me, there are no other TexGen outputs but restored outputs on my desktop. I don’t think those count. I thought you might know a hidden folder or something like that, which may interfere...
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No, I was trying to generate LOD for SSE. Ignoring the error message didn’t seem to harm, though. Ah, sorry - same issue as this user: I know. Ok, got it! Thank you kindly for your quick help and reply!
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I was having the same issue (when ignoring the issue about). (Thank to your link I now know it's a Windows Security issue.) Could you perhaps link to an explanation on how to upload the entire log to a file? Sorry, but I've never done that before.
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Hi Sheson, I'm sorry for bothering you, and I know it's annoying to answer the same questions again and again, but I've searched the forum and still couldn't find the answer. I recently uninstalled previous versions from DynDOLOD before installing version 2.88 (core files)/298. When trying to run the TexGen64.exe I get the following error: "Found textures from earlier TexGen generation in game folder. It is recommended to uninstall all textures generated earlier before generating new textures". So I obviously missed something despite my attempt to follow your uninstall instructions. Unfortunately, I have no idea what I've missed. There are no DynDOLOD textures in my MO2 or in the installation nor the game folder.
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I got it to work at last. I made sure to load EVT v. 1.9.0 at last and to disable FNIS, these are the only two differences.
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Alas, I can't find any other log than the one I've linked you. By the way, the billboards are included in the mods I'm using. On running DynDOLOD, the generate tree LOD option is disabled, which indicates that the trees will be treated as static objects instead, and will use 3D billboards. At least that's how I understood it.
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Okay, I‘ll search for the tree report. But please understand that I haven’t changed my tree mods since the last time I ran DynDOLOD. Obviously, they do have 3D models. 🙂 I‘m pretty sure there‘s one tiny little step I forgot about...
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I‘m sorry, I don‘t quite understand. What am I supposed to do now?
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Now I don't have 3D trees anymore. 😞 Here is my DynDOLOD log: https://mega.nz/file/NE1QiTQb#9iWMWwck3c94nhcr9YXd4PBSZiQs3R9P-7SwYdSySH0 Thank you very much for your kind help again! Look, everything seems fine:
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