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Razorsedge877

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Everything posted by Razorsedge877

  1. When trying to reach the CR web page, Is anyone having trouble accessing dropbox,
  2. Thank you for these updates. I follow the history page but would have missed two of the updates if it wasn't for this posting.
  3. Does Skytest Integration Project - No extra Spawns mess with Skytest since Skytest has been updating its esm and also has reduced his spawns
  4. I thought there was an option in blowing in the wind for one of Arthmoors expansions
  5. You used to have blowing in the wind in your guide. Did you put the changes in the CR?
  6. If I place Landscape Enviroment & Clutter Merged after the mod Wonders of weather, would it break anything
  7. I was wonderining the same thing with UNP Redux. Do you think I need to change out all of the Fading Pride to not be TBBP in order for SFW to work correctly?
  8. There is a Doom Stone bok near the Warrior Stone. When I open it uo it says image with colored bars on the left pages. What do you think affects this?
  9. Just having fun. Yes you are right. It is a gift. Sorry for my wording. Everyone here values the STEP guides. Its amazing how long this has been going on and doesn't seam to be dying.
  10. I only say this because this is an extension of Neos guide. Darth is putting a product out there for old and new users alike. It would just be an easier to keep the two guide updated, Make it flow better for new users, Possibly Make options for other new merges, and it would only need done once. You know a learn as you go thing and maybe make it flow smoother. Who knows maybe Neo will adopt them into Base SRLE if they make sense to him. I figured I would get push back from the community but like I said just throwing it out there for Darth. And if you call pushing a few buttons work than you don't know what real work is :)
  11. I figured I would throw this out there but already the possible answer BUT (Everything before the word "but" is always BS;), I wish you would keep your merges with in their category. ex Clutter & Misc. Merged, Landscape and Environments Merged, ect. ect. I know the goal is to have fewer esps but, this will only add two or three more esps. this just keeps things more organized and easier to upkeep.
  12. How do I Make a spoiler?
  13. I ran the patcher without Molag bal and the process finished without error. Wonder if all processes end with molag bal in the load order,orif the error causes dyndolod to not finish processing the rest of the game. I just decided to leave Molag Bal out for now
  14. I have no Idea what you said here. Did you have the same problem? So did you decide to just play the game with the error? If not than what steps did you take? I posted my same question in the dyndolod forum
  15. Who can guess what this Dyndolod issue is? [00:20:23.392] Missing models were ignored by DynDOLOD. The original mod may still try to use them, which can cause CTD. [00:20:23.401] [00:20:23.410] 110768E2 Missing model "meshes\mbi_skinnymeshes\mbi_molagbalstatue.nif" - ignoring MBI_MalogWayHome [sTAT:110768E2] in MolagBalsInferno.esm for dynamic LOD [00:20:23.420] ​ Edit. I have re-downloaded Molag Bal's Inferno, reinstalled it, and still can't find "meshes\mbi_skinnymeshes\mbi_molagbalstatue.nif", but I have found a copy of mbi_molagbalstatue.nif under "mbi - vicn - ​​mbi_molagbalstatue.nif". Can I do a copy paste.​ ​
  16. Who can guess what this Dyndolod issue is? [00:20:23.392] Missing models were ignored by DynDOLOD. The original mod may still try to use them, which can cause CTD. [00:20:23.401] [00:20:23.410] 110768E2 Missing model "meshes\mbi_skinnymeshes\mbi_molagbalstatue.nif" - ignoring MBI_MalogWayHome [sTAT:110768E2] in MolagBalsInferno.esm for dynamic LOD [00:20:23.420] ​ Edit. I have re-downloaded Molag Bal's Inferno, reinstalled it, and still can't find "meshes\mbi_skinnymeshes\mbi_molagbalstatue.nif", but I have found a copy of mbi_molagbalstatue.nif under "mbi - vicn - ​​mbi_molagbalstatue.nif". Can I do a copy paste.​
  17. Your guide has a little following that will help you make it as perfect as possible until you get tired of us. Since we have learned the little categories trick in MO. I have started putting merges and thie master mods into individual categories to make merges easier.
  18. Where do I get this esp from? NoAnimalsReportCrimes-DG+DB+Falskaar.esp Loot Metadata Update Required: Animal Tweaks.esp Load After Jaggarsfeld Extended.espAnimal Tweaks.esp Load After NoAnimalsReportCrimes-DG+DB+Falskaar.esp
  19. You can drop Seranaholic - The compatibility patch with the Vampire Lord and Werewolf since we have the merge now
  20. Thank you for the help Darth
  21. Load after rule doesn't work either. This is only happening with Scarcity esp. I even reinstalled Scarcity. To think I might get to play today
  22. What did you put as the load after rule Nozzer
  23. 1. Is there no way around this rule?? What happens if we don't delete this rule? MLU.esp - Load After Complete Crafting_TrueWeaponsLvlLists.esp (PLEASE NOTE YOU MUST REMOVE THE Complete Crafting_TrueWeaponsLvlLists.esp RULE CREATED FOR SRLE BASE.)​ 2. How does RealisticWaterTwo.esp set Global Priority 980000, affect Neos guide if we wanted to use SRLE for a playthru 3. Why wont loot let me save Scarcity - Less loot mod.esp Set global priority 990900? It let me save the other Scarcity plugins no problem
  24. It took me awhile to notice that I had two periods before the word nif. Thank you Paul
  25. How do I fix this while running dyndoLOD [00:14:36.502] Missing models were ignored by DynDOLOD. The original mod may still try to use them, which can cause CTD. [00:14:36.511] [00:14:36.520] 5A00B7D6 Missing model "meshes\prometheus\architecture\statuessnow\mehrunesdagonsnow.nif" - ignoring Prom_ShrineMehrunes01_Snow [sTAT:5A00B7D6] in NSUTR - Merged.esp for dynamic LOD [00:14:36.529] [00:14:36.538] [00:14:36.547] (1) Verify that all required BSA files are loaded. [00:14:36.556] MO archive management is incompatible with many 3rd party tools like xEdit and consequently DynDOLOD.exe. [00:14:36.565] Check this startup log on top, to make sure BSA files are loaded via a matching esp filename. [00:14:36.574] [00:14:36.583] (2) Mods often have left over base elements referencing non existing nifs. [00:14:36.593] Look up the reported form ids mentioned above in xEdit. [00:14:36.602] Right click in left pane, Other -> Build Reference Info. Wait for 'All done!' message. [00:14:36.611] Reload the record and check bottom for tab 'Referenced By'. [00:14:36.620] If the tab is missing the base element, it is not used by any references and this error can be ignored. [00:14:36.629] Otherwise install the missing nif and generate LOD again if LOD for this object is desired. [00:14:36.638] Missing nifs can cause CTD if a reference tries to use them. Notify the author of the mod. [00:14:36.647] DynDOLOD Worlds completed successfully.
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