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madskyrim

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Everything posted by madskyrim

  1. I noticed that during rain, NPCs are not wearing protective gear ! I am wondering whether this is an SKSE issue, since Wet and Cold had last been updated Oct 2017.
  2. I managed to fix it. I forwarded the AI package of Immersive Citizens into the Smash Patch.esp through an override.
  3. I followed the guide to the letter. However Camilla Valerius during the Golden Claw Quest is stuck infront of the store !
  4. Sorry, actually I did check and I thought I saw 2.47 resources. Now i checked again and saw 2.45 ..... my eyes !
  5. Dyndolod updated to 2.47. Should the resources be updated to 2.47 as well ? in the guide resources 2.45 are still used.
  6. I used LOOT. Only mods in Guide installed. I checked my esp plugins list with your ModWatch. My list order is not exactly like yours. Some esps have been placed diferently by LOOT. Should I manually rearrange the esps to be identical to ModWatch's ? (all Loot rules in guide added as per suggestion)
  7. I have created the Trees and Flora Merged esp. In the same merged folder created, I have both Trees and Flora Merged.ini and Veydosebrom - Grasses and Groundcover.ini .. Is this how it should be ? Also, do we really need to put the Marsh Pines Standalone .esp and the Immersive Fallen Trees.esp into the Trees and Flora esps folder since these 2 mods have no meshes and textures ?
  8. Is it ok to use the wyre bash on discord channel ? It takes more bash tags into account when creating the bashed esp and I am afraid the resulting esp will be different from bashed esp (and thus any conflicts) which results from the wyre bash linked in this guie.
  9. Enhanced Vanilla Trees' billboards and LODs is being redone by TechAngel due to LOD mismatch popups. The work is still in progress but a Enhanced Vanilla Trees - Release Candidate 2 file has been uploaded. https://www.nexusmods.com/skyrimspecialedition/mods/11008?tab=posts Also, the Classic Skyrim version of EVT does not seem to have this popup issue. It seems people have been using it instead of the SE version to address this issue until TechAngel fully develops this mod. Seems the Classic Version works better in regards to LOD than the SE version for now. What do you think Lexy ?
  10. A small bit of info When installing Noble Skyrim the SMIM patch is depicted as an UPDATE. Thus as per guide instruction it would be merged with the Main File when installing with MO2 In the guide it is stated to run the meshes from NSM - SMIM Patch through SSE Nif Optimizer. Thus, I believe in the guide it should be stated not to merge the latter during installation. Correct me if I'm wrong.
  11. In the last update of Guide, the following entries were made: Main Guide - Location Section - Unique Border Gates SE - Remove Conversion Instructions for Unique Border Gates All - Point The Way - PatchMain Guide - Eyes Section - Improved Eyes Skyrim - Simplified Special Installation Instructions If I already have them installed as per previous 10/10/2018 installation - do I need to download/reinstall ?
  12. With the latest discord Wyre Bash version the tags available to some of the mods within the guide are Merge Patches Import Cells Import Graphics Import Inventory Import Names Import Sounds Import Stats Tweaks Settings Leveled Lists The Lexy Guide says: Check only "Merge Patches", "Import Inventory", "Tweak Settings", and "Leveled Lists" in the left pane.So, should the other imports be unticked ? or, is it safe to tick them ?
  13. Sorry to post again, but I am going through my mods list one by one and identify ones not in the Guide. To be certain of no non-Guide Related errors! Are these mods safe to use ? 1. Cutting Room Floor - Alteration Armor Shield Spell Fix safe with the Guide ? (https://www.nexusmods.com/skyrimspecialedition/mods/2723) 2. Gray Cowl of Nocturnal Combo Mod? (https://www.nexusmods.com/skyrimspecialedition/mods/17831) 3. Immersive DawnGuard DaySpring Pass - Beyond Skyrim - Bruma Patch (https://www.nexusmods.com/skyrimspecialedition/mods/4126?tab=files) 4. Wet and Cold - Fur Hoods Fix (https://www.nexusmods.com/skyrimspecialedition/mods/11320) 5. Improved Closedfaced Helmets Patches for Immersive Armors and Unofficial Skyrim Patch (https://www.nexusmods.com/skyrimspecialedition/mods/2723) 6. Improved Closedfaced Helmets Patches for Helgen Reborn (https://www.nexusmods.com/skyrimspecialedition/mods/12897) 7. Stormcloak Armor Revival 2K - Normal Map Fix (https://www.nexusmods.com/skyrim/mods/70723?tab=files) 8. Campfire - Better Dynamic Snow Patch SE (https://www.nexusmods.com/skyrimspecialedition/mods/14415) 9. Balance Adjustments for Apocalypse - Ordinator (https://www.nexusmods.com/skyrimspecialedition/mods/19097?tab=files)
  14. Can we have a link to wyre bash discord channel ? please.
  15. Is the Moon and Star Immersion Patch needed ? https://www.nexusmods.com/skyrimspecialedition/mods/4301?tab=files
  16. With The Eloquent Reader mod, the Main file esp will be hidden since the optional esp will be used and then merged in the MISC MERGE. I was wondering will the script alone left in the main file folder still function without the inherent True Scholar.esp ?
  17. Sorry to add another post ... but could not find edit button for previous post. Anyway, the link for SSE-Terrain-Tamriel.esm is linking to xLODGen-28 ; and the link to xLODGen-28 is linking to xLODGen-27
  18. When installing Legacy of the Dragonborn Patches SE through the FOMOD some mods within the guide are not chosen to be ticked. Is this intentional? The mods are: Royal Armory Mystic Condenser Zim's Artifacts Weapons Armor Clothng Fixes Better Skill and Quest Book Nmaes
  19. HI The changelog says to remove Dynamic Lock Related LOOT (DLL). Is this Lock Related Loot within the guide? If positive, it is still within the install guide.
  20. Sorry my mistake. I was supposed to be checking moreHUD mod, but somehow I mistakenly loaded extendedUI mod.
  21. The latest version of Extended UI is in form 44. So no need to use CK.
  22. Is it safe to keep using Veydosebrom SE instead of Verdant ?
  23. Once the game is updated to latest version, should the master ESMs be cleaned again ?
  24. Has dual sheath redux been actually ported to SE ?
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