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Roastlawyer

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Everything posted by Roastlawyer

  1. Yes, that is what I mean. Along with the click here for more info button in dyndolod when it brings up message windows. Clicking the help button does nothing for me anymore for some reason. I get the blue loading symbol on my mouse cursor but the browser doesn't open. If the browser (edge) was already open I get no new tab. It is very strange because it worked a few days ago.
  2. When Texgen threw that error message window, none of the links worked. For my Dyndolod error: now that texgen worked I can see that this specific minimal modlist works. Whenever I re add "nature of the wild lands - Pine and Aspens Replacer" dyndolod gives that item not found error. I reran texgen yet again (with nature of the Wild lands - Pine and aspens replacer and this time with HD Tree selected as I have Ultra trees set in DynDolod). After that completed I ran dydndolod and it gave "Error: Item not Found" I'm uploading the Dyndolod Debug Log to google drive but my upload speed is horrible so it will take a few minutes (233mb) DynDOLOD_SSE_log.txt
  3. Just reran Texgen, I only have a 2gb Video card (gtx 960 2gb). Dedicated VRAM usage hit 2gb then texgen gave the out of memory error, but total GPU memory (including shared normal ram) only hit 2.1gb. Reran it a second time having added TextureCache=10 to the TexGen_SSE.ini right at the top under [TexGen]. That worked without an error. Vram usage did hit 1.8gb, but Dedicated vram usage seemed to reset every so often to below 1gb this time before climbing back up. So that was successful.
  4. I'm getting an "open GL: out of memory" error when running TexGen x64 3.00 Alpha 78. I'm using DynDOLOD Resources SE v3 Alpha 22. I was troubleshooting a separate DYNDOLOD Error (item not found) that's only occurring with a specific combination of mods. During this process I've reran texgen multiple time just fine for an ever dwindling load order. Now it's suddenly giving this OpenGL: out of memory error. It's continued happening after a pc restart and with minimal background programs. This did not happen using resources 3.0 alpha v21 with texgen 3.0 alpha v74. This also only started with this specific minimal modlist, and texgen worked properly on a far larger version of it. (Currently a very minimal troubleshooting list of engine fixes, USSEP, PapyrusUtils, SkyUI, Seasons of Skyrim, Seasonal Aspen Trees, and JK's Skyrim. No active retexture mods). I'm confused because this worked before when far more mods where enabled, including everything that is enabled now with it not working. I'm running Windows 10 x64 21H2 (build 19044.1586) with a ryzen 5 5600g and I've got 32GB of ram. Total system ram usage stayed at around 6.3-6.7GB used out of 32gb during this process. There was a very short spike up to 8gb when first opening the program, but only when it first opened. Looking at the **DYNDOLOD manual I've not found anything, and I'm already using the x64 version of Texgen. **Clicking the link in the error box in either dydndolod or texgen did nothing throughout my troubleshooting. No browser window ever opened. It was weird because that used to work. Texgen Error Copied to clipboard: TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt
  5. I am not using any tree mods other then the couple updated trees in SMIM. I disabled all of the generated dyndolod stuff and looked in the meshes-> Terrain -> Tamriel (the only sub-folder) and there wasn't even a trees folder inside. I looked through every BSA and the only ones thad had any BTT files where by Arthmoor I am still getting the error This is my modlist -> https://pastebin.com/2mnELfxq This is the Log -> https://pastebin.com/TcERD2bS edit: I extracted and repacked the BSA's of Arthmoor's Darkwater crosing Dawnstar Dragon Bridge Falkreath Ivarstead Karthwasten Kynesgrove Oakwood Shor's Stone and whistling mine. I removed the trees subfolder from terrain -> Tamriel from those mods and repacked the bsa's. I am no longer getting the error.
  6. Does that include those files in BSA's such as the cutting room floor's?
  7. Hello, I'm getting an error when generating dyndolod for the second time while using open cities while dyndolod is configured for 3d tree lods. I am using mod organizer 2 I have papyrus utils installed I am using Dyndolod resources 2.81 and dyndold 2.81 This was the error I got: "Scanning Tamriel *.BTT files in meshes\terrain\Tamriel\trees\ to build a list of trees with LOD [00:00:27.158] Scanning Tamriel *.BTT files in meshes\terrain\Tamriel\trees\ to build a list of trees with LOD [00:00:27.158] 0000AA1D found, but not a TREE. FormID in file was 0200AA1D. Generate tree LOD for this load order." This was my process: Run xLodgen64 for terrain only with an output folder set run texgen - move and enable the output in MO Disable Open Cities run dyndolod configured for 3d tree lod with only generate static lod and create texture atlas selected. I cannot select generate tree lod because I have 3d lods set up. Move and enable this in MO - Hide the esp and esm Enable Open Cities run dyndolod again but only with generate DYNDOLOD and windows selected - it starts and then I get this error "Scanning Tamriel *.BTT files in meshes\terrain\Tamriel\trees\ to build a list of trees with LOD [00:00:27.158] Scanning Tamriel *.BTT files in meshes\terrain\Tamriel\trees\ to build a list of trees with LOD [00:00:27.158] 0000AA1D found, but not a TREE. FormID in file was 0200AA1D. Generate tree LOD for this load order." From what I understand the problem is that because I have dyndolod setup for ultra trees the normal tree lodgen is disabled so dyndolod never makes any .btt files After this failed I disabled ultra trees and ran dyndolod making an output that had only the tree lod with the dyndolod and static lods unchecked. I put this above the ultra trees static lod for open cities run - so that the blank .lst file overwrote the 2d tree lod one and ran dyndolod again for open cities (only dynamic lod) and dyndolod worked without error. However the game crashed upon coc'ing riverwood repeatedly until I disabled the dynamic portion of dyndolod in MO. If my description of that last thing I tried was confusing this was the order: MO mod Order Xlodgen output Flat noise texture Texgen output Dyndolod tree lod only generation [hid esp] - disabled during static lod generation for ultra trees - open cities disabled Dyndolod static lod for Open Cities [Hid esp] - Ultra trees setup - blank .lst overwrites the tree lod run - open cities disabled Dyndolod dynamic lod for Open Cities - Ultra trees setup - open cities enabled It all generated fine this way but as I said it crashed in game. I redid the dyndolod components with open cities and without 3d lods set up and it worked. Ultra trees with dynamic lod works fine without open cities. I can post my full mod list and load order if its helpful, I can also upload the log file and or dyndolod sse ini if it helps. Any suggestions?
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