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AthlonAI

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Everything posted by AthlonAI

  1. Yep it's really back! I'm at the stage of zPatch and will try to get a new game start before recompiling all the lodgens which take time. If it's working then I will compile the lods...
  2. No it's not since the last changelog... Veydesbloom is back!
  3. Hi Lexy you still have this in the Trees and Flora Merged (merge page). I think it's not used anymore : Idiot Check: Make sure you have using the Verdant - A Skyrim Grass Plugin SSE Version.esp from Landscape Fixes For Grass Mods - Tweaks For Verdant in the merge. On another front I removed all my others mods and will retry with latest changes! I'll see later today if it's working...
  4. Hi Lexy! I rechecked everything : All mods in same order as the guide (I just have swift and darkend and simply knock in addition). Every bsa exctracted same as the guide Verified every loot rules from the guide and the merge page. Rerun everything two times in the Finishing line pageI still get the same running wheel with the emblem when starting game (the continue - load menu do not appear) and I get the same papyrus log as in the previous page (page 546)... Obviously its missing something or something is not extracted... Any idea ? Thank you very much...
  5. Hello! Just resolved the my OBIS problem but I still have this error in papyrus log after I checked that all extracted bsa were as in the guide... Anyone can help me track down where these errors come from ?... [10/02/2018 - 04:07:36PM] Papyrus log opened (PC) [10/02/2018 - 04:07:36PM] Function GetNthModDependency in the empty state on type Game does not exist. Function will not be flagged as callable from tasklets. [10/02/2018 - 04:07:36PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 2000.000000ms) [10/02/2018 - 04:07:36PM] Memory page: 128 (min) 512 (max) 153600 (max total) [10/02/2018 - 04:07:45PM] Cannot open store for class "DLC1TestPhilAtronach", missing file? [10/02/2018 - 04:07:46PM] Cannot open store for class "ddunequiphandlerscript", missing file? [10/02/2018 - 04:07:46PM] Cannot open store for class "ddunequipmcmscript", missing file? [10/02/2018 - 04:07:47PM] Cannot open store for class "betterstealthai_main", missing file? [10/02/2018 - 04:07:48PM] Cannot open store for class "MASLuckOfTheEmperorScript", missing file? [10/02/2018 - 04:07:48PM] Cannot open store for class "BloodsbaneEffect", missing file? [10/02/2018 - 04:07:48PM] Cannot open store for class "CCO_LearningTokenScript", missing file? [10/02/2018 - 04:07:49PM] Cannot open store for class "Lemina_UltimateCombatPatch", missing file? [10/02/2018 - 04:07:50PM] Error: Unable to bind script TrapBear to TweakTraps (3B00C515) because their base types do not match [10/02/2018 - 04:07:50PM] Error: Unable to bind script traptriggerbase to TweakTraps (3B00C515) because their base types do not match [10/02/2018 - 04:07:50PM] Cannot open store for class "SF_TweakP1Hangout_02017201", missing file? [10/02/2018 - 04:07:50PM] Error: Unable to bind script SF_TweakP1Hangout_02017201 to (3B017201) because their base types do not match [10/02/2018 - 04:07:50PM] Cannot open store for class "SF_TweakP1Pose_02017788", missing file? [10/02/2018 - 04:07:50PM] Error: Unable to bind script SF_TweakP1Pose_02017788 to (3B017788) because their base types do not match [10/02/2018 - 04:07:50PM] Error: Unable to bind script SKI_PlayerLoadGameAlias to WS_MCMQuestline (4217960E) because their base types do not match [10/02/2018 - 04:07:51PM] Cannot open store for class "XJKKeeperHeadwithHekmelt", missing file? [10/02/2018 - 04:07:52PM] Cannot open store for class "SAUA_CleanUpQuestScript", missing file? [10/02/2018 - 04:07:52PM] Error: Unable to bind script SAUA_CleanUpQuestScript to SAUA_CleanUpQuest (6F03A8B7) because their base types do not match [10/02/2018 - 04:07:52PM] Cannot open store for class "AetherialBoltScript", missing file? [10/02/2018 - 04:07:52PM] Cannot open store for class "ks_Damage02Script", missing file? [10/02/2018 - 04:07:52PM] Cannot open store for class "xs2__prkf_xmapassivefingersmi_05112b24", missing file? [10/02/2018 - 04:07:52PM] Cannot open store for class "xxx_prkf_xxxpassivefingersmit_020a3756", missing file? [10/02/2018 - 04:07:52PM] Cannot open store for class "MC_SCRIPT_ConvertSoulGemFragments", missing file? [10/02/2018 - 04:07:52PM] Cannot open store for class "NPCO_MyConfigMenu", missing file? [10/02/2018 - 04:07:52PM] Error: Unable to bind script NPCO_MyConfigMenu to NPCO_MyConfigMenu (999C39F2) because their base types do not match [10/02/2018 - 04:07:54PM] Cannot open store for class "dbm_equipscript", missing file?
  6. I would guest it's about unextracted bsa as I get OBIS out of papyrus log when I extracted it and remerge it...
  7. Me too !!! Just the running spinning on the bottom right of the screen...
  8. Hi Lexy. Sorry I couldn't test the NPC retexture as I was out! But I've seen you updated the file! Thanks for all the work you've done and your team for that BIG update to the guide again! I'll finish later today the rest starting from LOOT and very anxious to see this new build! It's amazing how the guide progressed since I started it back in June and just wanted to let you know!
  9. Hi Lexy, Another one in LOTD Patches Merged : There is this line near the bottom: SFCO - LotD Patch.esp - Lexy LOTD Merged Patch version.esp - (Legacy of the Dragonborn Patches SE) Should we understand that it's two plugins : SFCO - LotD Patch.esp (and) OMEGA MLU LOTD Patch - Lexy LOTD Merged Patch version.espCan you confirm please or the second one is a typo as it should be the first one at the beginning of the merge ? Thanks for all your hard work
  10. Hi Lexys, It seems that NPC Retexture Merge SSE is still version 1.09 instead of 1.10 as in your last changelog... Is it right? Thanks. Edit : To be clear it said 1.10 on nexus but file downloaded is named 1.09... Just to confirm it's the good one!
  11. Thanks so much ! I' quite excited to see the result of all the changes!
  12. I'm quite excited about it and I removed the great equalizer already loll... I'm curious to know if you plan to roll in at same time Weapons Armor Clothing and Clutter Fixes and Armor and Clothing Extension or is it a different thing not related? Is Omega will have impact on our savegame too? Thanks!
  13. So would it be better to remove it in my setup as we'll go soon to OMEGA ?
  14. Hi Lexys... As mention earlier by others, there was a missing master for LOTD Patches Merged that I fix toward the new keep it clean merged with Wrye Bash. In my setup Hunterborn and all dependencies (MCM, etc) are masters to The Great Equalizer. I'm just mention it to you because it was not in your changelog to regenerate... But I regenerate it anyway in case.I completely agree on the Hunterborn removal that I was not using and it was very annoying each time asking me if I wanted to start it when looting Spiders poisons and other loot... However, I hope you keep the others basic need and survival mods : campfire, iNeed, keep it clean, and frostfall that I don't use actually but that I'm planning to use in a new game later on when the guide go version 1.0 from beta...
  15. I switched from DarthMathas SRLE guide around June or July to this one. I most say that now the guide is pretty stable to play even tho it said that it's still in beta. I'm now level 36 with the same save as I started... And I really enjoyed it and can say that they put a lot of effort on it and it shows and reflects in your game. One of the thing I would recommend to make updates easy, but it's only my way of doing it, is to name your mod with a "number" in the left pane by appending a number in the front of the zip mod when installing. I keep a copy of them on a backup drive as I download them manually and store them in different folders also numbered and with the name of the section of the mods, and replaced them as updates comes. For in between mods added to the guide I add a letter "a", "b", etc. This make things straightforward for the process of updating and for searching a particular mod in the left pane of MO2. Updating take me around an hour or even less now except if I have to recompile xLODGen and/or DynDoLod.
  16. Thanks so much! Yes I have the dll fix for 1.5.50.
  17. Hi Shadriss, Quick question: I will rerun the updated xLodgen and dyndolod (because I have time loll) and as I would like to integrate Simply Knock (with the fix), if you don't have any issues with it, at same time placed as in the Trello, I just want to know if you merge it (in bashed patch or whatever) ? Thank you.
  18. Oki I'll put it back and see if it works as I don't mind have this effect for a few seconds (only!)
  19. Yes you're right I just found it on the web... I just disabled it. I have removed the dusty effect too, just in case.
  20. I just check and no... could it be a image processing, ENB (dyndolod - I just recompiled but not Xlodgen) ? I'll try to find on internet but if someone know that would be nice...
  21. Anyone know why I got this effect only in Solstheim... It's not just since the last update... Sometimes it happens sometimes not... It's kinda weird!! And how I can fix this ? And my character is healthy... https://imgur.com/sJnbFKR
  22. Well it looks like the update work flawlessly as far as I could tell. No problem loading save and no other observable bugs. Finished my dungeon and exterior walk to another location to continue quest. As I have a very bad cold, I might play intermittently between my rest to test further... I will only report if something bad.
  23. Thanks Monge HDS and Lexys. Well then I'll updated (mods listed in a previous message) and can do a little testing with a save and let you know if something bad happens. I have backups so I don't mind doing it... Good day! What you mean by REAL testing ?
  24. New release of SSE Engine Fixes v2.12.1.5.50. Can I "test myself" the update as I have time today to play with that or it is confirmed that dyndolod or other mods also cause a problem...
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