
CVSickle
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Everything posted by CVSickle
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So, I have absolutely no idea why, but the Dreams and Nightmares Music Mod plugin that I merged into the Audio Patches merge was the source of the problem. It changes the music type of many cells to make them more unique, and I had forwarded that change into my conflict resolution patch. I realized this when I reverted the music in the Whiterun Worldspace record to vanilla, which I only thought to try because you suggested I look at that record. DynDOLOD made it past the error until the solitude worldspace did something similar. First thing I tried was obviously removing the plugin from the merge, thinking that the compacting of records caused some inconsistency, but that did nothing to get rid of the error. Then, I tried several versions of the mod (none of which have any errors according to xEdit), and none of those worked either. I even tried saving the mod in the CK in case something weird was going on. I ended up just removing the CELL and Worldspace records from the plugin and put it back into the merge. DynDOLOD can complete now, so I'm just going to live without the region-unique music. I've already put too much time into this. It's frustrating though, because I've ran DynDOLOD previously with Dreams and Nightmares' cell and worldspace music changes forwarded to a conflict resolution patch. As best I can tell, that was using DynDOLOD version 2.74. Has anything changed in DynDOLOD that would cause this error from the music type values to start popping up? Either way, thank you for pointing me in the right direction so I could get this sorted out. You've been a great help and I appreciate it.
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I definitely deleted the bugreport file before doing the run that created these files, because like you said I was confused why those hex indexes were different. Both the bug report and the log files have exactly the same time on them, which tells me they're from the same run. You can verify that by clicking the information button on the OneDrive links to the files (top-right of the page, the little (i) symbol). The modified date is when they were created on my PC, and the created date is when I uploaded them to OneDrive. The DynDOLOD log has always pointed to the Audio Patches Merged plugin when I have this error, which has always been at index [90]. The bug report seems to be pointing at [94] which is the Realistic Water 2 plugin.
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Let me check to make sure I understand what you're saying... The error does consistently happen at "Processing 5 patches from DynDOLOD\DynDOLOD_SSE_cuttingroomflooresp_tamriel.patch" when I have the conflict resolution plugin enabled, so I need to verify that the audio patches merged plugin is at load order index [90]? I've definitely verified that Audio Patches Merged.esp is at index [90]. Here's a question about the load order index... the log indicates load order index [90] is causing the problem, but the bug report mentions load order index [94]. Does that seem weird? And I will definitely check on 0001A280 and 0001A26F as you mentioned, but what am I looking for there? I'll be home later this evening and I'll be able to look into this more then. Thanks again for the help!
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Thanks for the reply! Like I mentioned, DynDOLOD works just fine with the merged audio patches plugin so long as I remove the Conflict Resolution plugin at the end. I've been patching everything by hand in xEdit, which is where the conflict resolution plugin comes from. And like I said, xEdit reports no errors between those two plugins. What type of errors am I looking for, specifically? With the entire load order, I have a few tint mask issues to sort out and the normal errors that some of Enai's mods give you, but nothing that would effect cell or worldspace records, which I assume would be the problem. Thanks again for the help! Thanks, I'll try to check for errors using the CK and see if that shows anything. The merged mod causes no problems for DynDOLOD as long as my conflict resolution plugin is disabled, so it seems like a winning record of some kind in there is causing the problem. Just trying to figure out which one.
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I've run DynDOLOD on multiple occasions and never ran into anything like this. I'm looking for some help to point me in the right direction to figure this out. Here's my LOG and BUG REPORT The log makes it look like it's failing when it's processing patches from Cutting Room Floor, but it also mentions file ID 90, which is a merge of several audio patches I've put together. The weird part is that when I remove the conflict resolution patch I'm building at the bottom of the load order, DynDOLOD runs fine. xEdit is not finding any errors for the conflict resolution patch or the merged audio patches. Can someone point me in the right direction to figure this out? Will any more information be helpful? BTW: the merged audio patches includes Dreams and Nightmares, which does edit worldspace and cell records to change the music type, but I've included that same mod inside of a merge in a previous load order and DynDOLOD worked fine then. Thanks!
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GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
CVSickle replied to Neovalen's topic in Unsupported Game Guides
Actually, that should help a lot! I'll have to try playing around with it some more when I get home. Had no idea about the DLC thing... That's probably the source of all my issues, because I have like every pack installed. I'll pare it down to only the ones I want and try going through the guide again. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
CVSickle replied to Neovalen's topic in Unsupported Game Guides
Would you mind sharing a screenshot of your merge list so I can see which mods you merged and the order in which you merged them? I'm having some issues with a mod limit and I'd like to have a proper conflict resolution order to work from. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
CVSickle replied to Neovalen's topic in Unsupported Game Guides
I seem to be hitting a limit somewhere. If I install down the list, merging after every group, I can't get install improved particle systems and have the game still run. It just hangs in the task manager. If I merge more mods, then I can install it and it works just fine. Problem is, I don't know what order the merge files should be in to get the correct overwrite. Any assistance would be appreciated. Thanks!