maramsp
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Can i just replace the dyndolod dll with the new one? Or should i make a safe save?
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Hey there. Once in a while, mostly once in a couple of irl days, the game crashes when just walking around in the open. It always gives me the same crash log, but a simple relaunch of the game afterwards and exactly in the same spot, no crashes occur. But like ive said, it does come back once in a couple of irl days. The crash log, only lists dyndolod.esm as a culprit whenever this happens, and this kind of crash, like ive said, gives me always the same crashlog report. To my own knowledge it cant be dyndolod itself, cause otherwise i must have another crash at the exact same spot, not? But just to be curious if someone maybe can take a look upon it, to (maybe) solve this mystery? That would be awesome. Here is said crash report: https://pastebin.com/agsCfsZ3 Again, its a mystery to me what cause this crash, and why it is only once in a couple of real life days. But nevertheless thanks for anyone who want to take a look at it. Cheers, Mara
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Same goes for me unfortunally without the unofficial update. But what you can do, is just use the following console command when it happens: fw 0010a232 This will instantly change the weather to a foggy one that doesnt have the black sky bug. In any case, even without the step patch weather and lightning and withouth the step patch post processing, without cathedral weathers, but with the azurite weathers, still the black sky bug is there, most specifically with these specific weathers: 00105f40 – SkyrimDA02Weather - Cloudy sky with fog. 00105945 – SolitudeBluePalaceFog - Cloudy sky with fog. 00105944 – SolitudeBluePalaceFogNMARE = Cloudy sky with fog, reddish hue 00105943 – SolitudeBluePalaceFogFEAR - Cloudy sky with fog, green hue 00105942 – SolitudeBluePalaceFogARENA - Cloudy sky with fog. grey hue 000923fd – SovngardeFog (this one feature a tiny bit of details in the sky though such as a few stars) As you can see these are only foggy weathers, but the fw 0010a232 command gives a foggy weather too without the bug. So, just stick with that i suppose. Its quite easy to do, and does work for me every single time.
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Ye most likely, but i still dont have any clue which it will be. And especially since its only some weathers that have fog. Only the weathers that have fog are affected, and also not every weather that have fog is affected too, so its very specific, And since ive added a lot of mods after the initial step guide, and my game is very stable at the moment, ive decided to just change the weather myself. Most easy solution i think, cause its a matter of copy paste, since i have the code for the weather im gonna replace it with in a notepad. But still though, maybe someone could have a look at my load order, although it's quite large. But maybe then someone can find the culprit? https://pastebin.com/GwFKJjHX Have to say though that in this load order azurite weathers III is active. But I switch between Azurite weathers and cathedral weathers before every game section. Still cannot decide which one i want, but obviously with azurite weathers i know the 2 step patches (lightning and weather and post processing) will not work. Nevertheless though, besides the 2 step patches and azurite weathers/cathedral weathers my load order remains the same every session. Thanks in advance if someone wants to look it up for me, as i cannot find the culprit myself. Cheers, Mara
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Another update. Unfortunally the black sky bug is related to some weathers in the list mentioned above. For exemple the 00105f40 – SkyrimDA02Weather is one that triggers the black sky. And it doesnt trigger the black sky if i have the cathedral weathers disabled, but... I stick with having cathedral weathers installed, so i just change the weather to another foggy weather that doesnt have the black sky whenever the black sky occurs. Its a little thing to do, and i only might have to remember the code for more easier use. In any case, if anyone still has a solution, then i would be very grateful if that solution is shared. Cheers, Mara
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quick little update! I changed the weathers by following these weather codes: https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/Weather#:~:text=Skyrim uses two console commands,%2C alternatively%3A sw and fw .&text=Artificially indefinite atmospheres can be,on any other weather type. It seems that when i move to the ones that have fog included i get the black sky bug. So it seems not snow related, but fog instead.
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Hey all. I did follow the full guide for skyrim, and it works great. But I do have a slight problem. Sometimes my sky, even during the day, turns completely black. Sometimes the sun is still visible, sometimes not. This problem happens most often when its snowing in skyrim. But when i force change the weather to some snow when the sky was just clear, then the sky dont turn black. Skipping a few hours ingame solves the problem, and as well force changing the weather to blue sky fixes it too, but its still quite annoying to do every time, especially now that im in the winter season with seasons of skyrim installed too. Have to admit that after the step guide i installed a lot of other mods, but i only installed the cathedral weathers and seasons for weather mods. I dont have any other mod installed that affects the weather. So, what could be the problem here? Thanks in advance! Cheers Mara
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Now that youre here @sheson With dyndolod outside of whiterun my fps is varying a lot. I have decided not to use precached grass, cause of i have to do it 5 times cause i use seasons. I did had a lot of fps to spare, so i decided not to use it, and still am glad that i didnt used it at all, however.. Like i said, my fps outside of whiterun is varying a lot, from the mid 50's all the way up to the high 90's. So, is there a tiny little setting in bethini that i can alter to get the low fps margin to be in the low 60s? Ive already raised the grass density from 40 to 50. But havent tested it yet. But should that do the trick, or should i alter some other things there as well. Btw, keep in mind that my pc is quite a beast (ryzen 5800x3d, rtx 4070 ti super, 32gb ram, game installed on a fast samsung ssd) But hey, nevertheless still thanks for your support. I remember you gave me some support back in the days as well with my old system. Glad to see that you still do Cheers, Mara
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Before I'm gonna upload my papyrus logs... I saw that in mo2, dyndolod.esm was not underneath the last esm. So i moved it up manually. Loot afterwards made no changes, so i assume it's safe to manually dragging the dyndolod.esm to be underneath the last esm directly? little edit: ofc i dont have BEES installed and obviously i have the latest version of sse engine fixes Another edit: After have placing dyndolod.esm at the correct spot, the error no longer appears in my game for some reason. Didnt expected it, but it works now, at least with my test character
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Heya. I have the feeling, dyndolod just works as it should, but when following the step guide, at the end, to test for a new character, i get the message ingame as following: As you can see in the distance, i do have the feeling dyndolod still is working, at least to some degree, but im not sure. I do have some log files as well, but there are some caveats to it. First of all, no log files are created in the normal dyndolod folder after exiting the game. No big deal here, as there were logs created when i ran dyndolod couple of days ago. Secondly, my dyndolod debug log is around 300mb, but that one was created when genereted dyndolod itself. But here is my entire log file as a rar file: https://www.mediafire.com/file/jhfplach89lcuxc/Logs.rar/file Thirdly, i do have a log file in my documents\my games, called dyndolod, so i will post that here: DynDOLOD NG plugin version: 3.0.34.0 | SKSE version: 2.2.6.0 | Game version: 1-6-1170-0 Trampoline initialized. DynDOLOD Patch installed. DynDOLOD save/load handler installed. DynDOLOD Papyrus functions installed. Reading file Data/SKSE/Plugins/DynDOLOD_Data/DynDOLOD_NG_Worlds.txt can not find dyndolod.esm The thing is, dyndolod.esm is checked in my load order, but when sorted with LOOT, it sits at position 224. Dyndolod.esp and occlusion.esp i have moved towards the bottom of my load order, but dyndolod.esm isnt moved. So especially @sheson, any idea what is wrong here? Thanks in advance for helping me out. Cheers, Mara quick little edit: Ofcourse both my dyndolod esm, esp and occlusion esp are in the step skyrim - dyndolod output mod. So there i didnt made a mistake as well.
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Thank you sheson! But i find it quite strange that for running xlodgen, texgen and dyndolod now with seasons, that xlodgen by far takes the longest to run. Xlodgen ran for 3 hours before completing, and while selecting only spr, aut, sum and wtr in dyndolod, even with occlusion enabled, just only took 54 minutes. So, can you verify that this is normal, cause normally it was dyndolod which takes the longest. Thanks in advance again!
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For this, there is the perferct paint program called paint.net You can get it at getpaint dot net. It automatically can open all sorts of dds, bc7, bc5, etc, etc. This is for me the program to go, as i find it much more easier and lightweight compared to gimp
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I'm installing seasons of skyrim togewther with turn of the seasons now. As we speak im running xlodgen. But next up is dyndolod. Should i regenerate the occlusion as well here? I havent added any mods other then the seasons of skyrim and turn of the seasons. So, i think i dont have to regenerate occlusion, but better to be safe then sorry to ask here, to know it for certain. Thanks in advance!

