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Memoso

Citizen
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Everything posted by Memoso

  1. how to handle... only install ?? or redo ware smash zedit and so on?
  2. okay. but i dont understand. Because in the ELE merge i place no grassincaves.esp manually by hand on the third place from above. So why is this rules needed? ( i just want to know) because "npcretexture merge.esp" has nothing to to with the ele merged its unavailable in the merge itself as a master for example
  3. Hi Lexy, Loot Metadata Update Required:NoGrassINCaves.esp - Add to NPC Retextures GroupNoGrassINCaves.esp - Load After NPC Retexture Merge SSE.espis mentioned in the main guide but not mentioned on the changelog and on the finishing line. Think you forgot it :)
  4. I googled a little Bit.. you seem to have an corrupted mod. Could be everything.. Check the last changelog as you didnt had this error before it.. Maybe you didnt install the replacer mod or you didnt run the skyrim coin replacer through Cathedral optimizer?? I dont know what youve done
  5. now what shall i do ? delete fGrassMaxStartFadeDistance=18000.0000 in mo2 skyrimprefs.ini grass section? :) or what? nevertheless the game runs perfectly. i have 60 fps in 4k. i dont know if it makes any difference removing this grass redundant but as always i want a clean and perfectly updated game experience with no issues! ;)
  6. Hi, can someone please copy and paste the correct grass part of skyrimprefs.ini? cause i dont know what to remove as the latest changelog says
  7. This CTD also happened before you did the latest changelog?? If not you made a mistake with the new update.
  8. So i follow this guide since November and also updated the new changelog and have neighter issue with tress and Flora merge nor with CTDs.. i mean you should Check this huge guide a second Time and also be careful when updating mods you take the same Name of the updating mod.. if you have 2 mods from the same page you might overwrite the other mod so you delete it... you know i mean ?
  9. ok i hope we didnt have to redo the whole finishing line when re-merging with extracted BSA because of that small peanut? ive already finished all
  10. Ahh ok you mean the latest Version of wyre bash doesnt merge mods anymore from itself.... i thought you decided that.. And so you know why the latest wyre bash doesnt merge anymore?
  11. ?? In previous message you said we no longer Merge mods into bash patch.
  12. Can i ask why? I just want to know what issues suddenly happened
  13. try to delete loot_api.dll in Mopy folder maybe thats it ( in my case in past it was)
  14. Same here !! I wonder what that is and now as i saw your picture i See i have the same issue.. But im walking around near ivarstead
  15. I think this is normal that it says file Not found using flat replacement.. Or i didnt keep an eye of that:p
  16. ahh Lexy what i wanted to ask: is there a reason why you set the fps to 58 and not to 60 in nvidia profile inspector?
  17. how can we make a decision if we just know Interesing NPCs?
  18. Ok just one last question: Do i need to redo the whole finish line? Because you add the statement with interesting npc one day later in the changelog as i already finished all. Or can i just loot to place 3dnpc1 on the right place?
  19. if i do that it will creating 3dnpc.esp with texture and bsa and 3dnpc1.esp also with the same. is this right?
  20. We create the bsa before running cao optimizer or after ?
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