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Minoke

Citizen
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Everything posted by Minoke

  1. Why is Dragon Bridge from Arthmoor's Village being added now all of a sudden? Did something change with it so there's not incompatabilities anymore?
  2. It's for dual-wielding so it makes snese for it to appear twice :D
  3. Also, technically the title of the Undeath Classical Lichdom Ordinator Patch is different now. The older patch was called Immersive or Classical - but 4.0 altered the lich perk tree so it has its own shiny new ordinator patch now.
  4. Fun things - SkyUi Show Slots version 2.33 is taken down. So it's harder to use a version that works with Frostfall. Bah. I think I still have the download for the 2.33 - just the whole situation in which somehow, you can't have both Frostfall data and armor slots showing at the same time properly is annoying. >.< So do you still see the exposure meter and stuff with the current version of Show Slots? Or I suppose you can see warmth and coverage in the MCM if you have to...? And what about the Show Slots makes the Frostfall Skyui patch freak out? Could someone good at modding fix it, or is it something one of the authors has to do?
  5. Is using Skyui Show Slots 2.33 going to cause problems if we want both slots to show and Frostfall stuff? It is an older version now...
  6. So... Is the Skyui show armor slots worth it? It appears to be causing more problems than it solves. How do we check on warmth and coverage without the Frostfall Skyui plugin?
  7. Undeath Classical Lichdom updated (again) to 4.1 - and they put a new Ordinator patch up to use with Classical to replace the one that's more made for Immersive.
  8. My point is that I then have to scroll all the way back to where CACO is and put the metadata there. It's just a bit awkward.
  9. Also, for the metadata requirements, can they be moved so you'er altering hte mod as you install it instead of having to go back? Ordinator has this instruction: Loot Metadata Update Required: Complete Alchemy & Cooking Overhaul.esp load After Ordinator - Perks of Skyrim.esp Why isn't this instruction on CACO?
  10. More mod updates. Crime Overhaul now at version 2.5 Lucidity Sound FX now at version 2o (that's the letter o)
  11. Two new updates - I do daily 'check for updates' on MO and it saw two more. A Matter of Time - HUD Clock Widget now at version 2.0.8. Blended Roads now at version 1.31 I also noted a few updates a couple pages back (in case it got lost).
  12. Is there any recommended settings for that Skyrim Community Uncapper? I checked but there doesn't seem to be anything in the guide about the best way to configure it for optimal use that doesn't make your character totally overpowered. It looks cool but it's the kind of thing that can really go pear-shaped on you. Also, there's one specific mod I'd like to add to my install - someone said they'd help me with issues that could arise. Just "Left Hand Rings Modified" with its companion "Left Hand Enchanted Rings" (both available on Nexus) - I like having that second ring slot but don't want to disrupt anything - I don't think there'd be many conflicts. Left Hand Rings Modified - https://www.nexusmods.com/skyrim/mods/58491/? Left Hand Enchanted Rings - https://www.nexusmods.com/skyrim/mods/52911/?
  13. Question about the "Realistic Animation Project - Movement" mod. If one plans on playing both gender of characters, should they install the mod twice with different names and just activate the one they're planning on using? Not that it's much of an issue but it could be relevant...
  14. ... what I meant by my prior post is: should it be added to the guide? Most of the rest of the stuff is 2k. I would also like to suggest another mod - you use Rustic Elder Scrolls. There's also "Rustic Elder Scrolls FX" on the same mod page that retextures when you read an Elder Scroll. Seems cool.
  15. BTW, there's a 2K texture pack for Legacy of the Dragonborn itself - it's a huge mod at over 2GB but is it a good idea for use now?
  16. I was going over the modlist again and the new thing on Crash Fixes confuses me - the second part for Windows 10 - on the properties for CRashFixPlugin.dll - I don't have any such thing when I click properties about "This file came from another computer and might be blocked to help protect this computer.â€" I'm in File Explorer for this, not MO.
  17. A few update notices. Diverse Dragons Collection 3 now at version 4.1.3 (the Deadly Dragons patch is untouched) Gray Cowl of Nocturnal Alikr Flora Overhaul now at version 1.6 Skyui - Show Armor Slots now at version 2.50. (still no sign of a Frostfall patch)
  18. I was going to find where to put in the new value for the VRAM Size Test tool, but can't seem to find it anywhere on the prerequisites page... am I just missing it? ... or is doing "AutodetectVideoMemorySize=true" on enblocal.ini sufficient to take care of it without actually manually installing the number?
  19. That makes a lot of sense. Question though about MO profiles. Let's take Your Own Thoughts. It has a patch for Hunterborn. The main guide doesn't use it. How would I handle that with a straight SRLE and a 'augmented' one? Reinstall it under a different name, or does the profiles handle different .esps too? Never looked much into it.
  20. Hmmmm. I think the most logical course of action is to get the guide as displayed running properly on my rig. Enjoy it a while, THEN start tinkering. I know I did the same questioning I did before, and sorry for the repetition. I'm still trying to figure all this out.
  21. The main mods that I'd want to use not in the guide are the rest of the mods that plug into Legacy that aren't here. And a few other favorites. Amulets of Skyrim Artifacts of Boethia Hunterborn Mad Masker New Treasure Hunt Oblivion Artifacts Pack Skyrim Underground Thane Weapons Reborn Wyrmstooth A few other favorites: Caranthir Tower Reborn Clockwork Castle Dawnguard and Clan Volkihar Epilogue Dwemertech - Magic of the Dwarves Left Hand Rings Modified Zim's Immersive Artifacts (excluding the 'thane pack') Also a few compatability patches among those.
  22. A quick question as I come back to working on this guide. Should I just do it as is, make sure it's stable, then add a few other things, or just add the stuff as I go and hope it doesn't collapse like a house of cards? Just... I'm not really sure how I'd do a conflict resolution patch if I had to - in the past I had decent luck just using patches provided by authors on Nexus. Just... I'm kinda frozen by indecision here. There's a few favorite mods that aren't on the guide...
  23. Apparently ENB Just updated to 0.318 - just a heads up.
  24. The changelog mentioned Soljund's Sinkhole got updated. But... it's still the same verison number? The LOOT metadata is still the same...?
  25. Could I suggest Icecream's Thane Weapons Reborn or Zim's Immersive Weapons for the SRLE guide? The thane weapons suck as is - Icecreamassassin, the author of Legacy, did a mod to remake them. Zim's Immersive Artifacts also did that and tweaked several other 'artifacts'. One of them could probably do well here. ... That being said, I'm really uncertain after doing some research about adding stuff outside the guide. I'm not sure I'm up for making a CR for other things like Wyrmstooth if I need to or the two mods I mentioned at the beginning of this. I'm worried that by going off-course, I'll break something.
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