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sspalex77

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Everything posted by sspalex77

  1. That may be an issue with the Papyrus Utilities not being updated to the current SKSE version, it looked like people on the mod's forum were reporting something similar.
  2. Update: Complete Fast Travel Overhaul (now Carriage and Ferry Travel Overhaul) from 1.1 - 2.0 https://www.nexusmods.com/skyrim/mods/68221/?
  3. Hey again, so while merging the plugins occasionally I'll get the error "stack overflow" and Merge Plugins will quit without saving. It happened with the LECM Merge (it worked fine without Wonders of Weather and strangely enough, when I put that on the top of the order of the plugins to be merged it was also fine), and is happening again with the CLARALUX merge (it's fine without CLARALUX.esp added into the merge). I've searched these forums and haven't noticed anybody else with this problem, so I'm assuming it's all user error. Anyone know a way around this?
  4. Alright thanks, I'll just download the rest of the mods in the meantime. Looking forward to it!
  5. Hey all, In the guide it says to download ETaC - Modular - Patches with Expanded Towns and Cities, but I'm not seeing any FOMOD instructions. Is this just an old edit and no longer necessary?
  6. Hey I've been playing a slightly modified profile of SRLE LOTD and these two mods have, so far (I'm on level 40) not seen to do any major damage. I also like them a lot. Simple Combat Music Remover: https://www.nexusmods.com/skyrim/mods/76349/? I use the version with "boss" enemies keeping the music. I haven't had any issues with the major quest mods either. Magic Runes HD: https://www.nexusmods.com/skyrim/mods/41052/? I use V2 but V1 is probably all you'd really need.
  7. Viewable Faction Ranks works fine for me and there was a post on the Skyrim Revisited page a while ago that stated it worked with that guide. Can't really imagine why it wouldn't work here. Maybe a small conflict with ICOW but I doubt anything game breaking. And I believe Darth cut IWaSM due to him not finding it all that necessary, so I'd assume that still works with the mod regardless.
  8. Most ENB's take a fairly big hit, but the author of Vivid Weathers has provided a list of ENB presets that are compatible with their mod. I personally really like "Bleak Vivid Weather ENB." It doesn't take too much of a hit for me but I haven't extensively tested it. Additionally, the author has provided a guide on how to make other ENB presets compatible with the mod. Here's the link to the compatible ENB's: https://www.nexusmods.com/skyrim/mods/73937/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D73937%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3860450&pUp=1
  9. The only thing I could do was just put a quick fix patch made with TES5Edit (using the record from ICH and moving the changes from Undeath) to load after the bashed patch and hope for the best.
  10. Hey so I had the same problem that a user posted two months ago where the Dragon Priest masks Morokei, Volsung, Vokun, Rahgot, Otar and Nahkriin make the character look bald (https://forum.step-project.com/topic/10924-srle-extended-legacy-of-the-dragonborn/?p=187652). I deactivated the bashed patch and all of them show up fine on my character. I ran it through TES5edit and I know the bashed patch overrides the slots from improved closefaced helmets but that doesn't seem to be the problem and I've got nowhere near the experience to figure out what it is. Has anybody else figured this out? I've reinstalled the ICH patches and that didn't help.
  11. Hey Darth, One thing I couldn't figure out was the blocking animation pack (specifically dual wielding). I installed everything correctly, then reinstalled to make sure it wasn't on my end (and if I'm being honest it still could be, I'm pretty new to this), but no matter what whenever I blocked with dual wield parrying, it had that weird vanilla animation. My solution, the one that worked (so far), was manually removing these files from the FNIS PCEA2 Immersive Animations folder (I believe they were overwriting the blocking animation packs files despite them being higher in the left pane): dw1hm1hmblockbash dw1hm1hmblockbashintro dw1hm1hmblockbashpower dw1hm1hmblockidle dw1hm1hmmovingblockidle So really I'm just wondering if this would be the proper way to go about this in the guide or if it's just my own error in the first place. Also big thanks for this guide, I'm having a great time playing Skyrim again.
  12. Hey everyone, Well I first want to say thanks to all the people that post here with solutions and of course Darth and Neo for the guide. But here's a problem I've got: DyndoLOD would continually find errors with the Gray Fox world(s). Every time I ran DyndoLOD with the SRLE recommendations, it would stop there and say it couldn't find the child world text file. But when I unchecked all the Gray Fox worlds in the DyndoLOD advanced menu, there was no problem and so far my game is running smoothly. Anyone else having this problem? I couldn't find much from The Gray Cowl modpage. I'd like to play that quest at some point with LOD's.
  13. Ah, too bad, it's entirely understandable though. Thanks for the reply.
  14. Hey Paul, I'm trying SRLE LOTD with a few of these mods thrown in. I'd like to put Civil War Overhaul in my load order but I can't find the CWO patch for usleep or The Forgotten City in the "Optional Pack." Has it been taken down? I already have a copy of CWO (and DCO) from before the mod was hidden by the author.
  15. Alright, thanks for the help. I wasn't entirely sure where I should place it manually. I'll probably just do that then.
  16. Hey, for the ELE merged patch, the instructions are: ELE_Legendary_Fs_Lite.esp - Enable Global Priority and set it to 990100 However, the most recent edition of LOOT limits the values to 127. So is there a new value it should use? I was thinking of running LOOT 9.2 just to set the global priority, then using the latest edition for the rest of the game (to update the masterlist). Would that be alright? I've got very little experience with the more advanced features of LOOT.
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