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Whitestar127

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Everything posted by Whitestar127

  1. Ah, then I'm officially de-confused. Excellent, thank you! No worries, deathneko11. Wish you good health! :) Solved.
  2. I realized I was a bit unclear with this sentence: "After that I got a message that one mod could be merged and would be / should be kept deactivated. So I just clicked OK and built the patch." Let me clarify. When I right-clicked and selected Rebuild Patch this window was displayed: I just clicked OK. That made two things happen: 1. The mod EBS - Misc.esp got deactivated 2. This was displayed: So I suppose it's OK to just leave all this as is and click OK? And that will merge EBS - Misc.esp into the bashed patch meaning that I should keep the EBS - Misc.esp deactivated in the mod list, right?
  3. Last night I spent some time researching how to create a bashed patch in Mod Organizer (MO) with the help of Wrye Bash (WB). This post is really just to get a confirmation that I did it correctly. Before I did this I had run BOSS and gotten a log and hopefully a correct load order from it. I installed WB and added it as an executable in MO. Then I ran it from within MO. It opened up and displayed all the mods I had installed. I opened up my BOSS log (in a web browser) and went through the mods to set the bash tags. But then I noticed that the tags were already correct (the guy in the youtube video did this manually). I'm guessing - since the Automatic option was checked - that WB saw the BOSS log and set the tags itself. Is that correct? After that I got a message that one mod could be merged and would be / should be kept deactivated. So I just clicked OK and built the patch. Then I closed WB and came back to MO. The one merged mod is deactivated and the bashed patch is bottom of the list. So does this sound correct? Can I start playing now? :) If yes, then you can just set this to Solved. Edit: Btw, I'm using Mod Organizer 1.0.5 RC 6 and Wrye Bash 304.
  4. He's taking his time and listening to inputs/opinions from others, which is a good thing. :) Btw, you may have seen this already but here is Gopher's take on RLO, ELFX and a new interesting mod called Immersive interiors: Very nice video. The modding community in general seems to be completely split down the middle. Here are the stats as of october 15, 2013: ELFX: 10,580 endorsements - 496,197 unique downloads RLO: 10,488 endorsements - 392,790 unique downloads That's statistically very interesting I would say. :) I'd say this shows that lighting is very much a matter of personal taste and that none of these should probably be a part of STEP Core, but listed as lighting options with install instructions included. Besides, many will probably be using two or more of them in combination. I myself use ELFX indoors and in dungeons and RLO - Weathers outside. I will probably (hopefully) switch to Skyreal outside when that is released.
  5. Right, found the option in the description now. Should have read it more carefully. It's called "NoBreezehome". Thanks :)
  6. Kicking to life an old thread here. :) HLVR started a new WIP thread in September:Â https://forums.bethsoft.com/topic/1473073-wip-thread-3-skyreal-weather-and-lighting/ It's called Skyreal and looks reeeeally good. :) I'm using this mod now:Â https://forums.nexusmods.com/index.php?/topic/977895-realistic-lighting-overhaul-weathers-wip/ It looks good I think, but in clear weather there is a lot of z-fighting going on, since there is no fog around distant mountains. The nights are REALLY good looking. A bit darker than vanilla, but beautiful lighting. I'm also using ELFX. Like others here say it's beautiful, but there are several flickering issues. In Breezehome for example, after fully upgrading the house, depending on which way you look, the lighting effect seems to be turned completely on and off. I'll make a screenshot when I get home. Mind you, this was with the "enchanting table for Breezehome" mod installed (that's not the exact name).
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