-
Posts
81 -
Joined
-
Last visited
venkman781's Achievements

Noble (3/12)
0
Reputation
-
Resurrecting this thread to give a shout out to DayZ, which I've been playing when I get bored of babysitting my STEP mod updates.  Quite a bit different than your standard shoot 'em up zombie game. The atmosphere is super creepy, and its fairly challenging to survive thanks to elements like hunger, thirst, temperature and blood loss that you have to combat as you move around the massive map to find weapons and supplies. It has a few bugs due to the ArmaII source code and the fact that its still an Alpha, but I'm fairly hooked.
-
Simple Borderless Window and Wrye Bash
venkman781 replied to venkman781's question in Wrye Bash Support
Sweet! Thanks for the ideas, I'll give them a try this weekend and report back. Edit: after trying both variations on the bat file approach mentioned above, I still couldn't get it run SBW from Wrye.  No doubt, it's user error... :><: I have sbw.exe in the skyrim root folder, alongside skse-loader.exe and tesv.exe.  When I launch skyrim from within WB using the icon, it wouldn't trigger sbw... What I did do, that seems to work, is I dropped a shortcut to sbw.exe into the Apps folder, which was recognized by WB.  It created a small icon for it and launches the game as it should. -
Hey y'all - anyone know if you can trigger Simple Borderless Window to run through Wrye Bash when launching Skyrim with SKSE? Maybe through the Apps folder? I suppose I could try to set Skyrim to run in windowed mode at my desired resolution (1920x1080) via SkyrimLauncher and SkyrimPrefs.ini tweak, then launch Skyrim from WB and alt-tab to run SBW...? Anyone here use it? Thoughts?
-
Radeon fan boys,I want to hear from you
venkman781 replied to bitdman's question in General Skyrim LE Support
No, can't say that I have tried it. I'm sure that one of my 6950s would do okay with Skyrim, but if it ain't broke...ya know? -
Performance issues with a beasty config (IMO)
venkman781 replied to nico53laval's question in General Skyrim LE Support
@nico Why not disable vsync and use a framerate capper? -
My neighborhood in Portland, Oregon is going bananas this year. It sounds like there are howitzers going off. Madness. My dog is in a state of constant fear.
-
SKYRIMLE Elaborate Textiles - NPC Clothing Retexture
venkman781 replied to gwoody79's topic in Skyrim LE Mods
Looks pretty solid. I'm liking just how many different NPCs the author has updated for someone that doesn't consider themselves a modder. Good find! -
Radeon fan boys,I want to hear from you
venkman781 replied to bitdman's question in General Skyrim LE Support
I play with crossfire enabled on the machine in my signature. I can't say I've had any stability problems that I would blame on crossfire directly. Now, the dual gpu vs. single gpu debates are many, and there's plenty of considerations to be made before making the plunge (e.g. power supply output). Just my two cents. -
Not sure how this happened but I went to fire up Wyre Bash and got the following error: After a bit of googling, I tried uninstalling and reinstalling WB (298 standalone ver) to no avail. I also tried deleting the language .txt files in \Mopy\bash\l10n per one thread I found, but no luck. Any ideas? Edit: Resolved. Â I did a complete removal of WB and BOSS, then redownloaded the installers and did a clean install. Â That seems to have done the trick. Â Not sure what I did to cause this problem, but all seems to be working again as normal.
-
Thanks, z. I got my step numbers incorrect in my edit above. I merged the 3.2 and 3.1b files together. The only overwrite was for the one file I noted above.
-
Awesome, z. Thanks for the detailed direction. I will try this in the morning and report back if I run into issues. Edit:  Assembled all files/directories as above. I had to combine the textures folders from the DLC Tweaks mods in step 2 and 3 above into a single DLC_Tweaks folder due to the way the HRDLC_Fix-START.bat file sets paths. Only one file (armor/daedric/daedricshield_n.dds) was overwritten in combining the 3.1b and 3.2 Tweaks. Ran the START bat. Error log came back empty (a good sign), and I verified a few sample files had been moved/deleted according to HRDLC_Fix.log and HRDLC1-2 folders (step 7 above). Ran DDSOpt on HRDLC1, HRDLC2 and Vanilla textures folders, then replaced the two textures from the USKP thread after I confirmed they were not fixed by DDSOpt in the log. Created a complex BAIN with both Vanilla and HRDLC included. Now I will remove the .bsa files for the HRDLC from the .ini files and I should be good to go.
-
So if I understand you correctly, I can unpack the hrdlc using DDSopt, then overwrite with the files from the USKP, DLC fix and DLC tweaks and run the whole thing through DDSopt and create a BAIN? I wasn't planning to use the Optimized DLC because I'm running 2GB of VRAM. Thanks Fri!
-
Great, thanks s4n. One other question: previously, there were a few additional steps involving fixes to the HRDLC in the SIG. Â They involved merging the HD Textures DLC Fix and Eiwyn's HighRes TexturePack DLC Tweaks via a batch script before processing with DDSopt. Â Is that process still recommended for the diehards among us? As of this moment, I have been following the DDSopt wiki and omitting those steps because they've been removed from the SIG wiki. Â I wasn't sure the rationale for omitting those steps and the bat file is no longer available on the Wiki.
-
Are the USKP texture fixes still needed? I am running a DDSopt on my Vanilla textures.bsa and the two HRDLC .bsa files using DDSopt pre3. If following the SIG correctly, I should just use the loose files version of the HD DLC Textures fix with the BAINs I create after running DDSopt, right?