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Everything posted by Memoso
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okay. but i dont understand. Because in the ELE merge i place no grassincaves.esp manually by hand on the third place from above. So why is this rules needed? ( i just want to know) because "npcretexture merge.esp" has nothing to to with the ele merged its unavailable in the merge itself as a master for example
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now what shall i do ? delete fGrassMaxStartFadeDistance=18000.0000 in mo2 skyrimprefs.ini grass section? :) or what? nevertheless the game runs perfectly. i have 60 fps in 4k. i dont know if it makes any difference removing this grass redundant but as always i want a clean and perfectly updated game experience with no issues! ;)
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So i follow this guide since November and also updated the new changelog and have neighter issue with tress and Flora merge nor with CTDs.. i mean you should Check this huge guide a second Time and also be careful when updating mods you take the same Name of the updating mod.. if you have 2 mods from the same page you might overwrite the other mod so you delete it... you know i mean ?