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AthlonAI

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Everything posted by AthlonAI

  1. Hi I update to Mod Organizer 2.14 but now I can't click on the priority order on the right pane to manually enter a new mod load order instead of moving the plugins.... I unblocked the zip and I replaced previous files... Anyone has an idea what it could be ? Thanks in advance! Sorry, Windows lunched the troubleshooter with new settings and now it works correctly !
  2. I would suggest a mod as a convenience mod... Yesterday i played like 30 minutes and I CDTed (I think the reason is because it's 30 Celsius here and it was too hot) but anyway I did not save as I do usually and I was upset... So my suggestion is to add the AutoSave Manager from Skyrim V LE... here: https://www.nexusmods.com/skyrim/mods/34842/?tab=description You can configure when you want your saves to happens and it works well for me until now... You have to convert it in Creation Kit (basically just save it as the mod don't have any master). I put at the end of the load order after everything is done as per the guide... and I think it would not interfere with anything... What you think about that ?
  3. Just finished installing everything again because I had still some issues with missing ground BUT NOW IT WORKS PERFECT!! Thank you so much for this guide (maybe I'll stop using SRLE Legendary!!) It's many times I installed the guide and I have some suggestions again : fdefaultfov=85.00 was missing (even after bethini) in : SkyrimPrefs.ini I suggest you add it to the prerequisite ini section, just to be sure everybody got it (I have installed from scratch Skyrim SE in Steam and all the way up many times and it was always missing... (in windows 10 and windows 7). So I'm sure it's not only me that might have this issue). When it's missing, texts in books and trade and other dialogues were missing in the game. I had to do a LOOT sorting just before doing the farmhouse MERGE. I don't know what is the reason but I mention it in case others had the same. The plugins were not in the right order to do this merge and I installed all mods one by one and activated them accordingly. I always move plugins to merge at the bottom of the list in the right order of the guide as mentioned in the guide, and that is very strange but I was not able to it before a loot sorting...Have a great weekend !
  4. It always give me at least 1 error... Sometimes only the first one...
  5. Hi Guys, I just finished put everything together with the Bashed Patch and I'm at the Smash Patch and I have the following error below... Can you tell me how to fixed that ? I'm in Win 10 64bits and I got complete Access Control to the files as a user, so I wonder what it could be... the first is a music file obviously... Exception smashing record: MUSCombatBoss03CG [MUST:00000F7E] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 Exception smashing record: [COBJ:6002393D] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 Exception smashing record: [COBJ:6002393E] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 Exception smashing record: [COBJ:6002393F] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 Thank you for your help :-)
  6. At least I learned better how the groups in LOOT works... I'm not sure tho that I like the GROUPS as it was way simpler when groups did not exist in the older loot versions as it is used in SRLE Legendary, which by the way I have into another partition with Win 7 64 with many other mods added and it works very well..
  7. Thanks for saying it should be done only once after the end... I'll try that now from scratch as I still have an issue not being able to trade... so something is wrong and I reinstall everything including skyrim se... :-)
  8. LOOT Redundancy cycle - GUIDE improvement suggestion (for first modders): I had all this redundancy cycle since implementation of groups in LOOT and was never able to fix that... I found what was missing by clearing all rules and then re enabling group rules by section on the FINISHING LINES and then sort after each group section... When you encounter a cycle redundancy its because there is a disable plugin that was in a merge in the right pane of MO2 that is conflicting. So you have to disable the source of the disabled MO2 right plugin in the LEFT PANE... That's very simple but not quite explained in the Guide. So my suggestion is to mention it in the FINISHING LINE - LOOT section...
  9. Anyone notice that modwatch page doesn't exist ?
  10. I'm experiencing the same thing... I started a new character and now I'm at level 3... I had to reload a few times in some places to get: 1. Missing text for TRADING in shops... (never work) 2. Some character don't interact so you can't open dialogue box to continue quest by selecting text options. Even tho the number 2 works when you reload at some points, Trading Option don't work at all... which means I'll be stuck. Anyone have an idea how to fix this ? (I have same load order as in the Modwatch). Thanks!
  11. I'm in the phase of troubleshooting last remaining annoying issues even tho I know that this is still in beta and more changes to come for the better, I'm sure. Following the Ground missing all around that i fixed with my cleaned ESM backup, I have since the beginning of building this guide missing text in books (Blank Books), which i don't have in SRLE Legendary. I just found from another user on the internet the solution and thought that it might be worth sharing... *** Actually for me this Syrim.ini setting was completely missing even tho I followed this entire guide*** --------------------- Find the line called " [Display] " (brackets included), under it you should find fdefaultfov=120.0000 That line represents the field of view while reading books(and viewing items in inventory) I think it is 120 at default, but each screen resolution/size could affect this so try out a few values and find the sweet spot (70 works good for 1920x1080)
  12. To give you an update of my missing ground all over, I just reinstall my "Cleaned ESM" that I had saved in a RAR archive after cleaning them, over mine, that i may have too much sorted the masters in TESSEdit. It seems it has done the trick. From the modwatch load order, it seems that the pre-smash patch are gone and that we'll used bashed patch now on ?
  13. Thank you so much ! That's awsome... As I still run into cycle redondancy errors in loot... Any idea how to fix those cycle redondancies ? I'm sure I have same groups and rules in loot...
  14. Well that's good enough because I know it's alot of work... Is click the "LEFT SORT BUTTON", the one on the same line as the backup load order on the RIGHT SIDE of MO2 is good then ? Because I always end-up with consistency if I used the RUN button with loot selected ?
  15. It would be very kind to update your MODWATCH load order every times you make changes to the guide to be consistent with the date of the changelog, so we can track changes in load order and know the actual load order you're using and working with, as I can't really rely on LOOT, as I previously said (that generate cycle redondancy)... This is a suggestion that will be very helpful to (at least) me! If there's no need to change the load order, it would then be helpful if mentioned in the last line of the CHANGELOG where you said what we have to regenerate like FNIS, etc..(and would be less work for you too!) I know it's a lot of work but it will be very appreciated and helpful!! Thank you so much for your hard work again because it's a great guide and that's why it matters to me!
  16. Hi ! I have the exact same load order and mods as shown in the main guide MODWATCH and I m having missing terrain all around whiterun, riverwood and falksreach... Are you sure the load order shown is the good one ? Thank you so much!
  17. Hi. Well I want to thank you first for all the hard work you've all done for this guide. However, I run into some issues and I want to share my experience with the Guide (which I've done now at least 3 times from scratch) to help maybe clarify some instructions. I see this as a constructive way not a critical one of the guide... I always ran into a cycle dependencies problem when I run Loot from within the Mod Organizer. It seems to run fine tho when I use the "Sort" button on the right pane and loot run in the background... But it's hard to tell everything is fine since I always end up with a different load order than the one you post on the top of the main guide... I Think the procedure should be clarify... Or maybe I've done something wrong ? The other issue is the Pre-Smash Patch instructions. I moved all the unchecked plugins (done by Wyre Bash) at the bottom after the Bashed Patch 0. Then I enable them and do the Pres-Smash Merge, then deactivate them... It's not quite clear in the instructions and it seems that it's not working at least for me. As I end up with some missing texts in game, character not talking, quest not showing or quest that just don't pop-up when I select an answer from a character... So I decided to skip the pre-Smash patch and do just the Smash Patch (in total I have 238 plugins as I added 3 or 4 birds plugins to make the scenery alive kind of). The result is that it seems to works very well that way!!! SO I'm just a little confused about the Pre-Smash...Thank you!
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