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Southman

Citizen
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Everything posted by Southman

  1. But if you disable vsync and have a fps-limit then what's so bad about turning off vsync? Anyway, then what do you guys here recommend? ENB vsync or hardware vsync? And should i have any fps-limit if using vsync? Thx! Edit: And if using ENB vsync, then ipresentinterval in skyrimprefs.ini should be at 0 right?
  2. Hi! I've searched and searched, but couldn't find a good solution. I have a 75hz monitor, and i'm not using vsync (for many reasons). I'm currently using nvidia inspector to limit the fps. I recently tested to limit it to 73 fps, with no inputlag what so ever. But the lines on the screen are terrible. I read somewhere that 2 fps above your 'hz' is a good thing to try. But i'm not sure, does anyone here have a good suggestion? Note: The strange thing is, when setting the limit to 58 fps my game froze more then ever before, no clue why. And the reason why i'm not using enb or hardware vsync is that my game gets 'clogged' up and everything goes into slowmotion if loading a big area with many items. That don't happen with vsync off, strangely.
  3. Update: You don't need to disable any affects if using hardware AA. Just disable DefferedRendering in enblocal.ini so it looks like this: UseDefferedRendering=false So now i can go back to ENB's AO, which is very nice! :) Edit: I was too fast, UseDefferedRendering=false disabled just the same effects we talked about earlier. So i guess you could use both ways.
  4. Yes, like i wrote before i have. No good for me.
  5. Yes, that's correct. Tried SMAA also (+edgeAA), but sadly it didn't effect foliage at all for me. Moving around without supersampling was like playing a different game imho. Luckily there's always a way :)
  6. Yes, all other settings are default. I also use cinematic without the black bars. :)
  7. Don't know if this has been posted before, but this mod should get more cred. It adds immersion while also looking damn beautiful. https://skyrim.nexusmods.com/mods/15309/? I recommend halfsized-version for good framerate. But remember to delete treeaspen01.nif and treeaspen05.nif if using Skyrim Flora overhaul, otherwise you'll get some pink trees. Here are som screens from me:Â Â (Using SFO summmer edition, Lush Aspen trees-half-sized, and dense grass) https://oi44.tinypic.com/6ih0dl.jpg https://oi42.tinypic.com/1zv48sw.jpg
  8. Here's a suggestion that works perfectly for me with Skyrealism and CoT. Using the sun from this mod: https://skyrim.nexusmods.com/mods/4982// (Sun glare 2_2 with standard sun dds, For climates of tamriel) And the sunglare from this mod: https://skyrim.nexusmods.com/mods/1653// Then with these settings in enbseries.ini [RAYS] SunRaysMultiplierSunrise=0.3 SunRaysMultiplierDay=0.3 SunRaysMultiplierSunset=0.3 SunRaysMultiplierNight=0.3 SunRaysMultiplierInteriorDay=0.3 SunRaysMultiplierInteriorNight=0.3 Try it out if you want :)
  9. Is it? Huh, must have forgotten that... Thanks anyway!!
  10. Hi again the awesome STEP community! I was wondering which mod that causes chest and other stuff to display if they are empty. I might not have gotten it from STEP, i can't recall. So if anyone know I'd be very happy! Thanks!
  11. Yeah your solution worked fine for me ploeperpengel. :) Thanks!!!
  12. Okay, tried it again. It's like i said, now he draws it from the hips, but the sword is till sheated on the back. When running FNIS i'm just ticking "Skeleton arm fix" like the STEP-guide says.
  13. I tried that, but the swordholder was still on the back, it just changed the animation for me.
  14. As the title says. I have installed dual sheath redux, and later on the maximum skeleton. I would like to have one-handed weapons on the hip, as in vanilla, but dual sheath redux doesn't tell which weapons are one-handed. Any easy way to do this? :) Thanks! (And for an awesome guide)
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