Just popping back in here to say that I'm still fiddling with this pack to get it working well. I appreciate the effort that went into collating all these mods, but a tremendous amount of work needs to be done, creating a manual merged patch so that these mods will work together properly. There are lots, and I mean lots of conflicts. These conflicts have led to lots of little bugs that require tracking down and fixing, and so far one bug I simply cannot figure out a fix for. Codsworth is not a usable companion--once you have him follow you, you can't use 'talk' anymore, which means no conversations with him, and you don't have the ability to send him back to a settlement. Not unless you take another companion so that he gets sent back automatically. If he gets "knocked out", you also can't repair him. He glitches and you can no longer interact with him. I haven't tried it, but you might be able to recover him if you leave and wait long enough for him to just default back to Sanctuary. So far it seems that the only mod that really messes with him is Atomic Radio, but it doesn't seem to make any difference if it's activated, so I'm thoroughly stumped on this. The other huge bug I encountered, but have found a fix for, is all the world object flickering. There are a lot of mods in this pack that modify the overworld, and the bUseCombinedObjects ini change causes massive LOD/rendering issues anywhere the world was changed. The fix for this was installing a pre-culling geometry remover mod and putting it as late as possible in the load order. It'll absolutely kill your performance if you don't have a monster rig, but it's the only actual fix aside from removing all the culpable mods.