These kinds of crashes, where it is crashing in tbbmalloc malloc/free calls, generally indicate that the game has written to memory it shouldn't have and corrupted the allocator's bookkeeping data. If the crash was caused by a setting in SkyPatcher its possible it was generating a malformed plugin. Unfortunately, due to the nature of the issue, the actual crash is going to occur at a different time then the write error.
If you're willing to check, re-enabling the broken patch and using 7.x EngineFixes with the bDisableTBB setting set to true should make the game crash in the "correct" spot, and would provide a better crashlog. Note that if you use Community Shaders you'll need to disable it temporarily or the game will crash before main menu due to a bug in CS when TBB is disabled.