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Minoke

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Everything posted by Minoke

  1. If you're removing ENB Organizer, then the section on Vivivian ENB in the main guide needs to be updated for it's still using it.
  2. ... wait. I'm on NARC - No Animals Report Crime. The SRLE says to use 4 different main files, but everything on the mod page says to use one main ONLY. I'm confused.
  3. Also, I looked again at the Crash Fixes installation instructions sine it said it was updated - but I don't see any differences. (BTW, why can you not edit posts that are more than an hour old? It's very weird.)
  4. I had a question about the [skyTEST - Realistic Animals and Predators] mod. The SRLE mentions an optional file that some find useful that's on the SRLE page to curb spawn points. I'm curious if people prefer using this in general or not.
  5. Hmmmm. On the SRLE, there's a suggestions for an optional file for SkyTEST - Realistic Animals and Predators off the SRLE Nexus page to 'reduce spawns'. Is it enough of an issue to need it? I've never used this mod before and I'm curious if people are using it.
  6. Legacy just updated to 19.1.7.
  7. Neat, just found a new mod called "Crime Decay" - https://www.nexusmods.com/skyrim/mods/71531/? - that slowly reduces your bounty if you skip town (or go to another hold altogteher). I'm going to investigate it in my playthrough when I have the SRLE all done.
  8. I've been looking at a mod for a long time that was outdated over on Lovers' Lab called SkyUI - Show Armor Slots (adds a new column to SkyUI to show what armor slots your gear is using) - but until recently it was for an old verison of SkyUI which caused problems. Recently, someone else took that idea and modernized the mod... and are constantly updating it. https://www.nexusmods.com/skyrim/mods/84957/? I think it's a useful service that is hard to argue with... even comes with a Frostfall patch!
  9. Cool. That is awesome, DarkLadyLexy. Thanks again. I'll keep grinding through the guide.
  10. Alright - thanks for all your responses to my prior queries. But I have another question. There's a file at the end of NPC Retexture called "SRLE Extended LOTD - NPC Retexture Merged (Option 2)" that has a merge of all the .esps of: *Inhabitants of Skyrim - NPC Overhaul, *Men of Winter, *Followers, Hirelings, and Housecarls, *Ordinary Women, *Bijin Warmaidens, *Bijin Wives, and *Bijin NPCs. However... the last two of that section, Seranaholic and Valerica, that enhance Serana and Valerica, are not included in this merge, yet we're told to delete the .esps anyway - do they come up later or...?
  11. Another question - Men of Winter has a patch for Gray Cowl of Nocturnal. Is there any particular reason it's not being used? Also, the following mod: Followers, Hirelings, and Housecarls - the guide says to download "FHH_LEGENDRY_VE_USLEEP_SS", a file which requires something called Skysight Skins. Which isn't in the guide at all. I'm really confused O.o
  12. Is "Dragon Soul Relinquishment" (https://www.nexusmods.com/skyrim/mods/27531/?) something that'd break something in the guide, or has a suitable replacement? You can end up with too many Souls later on, and might as well have a use for them. I know it's not a big mod, but I've enjoyed it in the past.
  13. I am just at the Arthmoor's Village section of the SRLE guide and have a qeustion - when loading the Farmhouse Chimneys and it mentions a bunch of these Arthmoor's Village things - but why not the Dragon Bridge? The village expansion has everything else checked but that. Just curious.
  14. Maybe what you could do is have Race Compatibility in right before Undeath and then have it removed when you'er done with Undeath stuff?
  15. BTW, I should mention that Legacy was updated yesterday and today to 19.1.6 - I mean the core of Legacy.
  16. So - how come some of the mods that add stuff to the Legacy Museum aren't on the SRLE guide? Like Hunterborn, Skyrim Underground, etc.? (I can find a whole list if requested.)
  17. This is very exciting! By the way, is there an easy place to see updates to the SRLE guide? This thread, or elsewhere? The ones listed on the site are not all that helpful, or are there constant small updates all the time? This is very exciting! By the
  18. I don't know how to set a data directory of an already-installed mod. I don't see any such option... (regarding Septim HD) I suppose the logical thing would be to drag the texture folder from the alternates/default bpp/mimap to the top, but I'm not sure if that's what I'm supposed to do...
  19. The Septim HD mod works as is following instructions, right? MO doesn't like that there's no esp/esm or assets directory. Just installing the alternates/default bpp/mipmaps folder. It's even in gray italics. Just making sure that I did it right.
  20. Oh. I haven't been extracting them. And until that point, it hasn't come up... so if I see a 'remove something' and I can't find it, pull the BSA? Should I go back and extract most of them? Or does it _not_ really matter unless I have to excise something packed in? (Section 27.17 of the guide is the first one where this came up... so I'm pretty far in...)
  21. That's WEIRD. The "No Snow Under the Roof" mod - the instructions say to remove this: meshes\prometheus\architecture\statuessnow folder (Better-Shaped Talos Statue with Greatsword and Stunning Statues of Skyrim will provide these meshes.) But... there isn't one. All I have is a .bsa and three .esps (two of which are patches). No folders at all. Confused.
  22. This mod: https://www.nexusmods.com/skyrim/mods/83371/? - which is supposed to be [florajazbay Natural colors ( 3D )] is nonexistent. I was following the guide and found this instead: https://www.nexusmods.com/skyrim/mods/70360 - which does something similar.
  23. Just a comment - on the ELFX - Exterior section, where it mentions manual cleaning... The part about Riften isn't needed. I just installed it, and opened it up, and the specified area (ELFX - Worldspace - 00016BB4 Riften World) - the 'Object Bounds - NAM9 - Max - X' was 45 to begin with. The Solitude thing was needed, but the Riften one looks fine. Just a heads-up. (Unless I'm DRASTICALLY misinterpreting things)
  24. For the Atlas Map Markers mod (https://www.nexusmods.com/skyrim/mods/14976/?), I understand that the .esp isn't needed for the MCM-Support mod covers it. My question is this - if you want to use the 'World Encounters' option on it, does that change things?
  25. I think the idea is to use Undeath, Immersive Lichdom, AND Classical Lichdom together. (You kinda have to - UCL uses both Undeath and UIL as masters). But some of the SRLE stuff might be disrupted - maybe - like the patches on the SRLE Legacy Nexus page - maybe - Idunno? (Beside, the Straw Poll put up by Lexy is pro-Undeath so far.)
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