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Legowaffles

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  1. Alright, thank you.
  2. I am referring to the SE guide.
  3. Coming back to Skyrim after ages away, and am working on downloading the mods. A few notes (apologies if this is the wrong place for any/all of this): In STEP 2, Tool Setup, the instructions make reference to both TES5Edit and xEdit. This confuses idiots like myself. Might I suggest changing it to SSEEdit as this is for Skyrim SE? STEP 4, Mod List 06-Models & Textures; Realistic Water Two possesses a blue bar on the left in addition to the red and yellow bar. There is absolutely no mention of this in STEP 3 Understanding the Step Patches, nor is there mention in the Mod Table Reference of STEP 4. What do I do for this? Do I need anything other than the CR and L&W Patches for it? I just noticed, but in STEP 3 Understanding the Step Patches it is mentioned that mods the patches require will be tagged with a green bar on the left side. This green bar does not appear to exist.
  4. You were correct, SkyforgeSteelDagger was the only record I saw. Note, it might be because I used Copy as Override into. . . But the damage value was set to 0. contentAddon.esp also has a lower Value than in Weapon & Armor Fixes Remade. I've gone ahead and used the 110 in contentAddon. It appears to have worked. I would like to verify a few more things if you don't mind: Whenever I change the load order at all I need to: Rebuild the Bashed Patch Make a new Dual Sheath Redux Patch Rerun FNIS.I'm not sure if I actually need to do all three everytime I add or remove a mod. Furthermore, when do I actually need to rerun DynDOLOD? Is it generally fine to leave it if something such as a building outside isn't being added/removed?
  5. I would like to install The Book of UUNP, however it specifically points out contentAddon.esp from aMidianBorn's Book of Silence as an issue. With no patch available, I am left with the solutions mentioned here. My situation is quite similar to that poster. The entirety of STEP: Extended is installed, and I would like to disable that one esp in order to remove the conflict. Whilst I could use the Combined Plugin and getting missed patches and attempting to fix conflicts in a manner similar to someone "fixing" a buggy program by slamming the computer tower with a sledgehammer repeatedly, it would be much more ideal if I could simply remove the master safely using the method outlined in that post: Load the STEP Extended Patch into xEdit Right click the STEP Patch and run script called "List records referencing specific plugin" (specifying the plugin I wish to remove as a master) Go through the list which is generated and delete all of those records from the STEP Patch Right click the STEP Patch and select "Clean Masters" Save and quitWill that work safely in the case of contentAddon.esp? Or is there perhaps a better way? Or am I stuck with the combined plugin route? Ah, I don't know if it's at all unclear, but I AM using Skyrim LE and not SE. Thank you for the assistance.
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