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paul666root

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Everything posted by paul666root

  1. If you did your own merge then that is the problem i was talking about.
  2. could be that that respective texture was not optimized properly... maybe try to disable just that texture not all of them. I can't check ingame for now until next week.
  3. what did you do wrong ? maybe others can fix theirs too
  4. have you done what the other did on top comments
  5. i got no errors while merging them
  6. well it's not something i can fix or maybe i don't have enough knowledge about this to fix it. Anyway after you merge check the records (especially in the NPC section) that involve NPC retextures esp and see if you have anything odd, like errors or headparts to a NPC from another NPC... and just redo yourself those records as in the CR subguide.
  7. be aware that the merge could not work with the CR edits for the NPC retextures as Merge Plugins sometimes numbers differently the records in this merge. That's why we decided to host on darth's nexus the merge.
  8. https://www.nexusmods.com/skyrim/mods/54387/?
  9. neither did i but i'm using SKYRIM Enhanced -High polygons- and bodyslide support for vanilla armors. thanks for the info but it doesn't matter too much i'm up for the challenge. Level up more and use in the beginning followers... i'm using followers and still have plenty to do in fights i'm not only spectating. this wil be great for my mage.
  10. 1. you can add animations but just place them where the other animations are not last. 2. everytime you add animations you need to run FNIS or else the new animations wont work. 3. don't rename them since they work as they are
  11. there are some merges that are present in both SRLE and SRLE LOTD. When this happens there is a note in the LOTD guide where you have to disable the merge in SRLE base and make it as in the LOTD guide.
  12. ok thanks. Fixed now in the guide aswell
  13. fixed. thanks that's actualy from Neo's guide maybe suggest it to him too.
  14. can you PM me with the changes so i can update them in the subguide?
  15. i will correct this in the guide edit: fixed
  16. well DD and EMDR does the same thing. We could drop DD this time and go with EMDR only plus DCO. It all depends on how many types of dragons we want in the game.
  17. EMDR instead of Diverse Dragons i presume? i'm all for that but with a lower setting maybe than before. Also i think AAE makes dragons impossible to beat... edit: so basically DD, EMDR and Diverse Dragons all bring the same thing... more diversity to dragons and makes them tougher, while DCO improves their AI. so i don't think we can drop DCO but only choose from those 3
  18. can you tell me where exactly you found this ?
  19. the subguide is up to date to the latest CR. when the next CR update will come out i'll update to that aswell
  20. yes it's updated already in the guide thanks
  21. you will have to remove from the SRLE Conflict Resolution these two edits 0010FEEC dunSkuldafnDragonDraugrUnaggressiveFrost Conflict Resolution: Use record from DeadlyDragons.esp then move the "DragonActorScript" Script from Unofficial Skyrim Legendary Edition Patch.esp. Problem Resolved: Fixes from unofficial patches were not properly forwarded. 0010FEED dunSkuldafnDragonDraugrFrost Conflict Resolution: Use record from DeadlyDragons.esp then move the "DragonActorScript" Script from Unofficial Skyrim Legendary Edition Patch.esp. Problem Resolved: Fixes from unofficial patches were not properly forwarded. and then do a Clean Masters on it. also you will have to remove any patches for other mods that use Deadly Dragons as master.
  22. change in disparity the MCM settings that are in the guide and also you can try using the basic uncapper from ordinator
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