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kzzyn

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Everything posted by kzzyn

  1. 3) setting fSplitDistanceMult to 0.5 resolved the holes in water 4) at first I used IgnoreLargeReferences=1 (LargeRefLODGridsize=5) but the lanterns were the same (only 2 ahead i guess) as using LargeRefLODGridsize=9 and setting the slightposts to FarLOD in Grid. (it was a bit tricky to get the item number in VR) 5) setting Never Fade LOD in Grid did not work, the giant camp fires still disappear after a while.
  2. gildergleen tree: does this have something to do with dynamic lod, which is disabled for vr version of dyndolod ? (the object changes according to quest status)
  3. Thank you for supporting SkyrimVR with DynDOLOD 2.37. I used medium setting and everything looks amazing, performance is good. All issues with the college are resolved, the new Sanctuary on top is perfectly visible even on the map and after reload. I have a few questions, but these things are purely cosmetics (it's really not that important): I followed the manual for installation (deleted scripts etc.), I am using LargeRefLODGridsize=9 (some flickering is tolerable; at first i used default 5, but 9 is a bit better, performance still ok). I put the DynDOLOD Resources near top of Data_load_order (in MO2), billboards and texgen_output at the bottom. DynDOLOD_TES5VR_log.txt attached. 1) I don't have the gildergleen tree in Whiterun visible. From your screenshots it should be visible even on low setting, after some searching it should be wrtempletree in the advanced settings mesh rules. How can I make it visible ? I tried putting yes in VWD, but no change. I am using Simple bigger trees with Aspen trees and the Billboards for RAT with SBT. Could this be the problem ? 2) There are trees on the map around Helgen. No other trees on the map anywhere else. Is it a glitch ? It actually looks good, is there some option to put trees on the map ? edit: I found this. So disregard. 3) Giant square holes in the sea, nothing to do with dyndolod. They are visible only from certain spots and angles around college (from bridge and some windows). I found that setting fSplitDistanceMult in ini should be set to 0.5 (default is 1.5). Is it safe to set it to 0.5, am i going to break something according to dyndolod ? 4) lanterns of skyrim - can I make them visible more farther ? whats the name in the mesh list 5) how to make the giant camp fires (01landburning) always visible ? How to change the settings in DynDOLOD ? tldr: thank you for VR DynDOLOD. DynDOLOD_TES5VR_log.zip
  4. The MOD description says "LOD for Lustratorium, Sanctuary can be toggled via the MCM menu", but there are no MCM menus for VR, could this be source of troubles ? (rules says edit after 15 min, but unable to edit)
  5. Hi, I am playing Skyrim VR (using MO2 with latest LOOT), I installed Immersive College of Winterhold (ICOW SSE) and I am having troubles with college LODs. 1) I generated LODs with LODGen (tes5vr), everything else is OK, but the college is not. When I was first approaching the college, there were (four) trees instead of the college. The college popped in only after I was very near it (in the town nearby actually). The new top addon room is there. As I was going away from the college the LOD was ok, everything is there as it should be, even the top room. Then when I save the game and reload, there are the trees instead of the college again. And there is no college on the map at all, there is just the rock beneath it. 2) When I untick the ICOW mod (using MO2) before generating LODs I get LODs for vanilla college - the college is there even on the map and when approaching and going away from it, but the new top room is without walls when I am near it (and there is no top room on the faraway LODs, of course). 3) I tried without the LODGen output completely (unticked in MO2), so the game would use only vanilla LODs and ICOW LODs (not reworked LODs by xLODGen). It's the same as before. When I am near the college, everything is there (the new top room). When I distant myself from it, it shows vanilla college LODs (no new top room). I am not sure if it is problem with LODGen or the ICOW mod, but from 3) it seems like the ICOW LODs are not working properly ? There are no errors in the logs from LODGen. Is it possible there is any nonstandard LOD info in the mod and the LODs are not generated correctly ? The mod creator sugests to try DynDOLOD, but its not yet supported for VR (and I could not get it to work following some reddit posts, it asks for proper registry entries and ini files). The xLODGen (tes5vr) works fine for Skyrim VR except the ICOW. I know ICOW is not your mod, but any input would be a great help.
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