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spartanflame

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Everything posted by spartanflame

  1. After the update from January 2, I now occasionally get frozen loading screens when moving to a different location (e.g. using the carriage or fast travelling to another city/location etc.) Any idea what might be causing that issue?
  2. Quick question about Frostbite Venom: it doesn't seem to drop for me on spiders anymore? Is there a mod included that changes the mechanics how to get it? Do I have to finish a certain quest or have a certain object? etc.
  3. Hi Lexy, I forgot I switched back to Verdant and just redid the Trees and Flora Merge. Is it absolutely necessary to redo Bashed, Smash and zEdit again, after redoing the Merge?
  4. Hmmm, ok. I think I could edit the misc merge before the latest update though. Doesn't matter, I think I still have the old merge on file somehwhere. Maybe I can get it working with that one again.
  5. Any idea why after redoing the misc merge, the changes inside it don't apply to an existing save. For example, I can't activate quick light (which I made some adjustments in sseedit). I only get a standard glow to it for all options, instead of the different options as regularly. When starting a new game, everything appears fine.
  6. After two more redos of the Realistic Water Merge it finally worked. For whatever reason.
  7. After the lastest updates I get a cyclic interaction in LOOT between RealiticWaterTwo.esp and RealisticWaterTwo.esp. (How can the same esp have a cyclic interaction?) And yes, I have only the merge file active and I have tried to rebuild the merge as well. --- Error message: Failed to sort plugins. Details: Cyclic interaction detected between "RealisticWaterTwo.esp" and "RealisticWaterTwo.esp". Back cycle: RealisticWaterTwo.esp, RealisticWaterTwo.esp LOOT Log: [19:37:25.040148] [error]: Failed to sort plugins. Details: Cyclic interaction detected between plugins "RealisticWaterTwo.esp" and "RealisticWaterTwo.esp". Back cycle: RealisticWaterTwo.esp, RealisticWaterTwo.esp [19:37:25.107886] [error]: Chromium console message from http://loot/ui/app.bundle.js at line 5026: Error: Failed to sort plugins. Details: Cyclic interaction detected between "RealisticWaterTwo.esp" and "RealisticWaterTwo.esp". Back cycle: RealisticWaterTwo.esp, RealisticWaterTwo.esp at e.then.then.then.e (http://loot/ui/app.bundle.js:5026:24849)
  8. Any advice on where in the build to implement (which sections of the guide) a few extra mods and whether to add them to certain merges (like Miscellaneous Merge for example)? 1 Opulent Thieves Guild 2 All Thieves Guild Jobs concurrently 3 ESO Skyshards (and compatibility patches) 4 Hearthfire multiple adoptions 5 Unread Books Glow 6 Faster Mining 7 Bulk Ingot Recipes (8 SOS - now added into Vitruvia instructions on Nexus) 9 Flower Girls + adventures 10 Lockpick Pro 11 three new gear mods (mostly cheaty) (Also tried to add the "Marriage all (Love)" one, but that one screwed up some questlines, not giving the necessary options when talking to NPCs.)
  9. As I mentioned before, xLODGen (after the update) put the files into a new folder "skyrim" in the root path of my drive where I have xLODGen installed. It was all there, just not where it's supposed to be.
  10. I had a problem with the new xLODGen as well. For me it ignored the path for the files and simply installed them into a new "Skyrim" folder on my harddrive. Maybe there is a problem with forwarding the path to the program?
  11. Hi Lexy, if I wish to try any of these other ENB settings, any recommendations or advice what I should revert from your guide before I try them out? (aside from using the Phoenix Vivid settings obviously) Thanx in advance Btw. there is a new version for xEdit and Whiterun Hold.
  12. Has anyone else problems with saving after switching to a rotating save system with the "new" safesave mod? I get repeatable CTDs on save and if it actually saves at all, it takes forever. I switched to the rotating system after getting tired of having hundreds of savegames eventually.
  13. After setting DnyDOLOD as Admin in the system, it took me another three tries to have it run through to the end. It's so weird, cause I had never had any of these issues before. Regarding the playing part: So far I had no trouble continuing my save files after the updates of the last couple months or so. Everything ran smoothly with virtually no CTDs. I only noticed a few glitches with the Dragonborn library, though I doubt that has anything to do with the updates (things not added through sorting, using quest items in the sorting process etc.)
  14. Well, how do I get around it? I can't access the game now after trying at least 8 times to rebuild the files. It crashes at different points in the process. Could it have to do with the recently redone merges? Could it be because I stick with Verdosebrom instead of Verdant? I only wish to be able to play again. Pretty much kicking myself for updating so quickly instead of waiting for a few more updates to the build.
  15. After updating DynDOLOD, I suddenly get Error Code 5 while generating, which means an access error. I never had these types of errors before the update, having run the client several times without a hitch. I already tried disabling my AntiVirus to no avail. I had it at different points in the process, the latest with Markarth (see below), before also for example with Sovngard files. Any ideas? ... [00:08:45.972] Building a list of LOD objects, please wait... [00:08:46.310] World MarkarthWorld [00:08:46.321] Gathering references in MarkarthWorld "Markarth" [WRLD:00016D71] for STAT ACTI MSTT CONT FURN DOOR LIGH TREE [00:08:46.340] Filtering 1587 references in MarkarthWorld "Markarth" [WRLD:00016D71] for LOD [00:08:46.351] 0 of 1587 done [00:08:46.447] 158 of 1587 done [00:08:46.484] 316 of 1587 done [00:08:46.530] 474 of 1587 done [00:08:46.581] 632 of 1587 done [00:08:46.619] 790 of 1587 done [00:08:46.658] 948 of 1587 done [00:08:46.706] 1106 of 1587 done [00:08:46.748] 1264 of 1587 done [00:08:46.785] 1422 of 1587 done [00:08:46.818] Rule found for reference 0C00711E [00:08:46.833] Rule found for reference 0C00711F [00:08:46.848] Rule found for reference 0C007120 [00:08:46.867] 1580 of 1587 done [00:08:46.897] Saving objects LOD data to E:\Skyrim SSE Apps\DynDOLOD SE\Edit Scripts\Export\LODGen_SSE_MarkarthWorld.txt [00:08:46.911] LOD references: 309, unique LOD objects: 58 [00:08:46.925] DoLODThread MarkarthWorld [00:08:46.943] Creating mini atlas data [00:08:47.154] Gathering meshes for atlas creation [00:08:47.211] Processing 87 meshes for atlas creation [00:08:47.487] Processing texture replacements [00:08:47.499] Preparing creating atlas textures E:\Mod Organizer 2 - LOTD SE\mods\DynDOLOD Output\Textures\DynDOLOD\LOD\DynDOLOD_Flat_Atlas_MarkarthWorld.dds from 4 textures [00:08:47.512] Creating atlas textures E:\Mod Organizer 2 - LOTD SE\mods\DynDOLOD Output\Textures\DynDOLOD\LOD\DynDOLOD_Flat_Atlas_MarkarthWorld.dds from 4 textures [00:08:47.944] Creating atlas textures E:\Mod Organizer 2 - LOTD SE\mods\DynDOLOD Output\Textures\DynDOLOD\LOD\DynDOLOD_Atlas_MarkarthWorld.dds from 31 textures [00:08:47.545] <Note: textures\terrain\lodgen\skyrim.esm\reachclifftree01_000b8a76_n.dds normal map not found, using flat replacement> [00:08:47.559] <Note: textures\terrain\lodgen\skyrim.esm\reachclifftree02_000b8a77_n.dds normal map not found, using flat replacement> [00:08:47.590] <Note: textures\terrain\lodgen\skyrim.esm\reachtree01_000b8a73_n.dds normal map not found, using flat replacement> [00:08:47.617] <Note: textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_n.dds normal map not found, using flat replacement> [00:08:48.420] <Note: textures\architecture\markarth\mrkbasestoneb01lite_n.dds normal map not found, using flat replacement> [00:08:53.256] Error: System Error. Code: 5. Zugriff verweigert [00:08:53.262] [00:08:53.262] Exception in unit userscript line 331: One or more errors occurred [00:08:53.262] [00:08:53.262] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors. [00:08:53.262] [00:08:53.262] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ [00:08:53.263] Error: One or more errors occurred
  16. Performance optimized textures are hidden on Nexus.
  17. Anyone else getting several conflicts in the Song of the Green Merge after the update concerning the 3DNPC patch?
  18. I remember from earlier versions (maybe I'm confusing it with Oldrim) that "Mature Skin" used to be included in the build? Is it no9t compatible with Bijin? (Why was it dropped?) Could I include it for more realism in the female body, especially if playing a female character?
  19. Thank you for answering. I don't use Discord, so I wouldn't have any answers from there.
  20. Also, SSEEdit has already a version 3.3.2 available. Safe to use or stick with 3.3.1?
  21. Don't we have to redo the Merge for OMEGA CACO after the new update because of Quasipc? Also, with the new Animations: Do we need to run them through FNIS? Or is that not necessary since it's "just" skeleton changes?
  22. Could this build work with "Lakeview extended - Hearthfire"? (https://www.nexusmods.com/skyrimspecialedition/mods/6363?tab=files) Probably would have to redo DynDolod etc. after install?
  23. With different search words I found a resolution for looping sounds: In the console type "sexchange", then toggle out of it. The sounds stops. Then type the command again.
  24. Next weird bug: I have dark drum beats every couple seconds in the background, no matter where I am. I tried to COC, fast travel, use carriages, they are always there. I have no illness, so can't realy be any blood pumping or similar. Any ideas? I was unsuccessful to find any solutions online.
  25. I have a weird bug I never encountered before: As the only one skill line, I can't select the first perk from the Lockpicking tree. (On any other skill line this wouldn't bug me too much, but for lockpicking it's a big nuisance cause I can't open any high level locks, ever). After using trainers I have over 40 on lockpicking and I have several park points left. Any ideas on this? All the other skill trees are working flawlessly. Edit: During character generation I chose the (new) Thief build and I have the Thief Standing Stone perks active.
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