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Everything posted by Memoso
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anyone else who get this error in merging LOTD Patches merged?? Exception loading Cutting Room Floor.esp: "Cutting Room Floor.esp" requires master "Unofficial Skyrim Special Edition Patch.esp" to be loaded before it USSEP is on priority place 5 and CRF on 27. I stay on this issue for hours. Zmerge is thinking CRF is loaded before.. why??????? all other merges are perfect since now. cant solve this because USSEP is definitely before CRF. my arms are bound in this case! lexy pls help. i setup anything like in your screenshot
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Hi Lexy finally i finished! No CTD since i fixed your CR patch also! The game works perfectly BUT.... :)) i have problems with trees in LOD.. I see much trees in distance and when i walk to the trees they are dissapearing but only the "red" trees. the green one are still there. I deactivated DyndoLOD but the issue is still there so dyndolod isnt the mistake i think. Do i have maybe wrong settings somewhere?? DO you have an idea?
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again thanks for your help.. im just before the finish line :P ZEdit is an awesome tool! its so uncomplicated! No I created the relink output and have the next problem: before i come to the xlodgen step i wanted to start the game for a test. But it doesnt load to the main menu, the right down circle circels and circels around :( When i deactivate "zedit output" and your "Lexys Smash Con." patch it goes to the main menu... the smash.esp works... but right after it , activating your "Lexy smash con." patch it already doesnt load to the main menu. no CTD but again the circle down right :( you have an idea?
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HI Lexy, zedit merge works perfectly. Im now at the Relinker step and have the next problem: I typed copied and pasted the paths of MO2 correctly and he says No merges found! could that be because i use zmerge and not merge plugions standalone? Because Relinker is just for Merge plugins standalone. Do i have to use Relinker now or not? Thank you
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Thank you for your always quick and helpful replies:) Alright difficulty is no Problem thats my 4th modding guide on skyrim/fallout. The question ist whether i should do the same merges with zmerge as shown in your guide as with merge plugins. Or do u have other merged.esp plans also with the new zmerge?
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Hi darklady, In my case thats Not right. When i merge plugins its always no files found Matching. Also theres the video turorial in YouTube of lexys guide. Now comes the point. When he is merging for example animalsmerge.esp ( i Activate exact the same esps in the exact right order on the right side including masterfiles. But inside merge plugins only the 11 of animals merge) the plugins says First adding masters--> AND renumbering form Ids(in my case Not and never) and at last the compiling prozess and deleting unneccessary masters(also in my case not). The merged pluging in my case is wrong built then. I think je doesent find the compiler??? But the paths are all correct in options and also the settings. Mo2 is portable also. Whats the matter?? Please help me. I did nothing Else then follow your Main guide on Christmas the hole days just i want to Play this. Its cant be true that i cant get this solved. I followed striked your guide.
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Having issues with Merge Plugins Standalone
Memoso replied to LoutishXY's question in Mator's Utilities Support (archived, read-only)
Hi Mator, First thank you for all your Support. I justed googled about my issue and find the above written exact same issue as i have. I follow lexys lotd guide and use mo2 portable and have the correct paths of compiler tes5flag etc.. It doesnt matter which plugins i merge i always have the above statements. But when i Activate the merged plugin and deactivate the plugins the merged.esp says missing masters. But these masters are included in the merged plugin. Theres also a Video Tutorial on youtube for lexys lotd. When he is merging the plugins the build merge box shows dir example renaming form ids ,decompiling scripts and delete unneccesary masters.. But in my case its always the above written Text and the merged plugin in my case is wrong. Please help i spend weeks and hours in this guide but i dont know why he doesnt merge like it should. Mo2 is portable. Thank you -
Thx for your quick reply. But this is no solution because when i Activate this merged file and deactivate the plugins the merged plugin says missing master file. It wants masters that are already included in this plugin. The second reason is in the video tutorial of merging plugins he doesnt have this errors because the plugin deactivates unneeded master files automaticely. Somethings wrong he doenst find the compiler files nur the paths are correct im options
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Hi all I hope im right here with my Problem and First thank you for this guide. I am at the First step of the merging guide. I hope i did exactly all as u said. While merging my mods for example animals merge. I have no error but the plugin says "no files found matching decompiling scripts"etc so my plugin was build but not working. The options of merge plugin are correct as shown up and the paths are correct. I spend now many many hours but i dont know how solve this. What can i do?? Pls help