
madskyrim
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Everything posted by madskyrim
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When trying to build the Enhanced Lighting For ENB Merged patch I get this error: Preparing merge... ============================================================Unloading plugins[ERROR] ----Enhanced Lighting For ENB Merged failed to build: TypeError: Cannot read property '2' of null at Object.fh.getFileBase (file:///C:/Users/noefa/Downloads/Skyrim%20SE%20MODDING/Tools/zEdit/resources/app.asar/app/app.js:129:55) at getMergeFileName (file:///C:/Users/noefa/Downloads/Skyrim%20SE%20MODDING/Tools/zEdit/resources/app.asar/app/app.js:9071:23) at prepareMergedPlugin (file:///C:/Users/noefa/Downloads/Skyrim%20SE%20MODDING/Tools/zEdit/resources/app.asar/app/app.js:9082:24) at tryPromise (file:///C:/Users/noefa/Downloads/Skyrim%20SE%20MODDING/Tools/zEdit/resources/app.asar/app/app.js:9108:13) at action.then (file:///C:/Users/noefa/Downloads/Skyrim%20SE%20MODDING/Tools/zEdit/resources/app.asar/app/app.js:9047:17) at processQueue (C:\Users\noefa\Downloads\Skyrim SE MODDING\Tools\zEdit\resources\app.asar\node_modules\angular\angular.js:15616:28) at C:\Users\noefa\Downloads\Skyrim SE MODDING\Tools\zEdit\resources\app.asar\node_modules\angular\angular.js:15632:27 at Scope.$eval (C:\Users\noefa\Downloads\Skyrim SE MODDING\Tools\zEdit\resources\app.asar\node_modules\angular\angular.js:16884:28) at Scope.$digest (C:\Users\noefa\Downloads\Skyrim SE MODDING\Tools\zEdit\resources\app.asar\node_modules\angular\angular.js:16700:31) at Scope.$apply (C:\Users\noefa\Downloads\Skyrim SE MODDING\Tools\zEdit\resources\app.asar\node_modules\angular\angular.js:16992:24)
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In the MCM menu ... Obis Bandits Extra Spawns and FNIS PCEA2 Bergzone_immersive A is it OK to enable them ? Within the entire MCM menu ... if one decides not to follow the Lexy's Guide completely are there any entries which should not be enabled since they will break the game as per Lexy's ideology ? (hope my question is clear - english is not my native language)
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I have a weird issue. Occurs only when it rains, and does not always occur. If I enter a building and then exit outside of the building and it is raining, I get an incessant cricket-like noise that is continous (sounds like an alarm). To test the issue, I saved the game within the building while raining. Then exited game to main menu. Then I reload the save and find myself in the building. Then I exit the building. Sometimes I get this strange sound and sometimes I do not - using the same save file. Any ideas here ?