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shodan

Citizen
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Everything posted by shodan

  1. I'm using ENB, not re-shade. I found Semirealis to be too dark and contrasty. Using Silent Horizons at the moment and I prefer it personally, it looked great out of the box with minimal tweaking.
  2. Turns out it was the binaries of the ENB, the latest ones caused an issue but reverting to older version fixes it.
  3. I've just realised it's ENB related. Turning off ENB fixes the eye issue...just trying to find what setting is causing it in the ENB... :/
  4. Any idea what might be causing this weird eye bug? Only happens on some NPCs? https://imgur.com/a/TKBm2t6
  5. Hi guys. I have a green mesh reflection at the bottom of waterfalls (spotted one outside of Whiterun so far). I've had this issue before a while back, before LOTD, and it was fixed in an update for RWT. However it could reoccur if the load order was wrong and something was overwriting RWT. I've completed the LOTD guide and RWT and its merged patch are relatively near the bottom of the load order. Should these be placed as far to the bottom of the list as possible, or should they always sit above the other merged patches? I'm struggling to see what could be affecting/overwriting the particular mesh for water, unless there's something in the other merged patches...
  6. So moving the installation and output into the root worked a charm! Feeling slightly foolish to not have read those steps properly in the first place. Thanks for your help and your hardwork, Sheson !
  7. Thanks for the quick reply Sheson, will give that a try. It's strange as Lexys guide I'm following suggested putting the output path as the MO mod folder. Sounds like I'm best off having Dyndolod in the root of a drive along with the output folder and then manually adding it to the MO mods folder when completed?
  8. Hey guys, I seem to be having an issue with Dyndolod finishing. I've followed Lexy's LOTD guide and at the last step of generating the LODs. I keep getting to a point where i get this error (full paste bin below): [00:18:29.631] Creating atlas textures F:\Games\steamapps\common\Skyrim Special Edition\SkyrimSEModding\ModOrganizer2\mods\DynDOLOD Output\Textures\DynDOLOD\LOD\DynDOLOD_DLC01FalmerValley.dds from 45 textures[00:18:50.414] <Error creating textures for atlas: Access violation at address 000000000041F9EC in module 'DynDOLODx64.exe'. Read of address 0000000000000090>[00:18:56.252] [00:18:56.252] Exception in unit userscript line 344: Access violation at address 0000000000421385 in module 'DynDOLODx64.exe'. Read of address 0000000000000000 https://pastebin.com/CGaGZuJh I've made sure, I think, that all the relevant folders have full access permissions but I'm at loss on what else to do... Any help would be much appreciated.
  9. Thanks, I'll double check when i get home. I'm assuming if i reinstall omega it would be ok, and not mess anything up in the install order? Alternatively could i just extract the patch esp from OMEGA AIO archive and put it in the mod folder?
  10. Hey guys, I'm getting a missing masters error in MO2 for 'MLU Consistency Patch.esp'. It's saying the missing master is 'OMEGA Summermyst SRCEO Patch.esp', but looking through the guide I'm not sure where or if that gets installed? Any help would be appreciated! I just hit the zMerge point in the guide and doing a quick check beforehand. Amazing guide btw!
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