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madskyrim

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Everything posted by madskyrim

  1. Blended road corrects the issue mentioned above. (cannot edit previous post)
  2. MystiriousDawn's HD Skyrim Overhaul - produces ugly floor/road textures in Riverwood .... brown patches which appear out of place.
  3. When installing Stunning Statues of Skyrim ... the bit where we copy and rename some files into a statutessnow folder .... the original folder should be removed or kept ?
  4. Sorry to write again ... but cannot edit previous post (dunno why) I found the error was all my fault. When renaming the ELE Merged.esp, I was forgetting to write the .esp .
  5. When trying to build the Enhanced Lighting For ENB Merged patch I get this error: Preparing merge... ============================================================Unloading plugins[ERROR] ----Enhanced Lighting For ENB Merged failed to build: TypeError: Cannot read property '2' of null at Object.fh.getFileBase (file:///C:/Users/noefa/Downloads/Skyrim%20SE%20MODDING/Tools/zEdit/resources/app.asar/app/app.js:129:55) at getMergeFileName (file:///C:/Users/noefa/Downloads/Skyrim%20SE%20MODDING/Tools/zEdit/resources/app.asar/app/app.js:9071:23) at prepareMergedPlugin (file:///C:/Users/noefa/Downloads/Skyrim%20SE%20MODDING/Tools/zEdit/resources/app.asar/app/app.js:9082:24) at tryPromise (file:///C:/Users/noefa/Downloads/Skyrim%20SE%20MODDING/Tools/zEdit/resources/app.asar/app/app.js:9108:13) at action.then (file:///C:/Users/noefa/Downloads/Skyrim%20SE%20MODDING/Tools/zEdit/resources/app.asar/app/app.js:9047:17) at processQueue (C:\Users\noefa\Downloads\Skyrim SE MODDING\Tools\zEdit\resources\app.asar\node_modules\angular\angular.js:15616:28) at C:\Users\noefa\Downloads\Skyrim SE MODDING\Tools\zEdit\resources\app.asar\node_modules\angular\angular.js:15632:27 at Scope.$eval (C:\Users\noefa\Downloads\Skyrim SE MODDING\Tools\zEdit\resources\app.asar\node_modules\angular\angular.js:16884:28) at Scope.$digest (C:\Users\noefa\Downloads\Skyrim SE MODDING\Tools\zEdit\resources\app.asar\node_modules\angular\angular.js:16700:31) at Scope.$apply (C:\Users\noefa\Downloads\Skyrim SE MODDING\Tools\zEdit\resources\app.asar\node_modules\angular\angular.js:16992:24)
  6. Sorry to pop up this again but I stopped merging until I get a definite answer. Is it safe to use the normal file and not merged file of Moonpath Music - Sky and Light fix ... since this appears to have some sort of looping music bug ?! Thanks in advance.
  7. I was reading the nexus posts regarding Moonpath to Elsweyr Sky and Lightning fix patch and some players experienced a sort of music looping bug with the merged file. Is it safe to use the main file instead and then merge within the World Encounter Addon Patches Merged
  8. Dynamic Firewood Stacks ... do we need the optional patches available on nexus ?
  9. Contacted her on discord .... just preparing for an update.
  10. In the MCM menu ... Obis Bandits Extra Spawns and FNIS PCEA2 Bergzone_immersive A is it OK to enable them ? Within the entire MCM menu ... if one decides not to follow the Lexy's Guide completely are there any entries which should not be enabled since they will break the game as per Lexy's ideology ? (hope my question is clear - english is not my native language)
  11. SSEEdit has an autodetect bash tag script ... which when run sometimes lists tags for some esps not mentioned in the guide. Should we add these tags or just add the ones adviced by the guide ?
  12. Moonpath to Elsweyr Navmesh Fix SSE is this needed? https://www.nexusmods.com/skyrimspecialedition/mods/25714
  13. If i decide to not activate Frostfall, will this have any negative effects on the stability of the modded game in general Also. Lexy have you ever thought of adding the oldrim mod 83willow101BUgs to the guide? https://www.nexusmods.com/skyrim/mods/4955?tab=posts&BH=0 Thanks
  14. Helgen reborn and ICOW in LOOT says to auto-clean, but the guide does not mention it. Whta should one do ?
  15. In zedit, the 3 esps for NPC VISUAL TRANSFER should they be placed under each other and not copy paste exactly the guide ?
  16. Since we are updating Qwinn's unified patches do we need to do the Omega Caco Pathces Merged and the World Encounter Addon Patches Merged ?
  17. I have a weird issue. Occurs only when it rains, and does not always occur. If I enter a building and then exit outside of the building and it is raining, I get an incessant cricket-like noise that is continous (sounds like an alarm). To test the issue, I saved the game within the building while raining. Then exited game to main menu. Then I reload the save and find myself in the building. Then I exit the building. Sometimes I get this strange sound and sometimes I do not - using the same save file. Any ideas here ?
  18. with the latest update, can we continue playing with the same toon ? (ie no new game needed)
  19. I am in riverwood and GERDUR has no face just teeth!
  20. Is it ok to disable the save function of engine fixes (doing the vanilla start) and re-enable once outside in the world and chosen the class ? My saving is taking way too long, and to make it worse, 80% it fails and the game crashes to desktop.
  21. Are we using Classic Classes and Birthsigns Mod ? https://www.nexusmods.com/skyrimspecialedition/mods/11316?tab=files I am asking since I caanot find it within the guide? If yes, the same author offers a patch for andromeda stones.
  22. Any kind of saving is taking too long. Any ideas?
  23. I have the eyes bug with race menu. Should we use the 0.31 or 0.32 version ? The Guide uses the 0.32 version however in the Forum Lexy said that she reverted to 0.31 due to bug in racemenu eyes (posted 4th Feb).
  24. When ingame and enter console command, I get this message in console: [error] Can't parse Json file at 'Data/SKSE/Plugins/JCData/InnRoomCosts.json' at line 1:0 - X or < expected near end of file NB: in console it was not X but another symbol which I cannot reproduce
  25. Dyndolod instructions is for Ultra Trees. Can you add please instructions fro Traditional LOD (as you did for LODGEN) ? Thanks
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