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madskyrim

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Everything posted by madskyrim

  1. In the Loot Group Section: [Landscape Group] Arthmoor's Villages Group Additional Rules Landscape Fixes For Grass Mods.esp Load After Trees and Flora Merged.esp Trees and Flora Merged.esp None Should these esp's be in Landscape or Arthmoor's Loot Group ?
  2. Lexy's LOTD Special Edition Consistency Patch was updated. Do we need to redo the Lexy's LOTD Special Edition Consistency Patches Merged as well ? Also, I believe that with the new updates/changes the OMEGA CACO Patches Merged has to be redone .
  3. I only followed Lexy's Guide. The other rules are LOOT inherent. Cutting Roon Floor has the GROUP Add-ons and Expansions (LOOT inherent) Prometheus No Snow Under The Roof has the GROUP Arthmoor's (Lexy's Guide)
  4. I have cycling interaction in LOOT : Cyclic interaction detected between "Prometheus_No_snow_Under_the_roof.esp" and "Cutting Room Floor.esp": Prometheus_No_snow_Under_the_roof.esp  [Masterlist Load After] EnhancedLightsandFX.esp  [Masterlist Load After] Cutting Room Floor.esp  [Master] Prometheus_No_snow_Under_the_roof.esp Any advice ?
  5. Well my issue with zmerge still persists with not recognizing data assets. This happens with ALL of my merges. Anyone knows why this might be happening ? The cause ? Next, I will try to reinstall MO2 as another separate folder, reinstall some mods and try to merge and see what happens ! Sorry to bring this up again, but somehow I feel that if zmerge is not recognizing my data assets, it is somehow not functioning 100% and thus may affect the outcome of the merges.
  6. Help ! I am stuck at the zmerging part. I saw a youtube video of lexy's zmerging (http s://www.youtube.com/watch?v=F4fIw_g9KNM&t=597s). Still trying Animals Merged. In the video when the Data tab is clicked in z-merge two results are attained - the Plugin Data Folders and the General Assets (containing Kritty's). However when I do my zmerge and click on the data tab .... I get no General Assets. Only the Plugin Data Folder is shown. What is happening ?
  7. Still doing the Animals Merged. I loaded in zmerge and when I click the Data tab it shows "No data files were found for this merge". Is this ok? Realistic Horse breeds has got a texture and meshes folder.
  8. In the Merge Section the guide says: Run LOOT for each merge profile.......Once LOOT has sorted your load order, hand place all ESPs that are to be merged at the bottom of the Right Pane in the order described for each merge.The order of the esps to be merged should be as my loot places them or as per guide ? eg: Animals Merged: Guide Order: Files to merge: KrittaKittyHorsesForSSE.esp - (Realistic Horse Breeds by KrittaKitty)Skytest Immersive Creatures.esp - (SkyTEST Integration Project SE - SkyTEST Immersive Creatures)Skytest Creature Extension.esp - (SkyTEST Integration Project SE - Vanilla And DLC Creature Extension)CrittersAintSnitches.esp - (Critters Ain't Snitches)CrittersAintSnitches-SkyTEST-RA&P Patch.esp - (Critters Ain't Snitches - SkyTEST Patch)SkyTEST Less Fear SSE Patch.esp - (SkyTEST Less Fear SSE Patch)OMEGA Lexy LOTD Animals Merged Consistency Patch.esp - (OMEGA Lexy LOTD Animals Merged Consistency Patch) My Loot Order is: Skytest Immersive Creatures.esp Skytest Creature Extension.esp KrittaKittyHorsesForSSE.esp OMEGA Lexy LOTD Animals Merged Consistency Patch.esp CrittersAintSnitches.esp CrittersAintSnitches-SkyTEST-RA&P Patch.esp SkyTEST Less Fear SSE Patch.esp Thanks
  9. In Qwinn's Unified patch should the Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp and the modgroup esp be also in the OMEGA CACO PATCHES MERGED ?
  10. Just checking out. In Omega installation ... the OMEGA Enai Patch is not in any merge.
  11. The Guide says: Once LOOT is installed, you need to sort your plugins outside of MO at least once so everything updates before setting up some Mod Groups that will be used throughout this guide. These groups are created by: etc etc If updating LOOT should the above be repeated/done again ? Thanks
  12. I am confused now. Doing the Lexy's LOTD Special Edition Consistency Patches now. Some of the esp files get merged with Weapons & Armor Merge ... however other files are not. Shouldn't the ones to be merged be added to a separate folder (as done by other mods) ? The way it is the parent mod cannot be disabled as is done with other merges !
  13. Going through the latest update. 1. Should Realistic Horse Breeds have its BSA extracted since it will be part of Animals Merged ? 2. Improved Hearthfire Lighting will be merged as well into Enhanced Lighting For ENB merged. However the changelog guide does not mention to regenarate this Merged Plugin.
  14. I was updating the guide and as soon as I downloaded XLODGen (not the esm) , Windows Defender detected a trojan in the download Trojan:Win32/Cloxer.D!cl ..... Just left me baffled. Should I ignore or what ?
  15. Some questions regarding Wyre Bash: (1) Which mergeable esps (in Wyre Bash) should be marked as NoMerge ? In the discussions, XPMSE.esp was adviced to tag as such. (2) When creating the Bash Patch, are mergeable ESL files merged effectively ?
  16. Would I need to redo all Loot Rules of Guide if I do a fresh reinstall of LOOT ?
  17. I updated the Loot app. How can I redo the Loot Group Section ? the old Loot Group persists.
  18. I would like to keep using using Veydosebrom rather than Verdant. Is this safe to use regarding current and future conflict resolutions provided by the Lexy guide ?
  19. With the last Guide Update do we need to regenerqate the OMEGA LOTD Patches Merged as well ? since the Legacy Of The Dragonborn Patches was updated.
  20. Bruma Patches for CH has been updated to 1.4 .... the 1.3 is not available for download !
  21. Sorry to write again but cannot edit previous post. I have a weird issue. I am in Riverwood. Issue only occurs at night. I have a constant crickety lound sound as if an alarm is ringing. I believe it is the sound of crickets but somehow the sound is too loud and loops in a constant rapid flow. It's like a car alarm !
  22. When doing the Wyre Bash Patch .... some of the Merged Files created can be merged in the Wyre bash patch .... should this be allowed ?
  23. In the MCM Configuartion section the LOTD Config menu is all disabled by default and OBIs-Bandits is not active - is this how it should be ?
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