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uranreactor

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  1. Yes, just done this one-by-one comparison. It turned out that "fSplitDistanceMult" setting of SkyrimPrefs.ini caused a problem (or was the last straw that broke the camel's back). Changed the number from 4.0000 (Bethini) to 1.5000 (Default INI) and now all seems alright. Sorry for bothering :)
  2. Hi. I'm sorry for bumping this old topic. But I have the same issue and I can't resolve it myself. Precisely speaking, in my case it can be fixed by reseting game INI files to their default state (using Bethini: Vanilla Presets -> Default). If I choose Bethini Presets (High or Ultra), this problem with reflections appears. Any thoughts what INI settings should I pay attention to? P.S. I have already post about this issue about a year ago, and now I faced it again trying to use ultra tree lod generation. Please help. https://youtu.be/D0I2_KXcl6M
  3. Hello, Sheson. First, thank you for all your work and for answering the questions in this and adjacent threads, many of them helped me a lot. I have very strange bug in my game and I cannot figure out what causes it. At some point of playthrough all the water reflections "freezes" at certain state and stays the same. Neither daytime nor character position changing does not do anything with reflections. Only game relaunch. Besides there is a strange line that divides water reflections (it always heads to 45°, for example south-west and north-west from current character position). Using DynDOLOD 2.36. Can LODs be the cause of this problem? If not, do you have any thoughts on this? Video demonstrating this effect: https://youtu.be/D0I2_KXcl6M
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