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AthlonAI

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Everything posted by AthlonAI

  1. Hi Lexy, I think there is an update for Legacy of the Dragonborn Patch - Immersive College of Winterhold. Since I don't know exactly what's your timezone, you might seen it or not... I' fine with amidian for the imperials. I thought it was an update from frankly and saw it was new so that's why I raise the question... BTW I have this little bug : Skyrim save overhaul is working because I can see the saving processing once in a while but I just don't get the MCM menu even by calling the reinitialization of the MCM menus ... Have a very good weekend !
  2. Frankly HD Imperial Armor and Weapons just pop-up when I opened nexus and I though we had it since we have many of Frankly's mod... but then I realized it was released yesterday... So just to let you know if you want to add it to the guide ... https://www.nexusmods.com/skyrimspecialedition/mods/20848?tab=description
  3. Thank you! I'll have a look into this. In the last update : Skyrim Reborn - Whiterun Hold - Consistency Patch-14614-1-0-1540456774 In the guide it say should be version 1.0.3.... Is the good and just a filename misspelling?
  4. Actually no ! loll but i have my birds merged with it : (because I like them and it's more immersive... It make skyrim alive to me - but I agree it's kinda strange to see birds in college of winterhold in the snow tho! And I like the swans because I have the chance to see real swans once in a while and they come to see us by the pier at work during lunch time. (might post a pic one on these day!) BirdsAndFlocks_SSE.esp BirdsOfSkyrim_SSE.esp Ducks and Swans.esp They are at the end after your consistency patch, should I try with your patch last to see ? I can give it a try tomorrow after work!
  5. Well it seems that I fixed it by forwarding from animal and predator... Now I get my menu :-) Will enjoy my weekend!
  6. Actually if load the mod in ssedit and check for errors this is what I get : [00:00] Checking for Errors in [FE 000] Lexy's LOTD SE OMEGA - SMASH Override.esp [00:00] DLC1EncSabreCatVale "Vale Sabre Cat" [NPC_:02003C67] [00:00] NPC_ \ Factions \ SNAM - Faction \ Faction -> [41005993] < Error: Could not be resolved > [00:00] NPC_ \ Packages \ PKID - Package -> [41005992] < Error: Could not be resolved > [00:00] DLC2EncWerebear "Werebear" [NPC_:040322B1] [00:00] NPC_ \ Packages \ PKID - Package -> [41005996] < Error: Could not be resolved > [00:00] All Done!
  7. Hi Lexys, I get this problem (tried two times from last backup to last skse update) Everything's good until the last smash overide mod after the smash patch. As soon as I put it I get an endless loop (no menu to continue, start new game, etc...) Any idea ?
  8. I think it went fast like that because I revisited places that were previously cleared or already discovered and it gives me credits for it because it's implemented midgame... Do you put BOTH "Experience" and "Level Rate Rebalance" (which one then)? The other thing is it would be nice to have perks 50% more ( 1 perk point by each 2 levels as in DathMathias SRLE)... The reason is that you are very limited in the beginning and have so many skills. If you want to progress your simithing, alchemy and enchantment and your combat skills + lockpicking... (but that's only my wish).
  9. Yes it goes fast ! I passed from level 23 to 30 (doing it in LE not SSE for now until SSE update will be finish) just by doing the College of Winterhold Staff of Magnus Quest from start to returning with the staff... not fnished yet! But I like to whole idea to get xp to complete things and it kinda rewarding see progression in XP it on the top left screen. Maybe it's a matter of choosing the right settings for the INI. If I understand it well, it's either Experience or Level Rate Rebalance right ?
  10. I Think Misc Quest is off by default in LE and SSE : iXPQuestMisc=0 I just put XP killing and multi of 2.0 as it was suggested by Shadriss if I remember...
  11. I know it should be for new game loll... I was just kind a surprised. So then that means I'll get XP bonuses for my past completed quests... I don't mind for now as we are still in beta for SSE... Thanks for that input!
  12. Concerning the Experience Mod... During the site down, I just updated my Darth Mathias SRLE (but did not updated the CACO which is sad because I did not wanted to mess everything..) But I put the Experience mod into it and play it a bit... I was Level 26 and from what I've seen, it seems the mod give you credit for past quests completed... As an example, when I went near The Lovers Overlook (that was cleared previously at the beginning of game) it give me experience points for it... I assume it would be the same for SSE, but did not test it because we were in a middle of an update... Anyone seen this when the mod is integrated into a gameplay?
  13. Glad to see the site is back! Lexys I think this replacer is missing in the guide: Complete Alchemy and Cooking Overhaul - Added Replacer esp
  14. Thanks shadriss for the info on experience mod. Even If you think I'm quite far, I have just done some of the mods quests (like bruma) and a few towns quests... I'm still at the very beginning of the main quest and it was to build-up my character. Knowing the guide was still in beta, I don't mind continuing using my current character and make modifications... I'll go for those setting until the official setting version of Experience comes in and the testers have figure out what are the best one...
  15. I've just done a test with the mklink command having the old (not really!) Skyrim Legendary Edition with the DarthMathias guide and the only thing not working is the FNIS (Fores New Idle)... That sad because I was kinda sure that it would work but apparently FNIS dont use the Universal Naming Convention (UNC - which is Drive letter than folder, etc.). So maybe you have to point the mod organizer settings location to be on the other drive not the same and don't use the mklink...
  16. I'm already level 38 and still want to finish as much possible with this character and start a new one when the guide got to final version 1.0. I would prefer to have a progression similar to the existing one if possible or even a little faster but I won't like to have it stellar !!! So if someone have test it enough to recommend some settings that would be appreciated... The other thing is how it will work with other mods like vigilant if it is design for Vanilla +DLC only ?
  17. Hi Guys! I'm still using my old savegame and I wonder if I can use the Experience Mod with the Immersive creature patch... (I try yesterday and saw that the one I downloaded was for the new skse for the 1.50.53 and it crash. So I removed it and downloaded the older one for the 1.5.50 with the patch for Immersive Creature until the next guide update. I'm planning to use it with my current save and as other have said with the Kill option + multiplier 2.0x... Just want to know if you think I'll encounter issues or not ? Will it change a lot the progression ? In brief, is it OK?
  18. Id you have another HD you can do a simlink to it and moved all your files to the other HD without problems. You mignt have a steam folder and a Mod Organizer folder (you can moved the biggest one only and keep your steam folder where it is as it's smaller. Here is the procedure : Move your complete folder "Mod Orgamizer" to drive "D:" or "whatever drive letter" Now, open a console command in administrator mod (Right click the shortcut "Command Prompt" in windows accessories on the windows menu and click "run as administratior" now make sure you are on the root of your C: drive ( or whatever other place your original folder was)... the command is "cd.." you might have to do it a few time to get to "C:\" Now you have to perform the command to create the link which is : mklink /d "c:\Mod Organizer 2" "d:\Mod Organizer 2" This will create a simlink folder in the c: drive and when you click on it, it will go inside the same folde rin the D: drive but it will be interpreted by the OS as still in the C: drive...Hope this help.
  19. Is there a way to bring back these two dialogues box and change choices afterwards ? I just put something when I loaded my savegame and the MCM menu configuration page was not completed by Lexy... Maybe I made choice that are not compatible with OMEGA as she said there and I just want to make sure...
  20. I had the same issue (andromeda 1.07 and YOT with andromeda hotfix) and I just fixed instead of ignore the YOT andromeda esp in the merge for now (then you can merge) and it worked... I'm sure it will get fixed by mod author at some point...
  21. If you already have played a lot like me or you say so (me I'm now level 37) and don't want to start a fresh new game with the new built... and want to continue your journey where you left it... This is how I've done continue using my old save game with the new built (OMEGA) for those interested. It worked for me! Load your savegame and wait that the new MCM menus register (I think there is 2 pass of menus registration so just wait like 5 minutes or until you are sure nothing else come up in the top left corner...) Save your game and exit Clean your last save game (only the unattached instances) with "FallrimTools" (that you can find on nexus here : https://www.nexusmods.com/skyrimspecialedition/mods/5031 and save with a new name. Load your cleaned save game Go to console and type : setstage ski_configmanagerinstance 1 (this will bring back missing/dead MCM Menus... (in my case there was only ETAC missing) Complete the MCM menu configuration as in the guide (only slight changes on old menus and the new ones to be done) Continue your journey in Skyrim!
  22. Hi Lexys, Even tho everything is fine and can load my old savegame (that I cleaned with fallrhim tools). It seems I have a huge papyrus log... and I had now disable logging... I must say that I did not check with a new game... Maybe that's just normal but I wonder if your have seen something similar ?
  23. Thanks God I have a backup! loll Well Lexys All my others mods works! Thank so much... I'm busy but will play the new build later today... Continuing my savegame... unless you think it's very important (with rationale) to start a new game!
  24. Well I'm very happy to report that "Everything" works well and can even load my saved game and the new 8 MCM menus register a little later like 2-3 minutes after load... So now, I' try the integration of my others personal mods like simply knock before doing the Lod Generation... Not sure yet if I'll start a new game or continue the one going on unless I see something breaks somewhere... But until now I always been able to used my old saved game with the game updates... It because I removed Darkend and all my other mods not in the guide... (not many really : unread book glow, SWIFT, Simply Knock and the birds)... So I'll do backup then try to integrate my other mods then lodgen if all is good... Thanks Lexy!!!
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