Jump to content

Kinrah

Citizen
  • Posts

    6
  • Joined

  • Last visited

Everything posted by Kinrah

  1. Problem solved, it was actually an ENB issue which was only loading through MO2. Thread safe to delete.
  2. I recently upgraded to MO2 to get around the old MO's link association problem. I built a mod list and load order partially following the STEP Legacy of the Dragonborn guide, but when I completed all the steps and launched the game, when it loaded the LAL cell all it loaded was the background skybox, world collision, some particle effects (nearby torches and some distant ghosts) and the player character's eyes. I was advised elsewhere to validate game files, but this didn't work. Eventually I decided to copy the profile and turn everything off except for the cleaned Bethesda ESMs as advised in the guide, the performance textures, USLEEP and ASLAL. The same problem occurred. On disabling everything, leaving only the vanilla game (plus the DLC ESMs), the cart ride appeared fine at the beginning, but the loading screen before that only loaded Alduin's eyes, indicating the same problem. This problem did not occur when launching the game directly through Steam, only when launching it through MO2. Are there any suggestions for this?
  3. Tried updating, and running both with and without the FasterBase and FasterCreate tweaks from elsewhere in the board. While they're set at 1, it's a tossup whether it freezes while loading Tamriel's trees seven seconds into the process or when it reaches Solstheim. Set at 0, it freezes in the same place as before the update. It actually got a little further into the process set at 0 with the old exe, but only as far as actually generating Solstheim's LOD.
  4. Don't see any way to edit that last post, so I'll tag this on the end: this seems to be caused by whatever world it tries to load second. I tried disabling processing for DLC2SolstheimWorld, and the program crashed at the same point when processing MarkarthWorld.
  5. I'm currently having a consistent crash when running DynDOLOD. Running about 242 esps, the program runs fine until it completes the LOD generation for Tamriel, at which point it starts LOD generation for Solstheim and immediately crashes at the message "Building Trees LOD blocks: DLC2SolstheimWorld "Solstheim" [WRLD:04000800] Processed Records: 0". I've run the program a couple of times to the same result.
  6. I'm encountering an issue with conflict resolution, specifically removing a couple of masters from the provided file. The masters in question are: SkyrimCoinReplacerRedux.esp (not using that mod)ELE_Legendary_Fs_Lite.esp (using the version that includes Wyrmstooth instead)I'm following the guide to remove the unneeded masters, but neither method seems to work. If I select only the Conflict Resolution esp in TES5Edit, the program throws an error when it tries to load the missing masters and refuses to load the ConRes file.If I create dummy ESPs using Wrye Bash, go into TES5Edit, and click 'report errors', no errors make themselves apparent to be deleted.If I mix both methods, have the dummy ESPs loaded, then use the Report Masters script specifying the two dummies, no shared records are reported.Having looked through the subguide, ELE_Legendary_Fs_Lite is mentioned in a couple of records, but Coin Replacer isn't mentioned at all. Can anyone help me with this? (Having tried to ignore it by just having the dummy ESPs in the load order, I then hit a problem of DynDOLOD consistently crashing, but I'll take that problem to that thread.)
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.