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Decopauge123

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Everything posted by Decopauge123

  1. ... from the Modding Tools #general-dev Discord channel: Zilav posted BSArch: A command line tool for packing and unpacking Bethesda archives. Currently ver 0.3, it's posted under FNV, but is capable of processing most (or all) Bethesda game archives. [spoiler=Packer and unpacker for Bethesda Game Studios archive files]Supported games (archive versions): Morrowind Oblivion Fallout 3 and Fallout New Vegas Skyrim LE Skyrim Special Edition Fallout 4 General Fallout 4 DDS textures ARCHIVE INFO bsarch.exe [parameters] - archive file name to view additional parametes: -list to show files list or -dump for extended dump UNPACKING ARCHIVES bsarch.exe unpack - archive file name to unpack - path to the existing destination folder to unpack into When not set unpack into the folder where archive is located CREATING ARCHIVES bsarch.exe pack [parameters] - path to the source folder with files to pack - archive file name to create Parameters: -tes3 Morrowind archive format -tes4 Oblivion archive format -fo3 Fallout 3 archive format -fnv Fallout: New Vegas archive format -tes5 Skyrim LE archive format (fo3/fnv/tes5 are technically the same) -sse Skyrim Special Edition archive format -fo4 Fallout 4 General archive format -fo4dds Fallout 4 DDS archive format (streamed DDS textures mipmaps) -af:value Override archive flags with a hex value Oblivion, Fallout 3/NV and Skyrim LE archives only -ff:value Override files flags with a hex value Oblivion, Fallout 3/NV and Skyrim LE archives only -z Compress archive. This will also force "Compressed" flag in archive flags even if they are overridden with -af parameter custom value. Keep in mind that sounds and voices don't work in compressed archives in all Bethesda games! Even if your archive contains a single sound/voice file out of thousands, it must be uncompressed. EXAMPLES If or include spaces then embed them in quotes * Show archive info including hex flags values to be used with -af and -ff bsarch d:\somepath\somefile.bsa * Dump extended files information from archive bsarch "d:\game\mod - main.bsa" -dump * Unpack archive into the same folder where archive is located bsarch unpack d:\mymod\new.bsa * Unpack archive into the specified folder bsarch unpack d:\mymod\new.bsa "d:\unpacked archive\data" * Create Skyrim Special Edition compressed archive bsarch pack "d:\my mod\data" "d:\my mod\data\new.bsa" -sse -z * Create Fallout New Vegas uncompressed archive with custom flags bsarch pack "d:\my mod\data" "d:\my mod\new.bsa" -fnv -af:0x83 -ff:0x113 * Create Fallout 4 uncompressed textures archive bsarch pack "d:\my mod\data" "d:\my mod\new.ba2" -fo4dds What's even more interesting is that Zilav plans to make it a zEdit module.
  2. That's it. I've been using it a lot. The only issue so far (for me) is that the mouse interface doesn't work. You can move focus using the up/down arrow keys, and select using the Enter key.
  3. I agree with your statement, shandrakor. Most of us (including me) have probably been translating that to 'delete the files after the FOMOD installation' in our minds. Taking what you pointed out one-step further: If you look at the whole line it would read better if it was something like Special After Installation Instructions: Delete the following file(s) and/or folder(s): differentiating FOMOD Installation Instructions from non-FOMOD installation instructions.
  4. OK, I agree that 'Skyrim 3D Trees' and 'Every Tree 3D' are non-starters. While I was getting caught up on recent Build updates, I figured out I'd missed a couple of things. I'm not good enough at smushing (technical term ) mods together to get them to work together.
  5. DarkladyLexy, I just looked at the ChangeLog page. I'll make the updates you put in and see if I get the same results.
  6. Have you tried running the 2 3D Trees mods with your 'Trees, Flora & Grass" section intact?
  7. Are 'Skyrim 3D Trees' and 'Every Tree 3D' the only mods (in that order) in your "Trees, Flora & Grass" section ATM? If so, I deactivate everything else like you did and see what happens. Have you closed out all apps and rebooted your computer? I've seen it where MO2 gets a little confused sometimes, and I've seen where Merge Plugins will have an exception error when exiting the application (while in MO2). If that happens I delete the merge and try again.
  8. DarkladyLexy, I have no idea what would cause what you're seeing. Did you accidentally remove/deactivate something outside the 'Trees, Flora & Grass' section? I have the full Build loaded (see my ModWat.ch).
  9. No, you're not blind. LOOT's Version History is part of the Application Documentation list posted on the LOOT Read The Docs page accessible though a link found at the top of the LOOT: Documentation page, which is linked to the main The Load Order Optimisation Tool page. It took me 5 minutes to find the Version List after I found the main LOOT page. Well hidden in plain sight.
  10. WrinklyNinja updated LOOT to v0.12.5 this morning.
  11. OK, Understood about updating information. Thanks.
  12. Is the (TESTING) CR still valid? Can do easy, Darth_mathias!
  13. Thank you for giving the patch to DarkladyLexy and allowing her to post it as she sees fit!
  14. Nope, was only wondering if you had stumbled across any got-ya's during the installation process. Thanks! So, are you using/running Ultra trees?
  15. DarkladyLexy, you currently have [Lexy's LoTD SE - Conflict Resolution CR Update for 1.03.1 (TESTING)] directly after [Lexy's LoTD SE - Conflict Resolution] in the [Conflict Resolution] section of the Guide Wiki. With the master CR updated to v1.03.1, is [Lexy's LoTD SE - Conflict Resolution CR Update for 1.03.1 (TESTING)] still required?
  16. In that case, let me ask: did you learn about any installation requirements that go beyond what is posted on the 2 mod pages? Too bad there's no Paul Bunyan smiley!
  17. DarkladyLexy, remember what I said about wide search parameters? While I was looking for IH on NexusSE (and not finding it, of course), I came across ET3D - Every Tree 3D Different: Every tree different a variation visual for the mod 3d Trees. A massive alternative retextures of the trees (this will be also expanded to original ETD). All trees are from realistic trees pictures from Finland taken by me (yeah also the tree you see in the main pic really exist). ET3D requires Skyrim 3D Trees: Next Generation 3D Forests. The most realistic forests simulation in gaming at this moment. I'll look into this, and if it is compatible with what we've done for Ultra Trees, I'll install it and report back.
  18. DarkladyLexy, I thought you meant trying IH mod that had been converted and was on Nexus SE. I have no scripting experience and any conversion I did of IH from SLE would be suspect.
  19. OK, then having the LOOT rule in place won't harm my Build. I'll uninstall CH and try IM.
  20. DarkladyLexy, I placed 'zPatch.esp' after 'Bashed Patch, 0.esp' in MO2's Left Pane, and a LOOT rule loading 'zPatch.esp' after 'Bashed Patch, 0.esp' takes care of MO2's Right Pane for me.
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