
psychotrip
Citizen-
Posts
13 -
Joined
-
Last visited
psychotrip's Achievements

Citizen (2/12)
0
Reputation
-
Alright awesome! I adjusted the .ini and got that red message you mentioned. Weirdly though, this happened before I put the Directx10 in the place you suggested (I put it in the Skyrim directory). Maybe it's working off the DirectX9 I also installed? I'm going to re-download the correct one and put it where you suggested. It didn't have a default place to go when I downloaded the first time. It actually told me to manually suggest a location. I'll fix it now though. Also, since my Skyrim is in D: and not C:, should I put the directx in D: instead? Or C:? Okay so I found the exact folder you said to put it in, but when I try to install it there it tells me "The folder is invalid. Please make sure the folder exists and is writable".
-
You sir are an absolute hero! The fact that everything looked like plain text was my exact issue all these years. I've looked at this page maybe 8 times and I've had no idea what I was supposed to click on. Thank you! So I've downloaded Directx 9 Runtime. Is there a specific place I should put it after I install it? Like in the Skyrim directory? Also, after downloading I notice that this says DirectX10. Wasn't 9 the one I needed? I found a link to 9 so I guess I'll download that instead. Odd that the link sent me to 10 though. I guess I'll delete that one. So I put d3d9.dll, enbhost.exe, and enblocal.ini into the Skyrim folder, not in the data folder. Is that all? How do I know if things "worked"? I suppose I should tweak the enb ini files as suggested as well, but is there anything else? Thank you so much for your help so far!
-
Hi everyone. The topic of this thread is going to sound very stupid, but I assure you I've been trying my best to keep up with all the instructions and explanations you guys have offered. I've been modding games since I was a kid. I've been playing my modded version of Skyrim for years and I like to think I have a basic understanding of what things are how things work. But this ENB stuff confused the hell out of me. Every single time I try and download ENBoost, I spend half an hour stumbling through the website and searching for information before my eyes glaze over and I just give up. Any help you can give me would be appreciated, even if you need to talk to me like I'm 5 years old. So, I'm trying to follow the STEP instructions, but I've already run into issues in the first two steps (https://wiki.step-project.com/ENBoost): 1. The instructions say I need DirectX 9. This appears to be an old version from 2010. Can I not update it any further? Or is this the most recent version? After installing it, does it matter where I put the file? I just want to make sure I'm not missing any details 2. I'm trying to download the ENB binary, but for the life of me I can't navigate the ENB website. The link in the STEP page takes me to what looks like a changelog with no actual downloads (http://enbdev.com/download_mod_tesskyrim.html). When I click the "download" tab, it takes me to a general page that lists patches for several different games (http://enbdev.com/download.htm). When I click on Skyrim, it takes me to a page with an outdated download link (http://enbdev.com/download_patch_skyrim.htm). I have no idea where to go from here. So yeah like I said, I'm sure I'm just missing something obvious here but this entire process has baffled me for years and I apparently can't follow simple instructions. Can anyone help explain what I'm missing? Thanks in advance.
-
I'm still not sure what exactly is going on. Is MO supposed to work fine with MCM? Because according to this thread and many others, and even MCM's own instructions, MO2 doesn't work with MCM unless you manually move files around. This post has been stickied on their nexus page for a while: "The trouble with Mod Organizer 2 is that it stops mods generating new files. This is what is stopping settings being saved once people get the mods recognized by MCM. Step 1: Move the MCM folder from ModOrg 2\Fallout 4\Mods\<MCM based mod> to Fallout 4\ Data Step 2: Copy the name of the mods ESP file e.g. MCM_Demo.esp or QuickTrade.esp Go to Fallout 4\ Data\MCM and generate a folder labeled "Settings" if needed. Inside the Settings folder right click and make a new txt file. Rename file to the name of the ESP file and change file extension to "ini" e.g. MCM_Demo.ini or QuickTrade.ini That's it. The mod will now appear in the MCM menu and settings will be persistent. Also of note, a file called "Keybinds.json" may appear inside some folders in your Overwrite folder in Mod Organizer 2. This is where the keybindings are stored. You can leave it there or move it to the appropriate location inside Fallout 4\ Data\MCM\Settings. Suggestion to mod authors. Please add an appropriately named ini file inside the Settings folder for us MO2 users."
-
It's not in a subfolder and I downloaded the latest version just yesterday. So, should MCM be working? I thought this was a bug with MO2?
-
I apologize, but I'm not sure what you're trying to say. I'm trying to get MCM working with MO2, but as others in this thread have noted it doesn't seem to be working. None of my mods that are supposed to work with MCM are showing up in the menu, and I'm wondering if this is something I'll just have to deal with or if there's a fix for this.
-
Any update on whether or not this is fixed, or is being worked on? I've been using the original MO for years for Skyrim, but this is sort of becoming a deal-breaker for me in Fallout 4.
-
Okay so now the issue is expanding into mods I haven't even touched in any way. I noticed Amazing Follower Tweaks wasn't working. It was working about 30 minutes ago, then I exited the game, and when I came back it was no longer working. It's still in mod organizer and active on both sides of the mod list. When I try reinstalling it, the same issue happens. Access is denied. Edit: So I restarted the computer like you suggested, and it seems to have...worked? The Climates of Tamriel folder is gone and reinstalled successfully, and ATF is gone as well and I'm going to try and reinstall it now. Still, what happened to ATF in the first place? I did nothing to it and the file became denied...and then vanished?
-
Dude thank you so much. That explains the last time this happened too. I had this exact same problem with another mod and, as if out of nowhere, the problem fixed itself. It must've been because I rebooted. I'll try that and report back.
-
Hi there. I've been using mod organizer with no problems for a long time now, but I've run into a strange problem. I was trying to remove and reinstall Climates Of Tamriel, when I began running into various errors. Long story short, even though the mod is no longer showing up on either side of the mod organizer program, the file still exists in the mods folder for mod organizer. As a result, I can not reinstall the mod. Whether I try to "replace" the mod within mod organizer, or manually open the folder and delete it, I'm told I don't have the permissions to alter the file and that "access is denied". Everything else about mod organizer is working. Skyrim is working. SKSE is working. I can run SKSE through MO just fine. I have administrator permissions on seemingly everything on my computer except for this one file. In my attempt to solve this, I've gone to "properties", "security", and "permissions" for the Climates of Tamriel folder. I was told I didn't have permission to view or edit permission settings. I went to "advanced" and "owner" and under "current owner" it says "unable to display current owner". I tried to change the owner to myself, but was told "Access is denied". I'm only moderately computer savvy, so I'm obviously missing something, but I'm about to start pulling my hair out, and I have quite a bit of it to pull. I feel like I'm losing my mind here. Does anyone know how to fix this? Edit: Thought I should mention the file is set to "read only" and I can't uncheck it for the same reasons listed above.
-
Mods simply not appearing in game when installed with MO
psychotrip replied to psychotrip's question in Mod Organizer Support
Yeah I don't think it's an issue with Morroblivion, as I had this all working before. This is just bizarre. Thanks for trying though!- 4 replies
-
- OBLIVION
- roberts male body
-
(and 3 more)
Tagged with:
-
Mods simply not appearing in game when installed with MO
psychotrip replied to psychotrip's question in Mod Organizer Support
I see both mods under "data", but I'm not sure how to see if they're being used to replace assets. They're also both active under "plugins". While installing Robert, I was forced to do so manually through MO as it couldn't find the data folder. I set the directory to the "data" folder and got the "looks good" message. When installing HGEC, I went through the installer and selected the options I wanted. Everything seems to be fine until I boot up the game and the bodies are still vanilla. Thanks for the quick reply, by the way.- 4 replies
-
- OBLIVION
- roberts male body
-
(and 3 more)
Tagged with:
-
Mods simply not appearing in game when installed with MO
psychotrip posted a question in Mod Organizer Support
Hi there. This is a new issue for me, as I've been using MO with Oblivion for quite a while. I'm trying to re-install HGEC and Robert's Male Body (for porn reasons, of course) and despite installing normally through MO, going through the installer and selecting my options (in the case of HGEC), my character's remain clothed and with their vanilla bodies. At first I thought this was an isolated issue, but I'm running morroblivion and every mod I try to download for it fails to show up in my game. So far I've tried a clothing replacer mod, and a mod that replaces the morrowind enemies with updated replacements. I'm not doing anything differently now than I used to, and MO works fine with Skyrim. Does anyone know what's going on?- 4 replies
-
- OBLIVION
- roberts male body
-
(and 3 more)
Tagged with: